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Topic: A Platform that Combines Games and Financial Management (Read 176 times)

hero member
Activity: 1722
Merit: 508
It's been 2 years now the OP is not active anymore I think the website was down for a long time.
sr. member
Activity: 1274
Merit: 252
I have tried to visit the site but I am getting the site down? Or is the link incorrect in the site?
newbie
Activity: 1
Merit: 0
WINALL.IO

WINALL.IO is a platform that combines games and financial management based on EOSIO. We were plan to launch Beta in September 2018, which will announce the core financial mechanism, the BANKER mechanism; and the first game, EOS Dice. And then there will be many games developed to expand the ecosystem of the WINALL.IO platform.

BANKER MECHANISM

As the core mechanism of the WINALL.IO platform, the BANKER mechanism will be researched and expand on our platform, and it will also be one of the characteristics of WINALL.IO that distinguishes it from other similar games.

The BANKER mechanism is a Financial product that is composed entirely of users and free market regulated with low risk, which is worthy of long-term investment. Designed to achieve risk sharing, revenue sharing, and time cost are directly proportional to revenue. The BANKER mechanism will provide token pools and liquidity for all games on the WINALL.IO platform.

Token Pool
The player and the banker are opposites in the traditional game, and the banker is generally served by the platform or project providers. There are two defects: 1.The banker may be limited in scale or lack of liquidity since insufficient funds or liquidity; 2.The banker is the project developer and operator, and stands on the opposite of the player. This allowed the banker to retain the motive of cheating or leaving the back door from the beginning.

— “How to prohibit leaving the back door?”

The token pool consists of all game participants. Players can be both BANKER and BETTOR, sharing profits and bonuses. The WINALL team appears only as a developer and operator and shares some platform dividend.

— “But how to achieve this?”
 BANKER mechanism.

—“How does the BANKER mechanism work?”

When the player wants to be BANKER, then buy the WIN token that issued by the WINALL.IO. The purchased EOS will be injected into the token pool to provide pool funds for players participating in the game. At the time of sell, it will be settled at 86% to 90% of the purchase price (explained below: Details of 86%), and the remaining value will be retained in the token pool.

How is BANKER profitable?

A.WIN token is used as a voucher for the token pool. When gamers play on the WINALL.IO, BANKER will get a 2% to 2.5% game advantage in math expectation, which is a stable revenue model from a long-term perspective. The amount of bets that players lose in participating in the game will going to the pool, and the increased number of EOS would increase the unit price of WIN token.

The token pool provides game funding support for the WINALL.IO game, while WINALL.IO will provide operations and maintenance for the pool.

B. The price of WIN fluctuates with the number of EOS in the token pool. In the free trade, 9% to 13% of the WINs will be left in the token pool for each WIN sold, so that the price of WIN token will also rise.

That is fundamentally different from traditional trading. In traditional trading, when a commodity is sold, it will cause the price to fall, and the investors who have not left the market will suffer losses. But the WIN token under the Banker mechanism eliminates this phenomenon. When the WIN token is purchased, the price does not rise and is in a state of equilibrium as the number of purchases increases. The funds remaining in the token pool will drive the price increase only when the WIN token is sold (the platform game profit will also drive the WIN token price increase, above explanation is that the market only has pure trading behavior).

WIN Token

— Total Supply: 21 Million

— Token in Circulation: Depending on the amount of WIN being subscribed

(When Banker buys 100 WIN token, WIN token in circulation is 100 WIN; when the player sells 30 WIN token, the sold portion returns to the uncirculated state, then the token in circulation is 70.)

— Initial Price: 0.1000 EOS/WIN

— Handling Charge: 0.5%

— Team reservation: 0%

WINALL team did not reserve any share of the WIN token. We are only gets 5% of the buy-in when Banker buys, and stops acquiring after the team has accumulated 10% of the total WIN token supply.

— Buy door sill


Explanation of the price formula of WIN Token

A. Buy WIN:

Whenever Banker puts 1 EOS in the prize pool,

Number of available WIN = [1 EOS / Total EOS in token pool / released WIN)] * 93.53%

* 93.53%: Banker will charge a 0.5% fee when a transaction occurs; after the transaction occurs, 5% of the fees belong to the WINALL.IO team and 1% belong to the player reward account (explained below: DAILY BONUS)

B. Sell WIN:

WIN price = (Total EOS in token pool / released WIN) * 86%

1% of the residual value belongs to the Banker Reward Account (explained below: DAILY BONUS)

13% of the remaining value will be retained in the token pool.

Details of 86%

— Background:

A.In the Banker mechanism, once a unit of WIN is sold, 13% of the EOS received will be retained in the token pool. Therefore, the EOS remaining in the pot is constantly increasing if the WIN Token is frequently traded. Then the price increase of WIN Token is easy to get out of control, resulting in the late WIN Token price is too high.

The price of WIN token has no other way to fall in the Banker mechanism unless it is won by the game player in the token pool. And because Banker holding WIN is a positive (+) in mathematical expectation, the price of WIN will be unilaterally rising from a long-term expectation.

B.When the price of WIN is too high, it will crack down on the willingness of people who wanna buy WIN token, and it will also stimulate the holders who bought WIN in the early stage to profit. This will result in a sharp drop in the EOS number of token pool and is not conducive to the long-term stable retention of the game pool for players.

— Solution:

Linearity increases the return rate of WIN Token when it is sold, as the price of WIN Token increases.

— Explanation:

When the WIN Token price increases by 100% per previous trigger condition, the return rate increases by 1%. The return ratio is from 86% to 90%. When the WIN Token price reaches 1.6 EOS/WIN, the return ratio is no longer increased, fixed at 90%, and the remaining EOS remaining in the reward pool per unit is 9%.

Specific Implementation (as shown in the following table):

Ratio Example
DAILY BONUS

A. Player Reward Account

The player bonus account (winallplayer) will be taken out 25%, based on the top 10 EOS Players bet amount within 24 hours at GMT+0 per day. The top 10 EOS Players will be allocated according to the amount of the bet

The player bonus account (winallplayer) will be taken out 25%, based on the top 10 EOS Players bet amount within 24 hours at GMT+0 per day. The top 10 WIN Players will be allocated according to the amount of the bet

B. Banker Reward Account

50% of the account balance in the banker reward account (winallbanker) is awarded to the top 10 players in the day of the WIN position at GMT +0 per day. The top 10 holders are allocated according to the proportion of positions held.

C.The rewards are all WIN token. After the daily payment is completed, the users who receive the rewards can trade at any time.

Disclaimer: We do not guarantee that EOS, Scatter, and our smart contracts do not have any bugs; we will not be liable for any of them. For more reliability, do not use your main EOS account.

No persons under the age of 16 are permitted to gamble. Online gambling is an entertainment vehicle that includes a certain degree of financial risk. Players should be aware of this risk and govern themselves accordingly. There is no intention to induce any person to violate any local, state, or national laws. It is the sole responsibility of players to reference laws within their own jurisdiction to ascertain the legality of actions.
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