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Topic: Game and Coin (Read 415 times)

hero member
Activity: 854
Merit: 1001
October 29, 2015, 03:23:42 PM
#4
Well....if you're willing to get technical with the Nxt Monetary System, you can create mineable currencies, using a selection of algos.
https://wiki.nxtcrypto.org/wiki/Monetary_System#Currency_Types

Quote
Mintable

If Mintable is checked, three extra fields appear:

MINIMUM DIFFICULTY: The minimum difficulty (minimum 1).

MAXIMUM DIFFICULTY: The maximum difficulty (maximum 255 and greater than the minimum).

ALGORITHM: The hashing algorithm to use. Select SHA256, SHA3, Scrypt, or Keccak25.

    A mintable currency is issued with an INITIAL SUPPLY of currency that can increase over time until the TOTAL SUPPLY is reached; thus TOTAL SUPPLY is better named MAXIMUM SUPPLY in this case.
    The currency supply is increased through a minting process, governed by the above properties. Minting does not secure the currency as mining does for some other virtual currencies such as Bitcoin; the currency is already secured by the Nxt blockchain and network.
full member
Activity: 161
Merit: 100
October 29, 2015, 01:11:15 PM
#3
I did consider using nxt, but I decided that I wanted people to be able to "support" the game by mining their own coin for it.  Plus my long term goal requires a set of each algo coin.


Dracolumina.
hero member
Activity: 854
Merit: 1001
October 27, 2015, 02:45:34 PM
#2
Take a look at using a NXT-based token system for your in-game currency.
Saves a lot of work on currency creation and maintenance that can go on game coding instead.
full member
Activity: 161
Merit: 100
October 27, 2015, 12:58:55 PM
#1
So I had attempted to create a game and an alt coin about a year ago, since then I have moved twice and gotten a divorce so my time for it has been Nill.  Now that everything has quieted down for me and things are somewhat stable I am intending to restart my projects.  The game that I have in development is a web based game at http://faldoranbeta.gear.host/ and is currently in Beta testing as I rewrite some of the code.  it is a turn based army game that runs weekly rounds and the winner of the round will get the jackpot of in game currency.

 Now the coin I had released before for the in game currency is still around, but a lot of the coin I think has been "lost" so i am intending to release a new coin to go along with it and I want input on what algo I should use.  The coin will be used to purchase in game turns, ect. (not implemented yet but credit system is, still working on the market and cart).  Half of the purchases will go towards the jackpot and at the end of the round the person with the highest net worth will claim it and the round will restart.  Currently there are "NPC" in the game that will gradually taper off as more people join the game.

I am needing beta testers to try to find the bugs for me.  During the beta test period accounts will be credited a random number of "credits" to use for purchases until
 the coin is up and running and implemented into the game.


So my question to you is, which Algo should I use. (also post any bugs you find here).



Dracolumina
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