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Topic: Darksiders: Genesis Review (PC) (Read 138 times)

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January 04, 2020, 05:07:26 PM
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The biggest merit of Darksiders: Genesis is that for the first time in the history of the franchise we get to play Strife, the only rider of the apocalypse who isn't featured in any of the previous games. There's no doubt that the spinoff does a lot of things right, but there are things that I wished there were different. Darksiders: Genesis tells the story of War and Strife from before the first Darksiders game. If you've played at least one of the three Darksiders games, you'll recognize most of the NPCs appearing in Genesis. We have a new main antagonist now – Lucifer who has allied with many demons to break the Balance across existence.

The Charred Council, the entity responsible for maintaining the balance and order in the universe by preventing a single celestial creature from becoming too powerful, gives War and Strife a new assignment that involves some detective work on top of hacking and slashing. It appears that Lucifer, The Dark Prince has been plotting to break the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these demons, gather information, and fight their way through a demonic conspiracy of humongous proportions. The main problem is that not all demons have allied with Lucifer, so it's up to you to find out who's the real enemy.

Darksiders: Genesis is an action-adventure game that plays from a top-down perspective. The game is more akin to twin-stick shooters when you play as Strife, but immediately reverts to a hack'n'slash formula when you switch to War. Each of your Nephilim has their unique powers and abilities that you'll be able to unlock as you progress the story. Apart from that, there's an interesting Creature Core system that gives you bonuses to Health, Wrath and Attack Power whenever you slot core pieces and link them together.

Each core that drops from a monster has a keyword like health or wrath, so it must be placed in the right slot for a massive matching bonus. Then there are weapon, health, and wrath enhancements, as well as Souls and Boatman Coins that you can use to buy even more upgrades for improved efficacy. It's a well-designed progression system that replaces the traditional level upgrade through souls features in the other three Darksiders games. Combat is fast-paced and almost similar to the Darksiders series but slightly reworked to fit the top-down perspective. Even so, you'll immediately learn War is the Hulk of the party while Strife is Loki, a more agile fighter that shoots bullets from afar. All moves are specific to each character like War's block move which is replaced with a dodge when you play Strife.

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