Author

Topic: difficulty = 0 (Read 567 times)

hero member
Activity: 525
Merit: 531
January 11, 2014, 06:15:00 PM
#6
OR just make it so difficulty never readjusts from the initial block
And what good is that Huh

if no block, no transaction record.

Elbandi
full member
Activity: 147
Merit: 100
January 11, 2014, 06:06:29 PM
#5
OR just make it so difficulty never readjusts from the initial block

can you say,where exactly can i change it?
legendary
Activity: 2548
Merit: 1054
CPU Web Mining 🕸️ on webmining.io
January 11, 2014, 05:15:51 PM
#4
OR just make it so difficulty never readjusts from the initial block
full member
Activity: 147
Merit: 100
January 11, 2014, 05:13:31 PM
#3
i think diff == 0 is bad idea: a big rig can made lost of blocks, and double spend money.

premine.
create the genesisblock with 0 value:
Quote
txNew.vout[0].nValue = 0 * COIN;

and after:
Quote
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0;

    if (nHeight == 1) {
        nSubsidy = MAX_MONEY;
    }

    return nSubsidy + nFees;
}

if you mine, the first block gets all cons. other blocks only has the transactions fee.

thanx a lot)
hero member
Activity: 525
Merit: 531
January 11, 2014, 11:55:36 AM
#2
i think diff == 0 is bad idea: a big rig can made lost of blocks, and double spend money.

premine.
create the genesisblock with 0 value:
Quote
txNew.vout[0].nValue = 0 * COIN;

and after:
Quote
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0;

    if (nHeight == 1) {
        nSubsidy = MAX_MONEY;
    }

    return nSubsidy + nFees;
}

if you mine, the first block gets all cons. other blocks only has the transactions fee.
full member
Activity: 147
Merit: 100
January 11, 2014, 07:15:03 AM
#1
.
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