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Topic: Distorted Google Earth 3d Imagery (Read 1794 times)

full member
Activity: 238
Merit: 100
July 16, 2014, 09:05:18 PM
#6
It's not normal because they used to be sharp and completely constructed.  And it's in many places all over the world, where they also used to look sharp and fully constructed.

You can't possibly say that looks normal, that's hilarious.

This is normal: http://postimg.org/image/suh27d20r/

Nah, I guess he's right. That picture is of a constructed, i.e. built in an editor, set of buildings. You can't possibly do that for every minor crappy place, so they scan and process those images automatically. And that technology has its limitations, yeah.

As I already said, the areas I am talking about used to be fully constructed, now they are not.  And South Beach is anything but a minor crappy place.
full member
Activity: 210
Merit: 100
July 16, 2014, 07:23:06 PM
#5
It's not normal because they used to be sharp and completely constructed.  And it's in many places all over the world, where they also used to look sharp and fully constructed.

You can't possibly say that looks normal, that's hilarious.

This is normal: http://postimg.org/image/suh27d20r/

Nah, I guess he's right. That picture is of a constructed, i.e. built in an editor, set of buildings. You can't possibly do that for every minor crappy place, so they scan and process those images automatically. And that technology has its limitations, yeah.
legendary
Activity: 1862
Merit: 1011
Reverse engineer from time to time
July 14, 2014, 09:04:06 PM
#4
Real-life GTA right there.
full member
Activity: 238
Merit: 100
July 14, 2014, 08:28:17 PM
#3
It's not normal because they used to be sharp and completely constructed.  And it's in many places all over the world, where they also used to look sharp and fully constructed.

You can't possibly say that looks normal, that's hilarious.

This is normal: http://postimg.org/image/suh27d20r/
hero member
Activity: 686
Merit: 500
A pumpkin mines 27 hours a night
July 14, 2014, 06:19:29 PM
#2
Ummm, this looks pretty 'normal'. Google started to roll out true 3D imagery, not only hand-modeled buildings and sights. Those 3D images are being shot and processed automatically and thus have noise and are restricted by certain resolutions. It would be far too difficult and time consuming to reconstruct all those buildings by hand.
full member
Activity: 238
Merit: 100
July 13, 2014, 12:55:46 PM
#1
I've been getting these issues for the last year or so.  I figured it was a bug on their end they would eventually fix, but it's been a while now.  I've tried disabling/enabling all options, clearing caches, reinstalling, etc.  It only does it when 3d Imagery is enabled.  I use OpenGL mode, but it also does it in Directx mode.

Hardware is Z77, 3770k, 280x, 32GB RAM, tried many different ATI drivers.  Right now using latest stable version.

Thoughts?

http://postimg.org/image/6xlxwzzzv/
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