Author

Topic: ArtByte moves into Second Life (Read 74 times)

jr. member
Activity: 53
Merit: 4
January 23, 2018, 02:13:41 PM
#3
Cherishing news to hear after a long time. Art in virtual world.. Just imagine how amazing that would be. The ultimate extension of art to an infinte limit i guess.
member
Activity: 89
Merit: 10
January 23, 2018, 02:08:08 PM
#2
This is very cool! Second Life is huge and the art there is really cool!
sr. member
Activity: 259
Merit: 250
January 22, 2018, 04:22:49 PM
#1
Looks like ArtByte is now sponsoring artists in the longest lasting virtual world on the internet, Second Life.

From the ArtByte Forum:

ArtByte extends support to artists working in virtual worlds, beginning in Second Life!
Second Life was launched by Linden Labs in 2003


From the Second Life site:

"In 2003, Linden Labs launched Second Life, the pioneering virtual world that’s been enjoyed by millions of people and seen billions of dollars transacted among users in its economy.
In 2013, Blocksworld, was added, which is a lighthearted build-and-play system on the iPad for kids and grownups alike.
In 2017, Sansar debuted, a new platform for creating social VR experiences. Sansar democratizes VR as a creative medium, making it easy for people to create, share, and sell their own social VR experiences."
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