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Topic: Blockchain Games using Proof-of-Victory (Read 54 times)

Ucy
sr. member
Activity: 2632
Merit: 403
Bisq is a Bitcoin Fiat Dex. Use responsibly
December 03, 2021, 05:55:14 AM
#2
The Proof of Victory is pretty much under Proof of Work. I actually don't fancy the unnecessary dublicating of consensus name that ordinarily should qualify as proof of Work. This causes alot of confusion and complicate things.
The idea behind Proof of Work is that participants get rewarded for work done or after work has been done correctly or after a problem has been solved. The reward is given after it's proven that work has been done correctly.  This is the right consensus mechanism and probably the only true consensus mechanism.
In regards to validating transactions inside of a gaming ecosystem, I think it could be design as a DAO or in other decentralized manner, then you have the validation done by participants, bots etc. Decentralization is not always about Blockchain. You can have a completely decentralized platform with transactions validation and economy without necessarily using a Blockchain. I guess you only use the Blockchain for storing light data while using other decentralized platform within the ecosystem for heavy data.

newbie
Activity: 5
Merit: 0
September 30, 2021, 04:06:43 PM
#1
No, I do not have a clew about how 'block chain games' as Axie Infinity works.

I'm here to ask if there is any sense in building a game that validates transactions in an gaming ecosystem (imagine a market inside a game or even a platform like Steam) using Proof-of-Victory, imagining that the winner, e. g., in a race, has expend his time and ability, and now he can mine the block.

Each game can have its own block chain. Also, one can be a multi-game block chain. Consensus law is applicable in many use cases inside the game world.

I had several ideas from those premisse, but the core is placed.

Some consequences, I suppose:

- cheaper development;
- decentralized gaming platforms, with cheaper games to buy;
- possibly, a reduction in memory usage;
- win money playing and contributing to a network;
- ease-to-torrent games;
- ease development of gaming communities;
- open source games: I would like to have my hometown in a GTA Style.


Any way, just supposing.
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