From a fellow game dev, I think you should take this advice:
*Advance a little more the project to something you can showcase and get people hyped.
Since you are looking for crowdfunding, use kickstarter or indiegogo and make sure that you can deliver the game a year after the funding campaign ends or earlier. Otherwise hype will have a negative impact on you.
I thought about kickstarter, but then heard that it is very hard to actually get the pledges people put forward, so I thought it might be an idea to put a feeler out here instead.
Like I said previously, we're on track, but it's going slower than anticipated, funding is quite thin on the ground at the moment.
*The tiers are abusive. you are practically asking for 600$ for a copy of your game. Being an early adopter is not a plus for the customer, it is only a plus for the developing company, take that in consideration.
200BTC from 1 person is not proper for crowdfunding. That amount of money is an investment, you can't expect for someone to invest 120k$ on the development of your product without getting some return of the sales.
I didn't think they were abusive at all, the price of a BTC fluctuates greatly, one of the other reasons I thought I'd post the game development here is two fold, no one is investing USD. So it isn't hard earned cash per se. BTC can be $600 today and $400 next week which is why the asking BTC is as high as it is. All pledges are going in to game development, with full involvement of the benefactor.
*When you are going for crowd funding, you want to set your rewards as low as possible and get a lot of people in the boat.
If you want few people investing lots of money, look for investors, but you will need to provide return, there is no such thing as free money.
I've not put any details about investment in this post, but the high tiers are going to involve a lot of one to one with myself and the benefactor.
*If you are going for a massive crowd your tiers should be something like this (Inclusive rewards):
1$ or less:
Our Sincere Thank you for contributing to the development of our game.
10$ or less:
A heads up from our main twitter @yourcompanytwitter
40$ or less:
A special mention in the credits of our game
A Digital copy of the game
60$ or less
A special early adopter T-Shirt
100$
A physical copy of the game
A poster
150$
All DLC + Sountrack
200$
You get all the physical rewards signed by the whole team
And so on.
That seems far too low. The pledge has to go towards funding the project as well as supplying the rewards.
*£400 for a character storyboard is ok if it contains the character concept and involvement in the game, The creator of the game haves to plan the whole process and while not underpaying your artist you need to make sure that they are not making things that they won't use and charge you for it (It happens often).
My artists are very good and we have some concept art for the project already, I have a few characters still needing development, and it will cost a lot to develop it all.
And at last.
*why do you want to do an XBOX game? I hope you are early enough on development to rethink that. If you need crowdfunding, going for a console tittle is out of the question. Doing an XBOX live game is really easy and there are not many barriers, but contacting microsoft buying the licence and having your game published as a full game is quite the barrier and it is quite expensive. Since you are not going under a trusted Microsoft publisher, they will most likely deny you the licence if you can't prove that your game is worth. Worth not in terms of quality, but in numbers (projected sales)
I think you are thinking of an Indie game as being easy to develop, I have a long relationship with Microsoft developing business to business software and my company is a Microsoft partner, this is our first venture in to games development and we have been given the opportunity to create a live arcade title.
I hope you find this useful and really take in consideration this advice. Merry Christmass
I do appreciate the advice, but I would ask that benefactors see the bigger picture here and realise that this could be a potential investment opportunity as well. Unfortunately I cannot discuss the nitty gritty details unless a formal NDA is signed, but I am happy to do so for anyone that is interested.
~Foyz