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Topic: [ANN] [CCAMB] [Galactic Milieu] CrossCiv Amberium: fixed in-game rates currency. (Read 79 times)

legendary
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A lot of games, and thus a lot of players, are accustomed to fixed item-values and fixed conversion rates between "denominations" of in-game currency.

Consider for example the classic and now "retro" roguelike game "Crossfire RPG"...

Items have values coded right into their templates, and money comes in several denominations ranging from the lowly silverpiece in terms of which the values coded into item templates are expressed, through goldpieces (10 silver each), platinum pieces (5 gold each), jade coins (100 platinum each) to Amberium coins (100 jade each).

There are also some "standard" gemstones, each having fixed value redeemable at the "conversion tables" of banks, retailers, guilds and the like: diamonds, rubies, sapphires and emeralds.

The CCAMB token represents one of those Amberium coins, specific to a Crossfire RPG server that runs as part of the Galactic Milieu.

Note that part about being specific to the Galactic Milieu's deployment of Crossfire RPG: The Milieu provides no conversion of, nor recognition of, Amberium originating on third party servers, and in fact it remains possible that the Milieu might deploy one or more test/demo servers like it has already done with other free open source games used in the Milieu; such servers are merely for players to familiarise themselves with the basics of the game, without economic involvement with the "real" Milieu.

Since there are a number of "standard" Crossfire RPG servers currently extant, there seems little to no need for the Milieu to run any such demo/test servers for the Crossfire RPG platform currently; players wishing to just dip into the platform without economic involvement in the actual Galactic Milieu can thus currently just go ahead and play "standard" Crossfire RPG on a "standard" Crossfire RPG server to accustom themselves to the platform.

A notable feature of the kinds of game implementations for which this CCAMB currency is suited is that they are games that do not provide a simple clear and accurate count of precisely how much of their in-game currency exists or might be laying about in the possession of its denizens and monsters or tucked away in treasure-chests somewhere in its maps and so on.

That is, they are games in which one cannot readily keep track of how many, exactly, of its smallest denomination of currency its entire total of all denominations of its currency adds up to at any given moment.

Their currencies are thus not well suited to the Milieu's "treasury based currencies" approach to calculating a value per coin with which to populate a conversion rates table allowing prices/values to be calculated in terms of diverse currencies.

The upshot of this is that although CCAMB has clear values within certain game contexts, such as being worth 10,000 of the Galactic Milieu's "CrossCiv" Crossfire RPG server's platinum pieces, or similarly 50,000 of that same server's gold pieces and so on it nonetheless cannot be readily re-stated in terms of the Galactic Milieu's "treasury based" currencies because it does not have a "treasury" nor a known total number that exist so that the total value of the "treasury" could be divided by the known total number of coins minted to compute a value per coin.

There are a number of games whose currencies are of that same ilk, so we retain some hope that fixed conversion rates can be come up with between some such games.

For example consider CoffeeMUD; much like Crossfire RPG its items have values coded into them in terms of the smallest denomination of its default currency; and like Crossfire RPG the variation in item prices you see from shop to shop are due to things like the shopkeeper's whims and the haggling skill of the character enquiring the price.

Thus far it continues to not seem too far fetched that one could come up with some kind of equivalence between CoffeeMUD's gold coins, which as it happens we have implemented on the HORIZON platform as the token MGOLD, and the CrossCiv server's gold pieces, and thus arrive at a fixed conversion rate between MGOLD and CCAMB.

Another free open source multiplayer online game that looks like it might actually work and thus actually be suitable for incorporation into the Galactic Milieu is Galaxy Forces.

So far it looks like the "credits" currency in Galaxy Forces should be able to be assigned a fixed conversion rate relative to CCAMB and thus to all the various denominations of Crossfire RPG currency used in the "CrossCiv" server running as part of the Galactic Milieu.

Thus it is looking like we aren't going to have to create a "Bank of Harmony Credits (BHC)" token to bring the Galaxy Forces currency into interoperability with the other currencies of the Milieu but will instead be able to have the "credits" simply be a local name in those galaxies for what amounts to a platinum piece, or maybe a toonie (pair) of platinum pieces, or something like that. Depending partly on whether we settle upon the "units" of metal and food and such in Galaxy Forces being pounds or kilograms or something heavier.

Most likely MGOLD will only be used on the HORIZON platform not on the Stellar platform, since Amberium is a more reasonable scale for Earthlings thinking about buying in-game perks to deal with than the goldpieces that characters in games might find useful and we are trying to help keep Earthlings aware that game stuff is game stuff and what characters in games might reasonably think of as "securities" are absolutely NOT to be construed as "securities" on The Planet Known As Earth - which is itself as fictional to many or most of the inhabitants of the games as the settings peoples objects and so on within the games are to the Earthlings. Since HORIZON is basically an "orphaned" platform adopted by the Milieu for use in the game(s), whereas Stellar might reasonably be thought of as at least partially to do with "real" things if only in the form of personal IOUs traded back and forth among pals who track their lunch-money and beers indebtedness to one-another using it, it is hoped that this will help maintain a distinction between what is "real" and what is just a bunch of virtual stuff in fictional multiverses and such.

TLDR:

On the Stellar platform we only have CCAMB, no MGOLD;

Explorer: https://stellar.expert/explorer/public/asset/CCAMB-GBHAQ252S4Z4AQOM4BWIRC3UHAOJIKCZQBUJGD336YH2O7W2NKRXMHA5

Markets: XLM/CCAMB, DVC/CCAMB, any others you choose to start since in Stellar you can trade anything against anything.

DVC explorer: https://stellar.expert/explorer/public/asset/DVC-GBHAQ252S4Z4AQOM4BWIRC3UHAOJIKCZQBUJGD336YH2O7W2NKRXMHA5



-MarkM-


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