Author

Topic: Blockchain Assets in Video Games - We'd like your thoughts and feedback (Read 588 times)

member
Activity: 280
Merit: 60
Let;s not forget the main principle of gaming : It should be taken as a form of entertainment.

By putting it o blockchain,smart game objects and such won't exactly interest a gamer.I mean why do you think complicating it so much would entertain a gamer any better ? Take Uncharted Game for example,you would put the ammunition on chain which would want me to be connected all the time to the internet to play the game ? I don't mean to sound rude by me as a gamer don't really care about a game being on the blockchain unless your target audience is the crypto community only.BY that also you will be limiting the audience.

Not only are we offering entertainment, but we are offering ownership!

Our plan is not to move everything to the blockchain, at this time it doesn't make sense that you'd put a bullet on the blockchain.

Right now as a gamer all you are paying for is an experience.  The 100s of hours and $$$ that are put into a game and the only thing taken away from it is the experience of it.  Now imagine if the rare and unique items you found in the world were stored in your wallet.  And you actually owned those items.  Now you can sell or trade those items.  The result is that the time that you invest in a video game could be profitable... or at a minimum, you could recoup some of the money you spent to buy the game in the first place.

Thanks for your feedback and hopefully I've clarified our plan, I'd love to hear if I changed your opinion.
I hope I can join to develop this game. I have a dream there is a game like SAO which we can live forever in the game. I mean we can continue and get experience without any fear if the developer collapse. Yes, I imagine the game of MMORPG, maybe the blockchain technology can be applied.
copper member
Activity: 34
Merit: 0
Let;s not forget the main principle of gaming : It should be taken as a form of entertainment.

By putting it o blockchain,smart game objects and such won't exactly interest a gamer.I mean why do you think complicating it so much would entertain a gamer any better ? Take Uncharted Game for example,you would put the ammunition on chain which would want me to be connected all the time to the internet to play the game ? I don't mean to sound rude by me as a gamer don't really care about a game being on the blockchain unless your target audience is the crypto community only.BY that also you will be limiting the audience.

Not only are we offering entertainment, but we are offering ownership!

Our plan is not to move everything to the blockchain, at this time it doesn't make sense that you'd put a bullet on the blockchain.

Right now as a gamer all you are paying for is an experience.  The 100s of hours and $$$ that are put into a game and the only thing taken away from it is the experience of it.  Now imagine if the rare and unique items you found in the world were stored in your wallet.  And you actually owned those items.  Now you can sell or trade those items.  The result is that the time that you invest in a video game could be profitable... or at a minimum, you could recoup some of the money you spent to buy the game in the first place.

Thanks for your feedback and hopefully I've clarified our plan, I'd love to hear if I changed your opinion.
copper member
Activity: 34
Merit: 0
any plans for a beta on this project? I'd give it a try

We will have an Alpha in 2018.

But don't let that dissuade you from getting involved now!  We want feedback from our community and anyone interested in seeing where this goes.

Video games have been one of the primary drivers of technology for the past 45 years and we don't think the adoption or advancement of the blockchain will be any different.  Join in the conversation:

Discord Channel - https://discord.gg/ePEc7gx
Slack Channel - http://[Suspicious link removed]/2yR6WZw
Email Newsletter - http://[Suspicious link removed]/2i5RxuP
Twitter - @8CircuitStudios
Facebook - https://facebook.com/8circuitstudios
Developer Journal - https://medium.com/8-circuit-studios
Website - https://8circuitstudios.com
copper member
Activity: 34
Merit: 0
The idea of ​​a videogames hybrid and crypto currency is extremely promising. Anyone who can implement such a project will earn a lot of money.
But specifically, your project, I think, is not very promising. There is not much point in moving a game item from one game to another, because there is a universal equivalent - money that was invented a very long time just for this purpose. Transferring an object from one game of one developer and on one engine to a completely different game of another developer and on another engine is an extremely difficult task. To do it through fiat money or crypto currency is much easier, and everyone will do so in the future.
 But I have a good idea for you - the idea of ​​a video game, which can simultaneously produce bitcoin or other crypto currencies, or support a transactional network for a reward.
Of course, to interest users, it is necessary that the game was interesting and not very heavily loaded computer resources. It will have to be highly optimized, so that it would work like a game, and like a miner, and not slow down the computer too much.
Probably, it makes sense to make a small payment for such a game. And for this fee the client will receive a certain number of coins or tokens in his account.
If we manage to do this, it promises a lot, a lot of money to the holders of the crypto currency that this hybrid customer will mining and support.


You've got some really valid points!

Moving items from one game to another is just one aspect, and one that will require us to develop protocols to make happen... and something that I see as inevitable if we all want to be running around in the metaverse someday.  But that's another topic.  Here are some example of why just owning a Smart Game Object is useful.

Imagine you are playing a game and you find a magic sword and it's a Smart Game Object.  You found it, and it has a moderate value in the game.  Something that requires between 10 - 20 hours of gameplay to find.  This object now belongs to you.  It's yours, the private key to use it is stored in your wallet.  When you enter the game it loads this object.  After another 10 hours of game play, you find an even better sword.  Now you can sell the original sword to someone else who isn't interested in grinding in the game to find these objects.  Not only did you sell it, but you sold it for a cryptocurrency, so it doesn't matter where you are in the world or where the person who bought it from you is from, you are using the same currency.

Another example is you find a suit of armor that is unique to the entire game, there are limited sets of this armor and you have it.  Because this armor is a smart game object you can use a contract to manage this armor and you can rent it out to people for limited durations.  When the contract expires, the private key for the armor is immediately returned to your wallet.  No hassles getting it back.

As for mining in game, that is something that we have considered, but it would require a completely new architecture for game design... and something we have planned in the future.  For the short term, only our objects will be on the blockchain... but that means, as a gamer, you actually own the things you're using in game!
copper member
Activity: 34
Merit: 0
Correct me if I am wrong. A game that contains items that are owed by the user as "his" item (not by the game developers) and can RMT them?

The idea is great, the whole question is: will they play it just because of that feature?
They need a large community in order to succeed.
Some problems that might cause an issue:
  • Blockchain doesn't require a lot of Bandwith, online games does.
  • Players must not run a full node (if it reached as big as bitcoin's), well I guess it will be address based ownership.
  • Increasing security will cause a lot of movement delays, decreasing it will pose some threats. (seen it with some games)

[Addition]A Game Must-have (for me):
  • Gamers are meticulous with the Graphics as well as its Performance.
  • Games with good Physics are eyecatchers.
  • Good but not linear storyline.
  • Diverse theme, one theme will limit the market.

I'm looking forward to see one in the future.

Thoughtful feedback.  Thanks for taking the time.
First point: Needs a large community.  You are correct!  There need to be demand for objects for people to care to buy them (or own them).  But, assuming it's a good game, having objects on the blockchain also means that the item is unique.  Having a unique item means that you can also make it collectable, or limited, or one of a kind.  It also means that the item is trackable.  Imagine a day where you are watching an esporting event and the sniper rifle that was used to the final kill to win the championship is now for sale.  You know it's the same rifle because the address is the same as the one used by your favorite esports player in his load out.  But... before I get too far ahead of myself... you need a good game.  Here is the link to the "Satellite Views" of our game D-PARC.  Let me know what you think: https://www.youtube.com/playlist?list=PLCnYZozd-gKT-_qkQL7BuueuUpMqA0fRd

Second point, bandwidth to run the game.  Our first game, D-PARC, does not RUN on the Ethereum blockchain, but some of the unique items in the game will be blockchain enabled.  Imagine the construct in The Matrix: "We need guns, lot's of guns" and then all the available guns showed up for them to choose before they entered the world.  Same idea here.  You will load the items you want into the game before you enter the game world.  Those items are available for you to choose from off the blockchain.

Gamers love good graphics, as well as gameplay: Again, I'll point you to our videos https://www.youtube.com/playlist?list=PLCnYZozd-gKT-_qkQL7BuueuUpMqA0fRd
Let me know what you think.

As for story:
You come to consciousness as an Artificial Intelligence.  The body that you inhabit is an emergency protective space craft escorting the galactic cruiser, n-Shatoshi. The n-Satoshi's directive is to transport 100,000 heirloom humans in cryostasis to settle the planet New Eden.  There has been a failure aboard the n-Satoshi that has caused it to drop out of hyperdrive.  Your directive:
1) Determine Failure
2) Repair Damage
3) Resume Course to New Eden
4) Self Terminate

Here's a link to our first teaser we release in the Summer when we began production: https://www.youtube.com/watch?v=vtkREfr6dew

Thanks again, for the feedback.  And I hope you do keep an eye on us... we'll be releasing some really cool stuff in the next few weeks.
member
Activity: 280
Merit: 14
Let;s not forget the main principle of gaming : It should be taken as a form of entertainment.

By putting it o blockchain,smart game objects and such won't exactly interest a gamer.I mean why do you think complicating it so much would entertain a gamer any better ? Take Uncharted Game for example,you would put the ammunition on chain which would want me to be connected all the time to the internet to play the game ? I don't mean to sound rude by me as a gamer don't really care about a game being on the blockchain unless your target audience is the crypto community only.BY that also you will be limiting the audience.

block chain can be used to combat cheating in games. With the most complex variants of cheating it is difficult to fight, and the block chain here can help.
legendary
Activity: 1750
Merit: 1115
Providing AI/ChatGpt Services - PM!
Let;s not forget the main principle of gaming : It should be taken as a form of entertainment.

By putting it o blockchain,smart game objects and such won't exactly interest a gamer.I mean why do you think complicating it so much would entertain a gamer any better ? Take Uncharted Game for example,you would put the ammunition on chain which would want me to be connected all the time to the internet to play the game ? I don't mean to sound rude by me as a gamer don't really care about a game being on the blockchain unless your target audience is the crypto community only.BY that also you will be limiting the audience.
member
Activity: 280
Merit: 14
The idea of ​​a videogames hybrid and crypto currency is extremely promising. Anyone who can implement such a project will earn a lot of money.
But specifically, your project, I think, is not very promising. There is not much point in moving a game item from one game to another, because there is a universal equivalent - money that was invented a very long time just for this purpose. Transferring an object from one game of one developer and on one engine to a completely different game of another developer and on another engine is an extremely difficult task. To do it through fiat money or crypto currency is much easier, and everyone will do so in the future.
 But I have a good idea for you - the idea of ​​a video game, which can simultaneously produce bitcoin or other crypto currencies, or support a transactional network for a reward.
Of course, to interest users, it is necessary that the game was interesting and not very heavily loaded computer resources. It will have to be highly optimized, so that it would work like a game, and like a miner, and not slow down the computer too much.
Probably, it makes sense to make a small payment for such a game. And for this fee the client will receive a certain number of coins or tokens in his account.
If we manage to do this, it promises a lot, a lot of money to the holders of the crypto currency that this hybrid customer will mining and support.


This version of the altcoyin client gives rise to very interesting consequences. For example, a large number of nodes of transactions, fundamentally not subject to monopolistic control by malicious players. That is not the way it is now in bitcoin. Attack 51% will be very difficult, almost impossible. The stability of the network will also be much greater than that of bitcoin now.


Yes it is.
There is also the problem of the continuity of the work of the mining. It should work continuously, but in games people do not play all the time and turn off the computer when they finish. It is necessary to somehow stimulate users not to shut down the computer and the program. Perhaps this can be done by changing the performance of the miner built into the game. When the user does not play, the miner switches to the enhanced performance mode.
It also makes sense to make it possible to buy items for tokens or coins inside the game.
legendary
Activity: 1512
Merit: 1218
Change is in your hands
I don't know guys, it sounds too much right now. Transferring game objects From one game engine to another will be one hell of challenge. Let's say i have a car on a game which was made and optimized for unreal engine, how will it perform on a game which was made on unity. Also how smart these game objects will be? Like if i want to transfer a car from gta v to a mobile game, how will it optimize its graphics? How will It adjust to its physics engine. There are tons of flaws with this concept. Unless you can unite all the game developers on a single platform. I don't see how this can take off.
member
Activity: 147
Merit: 10
The idea of ​​a videogames hybrid and crypto currency is extremely promising. Anyone who can implement such a project will earn a lot of money.
But specifically, your project, I think, is not very promising. There is not much point in moving a game item from one game to another, because there is a universal equivalent - money that was invented a very long time just for this purpose. Transferring an object from one game of one developer and on one engine to a completely different game of another developer and on another engine is an extremely difficult task. To do it through fiat money or crypto currency is much easier, and everyone will do so in the future.
 But I have a good idea for you - the idea of ​​a video game, which can simultaneously produce bitcoin or other crypto currencies, or support a transactional network for a reward.
Of course, to interest users, it is necessary that the game was interesting and not very heavily loaded computer resources. It will have to be highly optimized, so that it would work like a game, and like a miner, and not slow down the computer too much.
Probably, it makes sense to make a small payment for such a game. And for this fee the client will receive a certain number of coins or tokens in his account.
If we manage to do this, it promises a lot, a lot of money to the holders of the crypto currency that this hybrid customer will mining and support.


This version of the altcoyin client gives rise to very interesting consequences. For example, a large number of nodes of transactions, fundamentally not subject to monopolistic control by malicious players. That is not the way it is now in bitcoin. Attack 51% will be very difficult, almost impossible. The stability of the network will also be much greater than that of bitcoin now.
member
Activity: 280
Merit: 14
Correct me if I am wrong. A game that contains items that are owed by the user as "his" item (not by the game developers) and can RMT them?

The idea is great, the whole question is: will they play it just because of that feature?
They need a large community in order to succeed.
Some problems that might cause an issue:
  • Blockchain doesn't require a lot of Bandwith, online games does.
  • Players must not run a full node (if it reached as big as bitcoin's), well I guess it will be address based ownership.
  • Increasing security will cause a lot of movement delays, decreasing it will pose some threats. (seen it with some games)

[Addition]A Game Must-have (for me):
  • Gamers are meticulous with the Graphics as well as its Performance.
  • Games with good Physics are eyecatchers.
  • Good but not linear storyline.
  • Diverse theme, one theme will limit the market.

I'm looking forward to see one in the future.

Is this the answer to me or to the top-starter?
If to me, I answer. Yes, this should be an online game. For the bitcoin mining this game is probably not very suitable. There is no need for additional network nodes for bitcoin, and there are more than enough of them. Therefore, it will be support and mining of altcoyin. What exactly - let the developers decide. This will make the complexity of the game and the amount of computer resources consumed within reasonable limits.
Probably, it makes sense to do in the default version of the game only support the host of the network, without mining. For a fee, the consumer can download the addition for mining.
jr. member
Activity: 53
Merit: 10
any plans for a beta on this project? I'd give it a try
member
Activity: 280
Merit: 14
The idea of ​​a videogames hybrid and crypto currency is extremely promising. Anyone who can implement such a project will earn a lot of money.
But specifically, your project, I think, is not very promising. There is not much point in moving a game item from one game to another, because there is a universal equivalent - money that was invented a very long time just for this purpose. Transferring an object from one game of one developer and on one engine to a completely different game of another developer and on another engine is an extremely difficult task. To do it through fiat money or crypto currency is much easier, and everyone will do so in the future.
 But I have a good idea for you - the idea of ​​a video game, which can simultaneously produce bitcoin or other crypto currencies, or support a transactional network for a reward.
Of course, to interest users, it is necessary that the game was interesting and not very heavily loaded computer resources. It will have to be highly optimized, so that it would work like a game, and like a miner, and not slow down the computer too much.
Probably, it makes sense to make a small payment for such a game. And for this fee the client will receive a certain number of coins or tokens in his account.
If we manage to do this, it promises a lot, a lot of money to the holders of the crypto currency that this hybrid customer will mining and support.
legendary
Activity: 2534
Merit: 6080
Self-proclaimed Genius
Correct me if I am wrong. A game that contains items that are owed by the user as "his" item (not by the game developers) and can RMT them?

The idea is great, the whole question is: will they play it just because of that feature?
They need a large community in order to succeed.
Some problems that might cause an issue:
  • Blockchain doesn't require a lot of Bandwith, online games does.
  • Players must not run a full node (if it reached as big as bitcoin's), well I guess it will be address based ownership.
  • Increasing security will cause a lot of movement delays, decreasing it will pose some threats. (seen it with some games)

[Addition]A Game Must-have (for me):
  • Gamers are meticulous with the Graphics as well as its Performance.
  • Games with good Physics are eyecatchers.
  • Good but not linear storyline.
  • Diverse theme, one theme will limit the market.

I'm looking forward to see one in the future.
copper member
Activity: 34
Merit: 0
Video Games Utilizing Smart Game Objects that are Stored on the Blockchain

I'm Mike of 8 Circuit Studios and we are in the process of developing video games that utilize the blockchain.

The basis of our games are Smart Game Objects, or game objects that exist on the blockchain.  Placing in game objects on the blockchain has the benefit of allowing the gamer to actually own the object, they can sell, trade or contract the usage of the object without oversight.  In the future we imagine that these objects will be able to move from game world to game world.  So, for instance, if you love racing games, you could take your classic Porsche 911 Turbo from one gaming environment to another.  Feel free to read more about the concept of Smart Game Objects here.  

We recognize many additional benefits to the creation of Smart Game Objects and I look forward to discussing them in this forum in the future, but today I would like to show case our initial integration of blockchain wallets and crypto currency into our game D-PARC.

Video games have been one of the primary drivers of technology for the past 45 years, and we think it will prove the same for the adoption of blockchain technology.  We've recently integrated the creation of wallets and tokens into our game as you can see in this demo video.

[http]

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Some questions I have for you:

Does the acquisition of the wallet and tokens seem easy?
Imagining you were a user that had yet to acquire a wallet, is there anything that seems like a barrier to entry?
If you already own a cryptocurrency, what, if anything have you bought with it besides other currencies or tokens?

Please provide constructive feedback and ask any questions you have.

If this project resonates with you, we would love your continued support and feedback.  Feel free to contact us in any of the following ways:

Discord Channel - https://discord.gg/ePEc7gx
Slack Channel - http://[Suspicious link removed]/2yR6WZw
Email Newsletter - http://[Suspicious link removed]/2i5RxuP
Twitter - @8CircuitStudios
Facebook - https://facebook.com/8circuitstudios
Developer Journal - https://medium.com/8-circuit-studios
Website - https://8circuitstudios.com

Thanks again!




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