This course covers the foundation of creating an appealing, production-ready character bust from start to finish.
From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation-by the end of the course you'll have a portfolio-ready character render. This course is a precursor to Adam Skutt's "Next Gen Character Creation Mentorship."
COURSE FORMAT:Standard
LECTURE TYPE:Pre-recorded
FEEDBACK:Individual recordings
DURATION:9 weeks
ASSIGNMENT:Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Q&A:Once a week
MATERIALS:Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
SKILLS LEVEL:Intermediate to Advanced
PREREQUISITES:Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Week 1 | Intro/Blocking In
Week 2 | Hi-res Sculpting
Week 3 | Hi-res Sculpting (cont)
Week 4 | Retopology / Low res modeling, UV Layout
Week 5 | Retopology / Low res modeling, UV Layout (cont)
Week 6 | Assembling / Baking
Week 7 | PBR / Texturing
Week 8 | PBR / Texturing (cont)
Week 9 | Bonus Presentation
Price - $24.99
Contact Support Telegram - @cybersource11
Contact Support Discord - cybersource11#5289
Details Here