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Topic: Decentralized virtual world that might go with Bitcoin? (Read 1149 times)

newbie
Activity: 55
Merit: 0
Nice one! I was going about OpenSimulator, but didn't have the time.
newbie
Activity: 4
Merit: 0

Such worlds exist now. I built one. The full cryptocurrency infrastructure is still being worked on, but the basics are there.

The move from Compuserve, AOL and other monolithic info grids to Apache and other open and self hosted internet sites was one revolution.

Now virtual worlds are undergoing the same revolution from monolithic grids to the open Metaverse and the hypergrid. Get onto any Opensimulator grid such as Kitely, and you can teleport to any other world via Hypergrid, including mine, complete with a currency exchange made for freedom.

Welcome to Pirate's Atoll!

http://www.piratesatoll.com
http://www.piratesatoll.com
newbie
Activity: 55
Merit: 0
Okay, there is a few more tidbits.

Suggest your ideas.
newbie
Activity: 55
Merit: 0
Added a few more tidbits.
legendary
Activity: 1540
Merit: 1000
Quote
so who has experience building graphics engines?

I'm learning 2D graphics programming at the moment but will be moving to 3D when I get a lot more experienced, I do think games developers have already tried to do what you're describing though, games like Second Life come to mind, it sounds like a nice idea but I've got my own projects in mind right now and I'm going the more professional route Smiley.
legendary
Activity: 1176
Merit: 1280
May Bitcoin be touched by his Noodly Appendage
Watching!
hero member
Activity: 727
Merit: 500
Minimum Effort/Maximum effect
it should be possible now, the compression is just the final calculations on moving objects, if it does not move do not recompute, if it does send the final calculation and compress.

I can imagine if we really wanted to go crazy, we can make it so out of the box it would have real physical rules, maybe even scientifically viable as a simulation platform that simulates, photons, atoms, chemicals etc. Not hard to do but the computing power would be massive, but the bonus? realistically destructible worlds, by natural forces.

You know what? someone should just start building it and send a shout out to volunteers. all we have to do is make the basic toolset for creating the world and allow people to define the level of detail to be added.

so who has experience building graphics engines?
newbie
Activity: 55
Merit: 0
I had an idea back in the day to distribute the graphics rendering to all users.


Basically you would log on and a square or sphere that you occupied would be rendered by your computer. Everything in that room would model the light, objects, etc.

Going the route of a square you would have 6 sides that you would send/receive pixel information which includes the light/intensity/angle of direction and even for objects moving in and out each pixel could include mass/material/trajectory/speed/acceleration, etc.

Someone in the adjacent square would be able to view your room through the wall of pixels and render it within their room which would be passed to the next room and on and on.

This would allow for some very detailed graphics to be rendered in each room.

The problem would be the large bandwidth cost of passing a lot of information between 'rooms'. I was hoping for enough compression and higher bandwidths down the road which could handle it.

Never got around to testing just a single stream of light or anything, thought it would be a cool distributed concept though.

It may be a good idea in the future, when computers are powerful, through.
legendary
Activity: 3598
Merit: 2386
Viva Ut Vivas
I had an idea back in the day to distribute the graphics rendering to all users.


Basically you would log on and a square or sphere that you occupied would be rendered by your computer. Everything in that room would model the light, objects, etc.

Going the route of a square you would have 6 sides that you would send/receive pixel information which includes the light/intensity/angle of direction and even for objects moving in and out each pixel could include mass/material/trajectory/speed/acceleration, etc.

Someone in the adjacent square would be able to view your room through the wall of pixels and render it within their room which would be passed to the next room and on and on.

This would allow for some very detailed graphics to be rendered in each room.

The problem would be the large bandwidth cost of passing a lot of information between 'rooms'. I was hoping for enough compression and higher bandwidths down the road which could handle it.

Never got around to testing just a single stream of light or anything, thought it would be a cool distributed concept though.
legendary
Activity: 1764
Merit: 1007
http://en.wikipedia.org/wiki/Distributed_republic ?

and surely many other ideas and concepts floating around...
newbie
Activity: 55
Merit: 0
I had this on my head for a while.
Bitcoin is a decentralized currency. Why not have a decentralized virtual world to go with it?

  • Decentralized
There's no central point of shutdown, so if one "world" is down, you can still access another one.
Also, you can't get banned from the entire network.
  • Expandable
In the future, they may be more powerful hardware, and more kinds of human interface devices. You should be able to use new technology without hassles.
  • Scriptable
You can make your own "world" do stuff you want, do permissions, etc.
  • User
Each "user" has a unique ID, like Bitcoin addresses. A new ID can be generated at any time, however you may lose your access at certain "worlds".




Worlds:
     Each world has an ID. ID has a public key and a private key. The private key is for the controller of the world. The public key is so people can go to that world.
     Worlds can be programmable to do stuff, like keep certain users out. Each world should accept a protocol people can agree with. Newer protocols should be made when new types of HID come out.

Currency and trade:
     Bitcoin could be what mostly everybody in this virtual world trades in. As I said, this system is easy to build on. An system could be made to identify if an virtual item is counterfeit or genuine. The possibilities are endless.

Users:
     Each user would have a user ID. There is a public and private user ID. The private user ID allows the user to control the public user ID. The public user ID is used to identify users.

Interface with worlds:
     Any user can connect to any world, however worlds can disallow a user into a world (not responding to the user's request). If a user does not like a world, the user can exit the world at any time.

Processing:
     If a user has a dumpster computer (pentium d, dell, etc.) there could be a network of computers that allow these users to connect to a world without needing a new computer. There would be an internal currency that would not allow the user to use the network of processing units excessively.

Suggest your ideas. I have not finished writing this topic up.
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