Dice tossing seems to be random but in reality only is pseudorandom.
Each small 'anomaly' of the dice could already hurt the randomness. Thats also the reason why casinos are always replacing/renewing their dices. To get as close as possible to randomness.
While a dice isn't completely random it probably won't play any role when creating a private key since the variance is too low to be exploited.
Generating true randomness is a tough task.
Everything that exists is pseudorandom. Everything has limits to the randomness that can be created. Dropping coffee beans or marbles onto a surface has a limit to the number of random places it can be based on the size of the area the balls are dropped on and also the central point of the fall (if you do it enough times then it'll happen in the same way twice).
Obviously, the ability of something being random should be measured before trying to use it to make a private key. Rolling a dice 100 times at least and noting down a tally of the values you get each time (and then look for the simple comparirsons you can draw from there to determine the accuracy of the dice you're using).