but I was irritated by fighting games like this that these guys are playing because when the opponent throws a fireball, for example, the only options to defend are: jump or also throw another fireball or water ball, there are no options to create a shield or other type of defense, years have passed since capcom started with fighting games but it seems to me that there is still this part that needs to be improved, I don't know what the qualifiers are like in this tournament, but it's probably a 1 vs 1 fight in two rounds, the winner advances to another phase, I could be wrong about that. It would be very complicated for casinos to place betting options on this tournament
There is a whole strategy behind the fights, it's not just reaction time... All characters have a framedata, which is a count of frames of action time and reaction time... Every fighting game is turn-based , you need to know when to attack or defend to finally define your strategy.
It is necessary to manage resources (that green bar below life)... all of this in a matter of seconds, with every wrong decision you can be punished and lose a round
There are characters with the most varied strategies, rushdown, zooner, shoto... it's not as simple as it appears...
check out the framedata of the JP character:
https://www.streetfighter.com/6/pt-br/character/jp/frame
The game is extremely competitive.