Yes I get that part but what platform are your targeting ? To simplify it further,what exactly are you trying to teach the millennials ? Is it the tech or general school subjects in a fancier way ? Does the project actively promotes adaptive learning ?
We are aiming Millennial students. So far I am planning integration with some education institues here in Singapore in pre-university and university (17-24yrs). Once our Alpha is successful, a few have indicated to integrate with their classes to boost student's motivation to learn.
Adaptive learning (i actually had to google it) seems like a part of where we are going. We are also trying to make it social by bringing online to offline. For example, instead of you having to hunt for people with similar interests, the platform is a auto-matching for people who have similar interest as you. In games we have a concept of LFM or LFG (looking for members/group): Exactly the same concept.
You seem like into learning yourself! Is this your domain of expertise?
That sounds great ! What are the rewards on successful completion of the program ? The token will be the virtual currency used on the platform to buy more challenges or unlock other cool stuff right ?
Yes token will be used to buy more challenges, unlock cool stuff. The tokens can also be used as an "experience-booster pack" which can give a 10-20% bonus of XP for each completion of challenge (which will psychologically make them want to learn more). Or they could form teams with the tokens and ask friends within the network to crowd-source tasks. For example, a team can form and want to build a blockchain-powered cafe (which could be a challenge itself). They can gather help within their immediate 'friend list' who may have skilsets around design.. accounting, f&b and others.
There's a lot of possibilities! One of the final aims is to really give more insights over what your friends want to do and achieve (not just mindless endless loops on current social networks)