Announcing GPUMoney, “Monetize Your Gaming!”
~Second round of investment funding ~
We would like to inform the community about GPUMoney, a project developing in TyGrr Virtual Industries laboratory for the last 4 months. GPUMoney is a system that uses the power of the gaming rig to solve various complex equations in return for credits and allowing the gamer to then trade these credits for games or game related products. The credits generated by the gaming miners are called “GPUMoney” and the gamer would be able to use these credits to buy products such as gift cards, WoW Gold, TF2 in game items, full steam games and more. The system is designed to operate whenever the operator chooses to work for credits and can be run 24/7.
We are in discussions with some of the established sites offering "in game" items and fully expect to establish strategic partnerships with a few of these companies. Our marketing team is hard at work developing these relationships and an extreme marketing push.
A few months ago a few key investors helped us get this far with initial investments. Now that our coding is almost ready to go live, we wish to gather more funds for items such as registering the company in the USA, international patent applications, staff salary, professionally designed website, extreme marketing tactics and legal counsel. We will also be purchasing some new hardware to improve productivity and server reliability.
At any given time there are 2.6 to 4.5M active users playing on steam. The total number of registered accounts is significantly higher. steamgifts.com gained over 100,000 users in their first year. Because of the type community and the buzz we can create with advertising and forum posts, we believe that getting 30,000 users at an average of 60 mh/s in 4 months is a conservative estimate. If the average user mines just 12 hours a day, this will bring in approximately $3000 a day at current rates.
Within a year we expect to have at least 100,000 active members and thus bring in $10,000 USD a day at current rates. Approximately half of this will be used for upkeep. Working in this range, an estimation of $1,000,000 USD after costs in a year is very reasonable. Keep in mind, this is only targeting steam users and assumes we are limited to only bitcoin. There are 100’s of millions of gamers out there and many alternatives for work other than bitcoin. We have developed our code to take advantage of these alternatives and are not solely relying on the continued success of bitcoin.
At this time we are going to take pre IPO investments of 200BTC in the form of BTC only. Pre IPO investors will see a discount to all future stocks sold. These shares will be nonvoting but will reflect a proportional percentage of all revenues the company generates.
In the second round of funding we are only offering 50,000 of a total 500,000 gpumoney shares. 400,000 will be reserved for the initial investors and the developers. Pre IPO shares will be sold at .2 BTC each.
Please feel free to ask any questions. A this time, we would not like to disclose our very aggressive marketing strategy or the specific details of the coding but will try to answer your questions to the best of our ability.
Edit: Changed the valuation of the company and number of shares that will be sold.