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Topic: Gaming Company Makes It Possible for Gamers to Own and Sell Their Digital Assets (Read 86 times)

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Buy, sell and store real cryptocurrencies
I am very happy to see such news, which is helpful for promoting the development of crypto. And this is in line with my expectations, I have always felt that the first important area to promote crypto is the game. I feel that it is easier to use the game to get everyone exposed to crypto.
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Gaming Company Makes It Possible for Gamers to Own and Sell Their Digital Assets





Tokyo, September 3rd – In a conference call to stakeholders and investors, Asobimo CEO Katsunori Kondo announced official partnerships that will drive the company’s goal of revolutionizing the $137.9bn gaming market.

“We are pleased to announce official partnerships with entertainment providers Commseed, Inc. and Media Kobo, as well as the Korean Economic News,” Kondo told key stakeholders from Germany to Dubai, and in Japan itself. “Our new partners will help drive our goal to be the world’s first integrated, blockchain-based platform for owning and selling the best digital entertainment.”

“This is the way forward,” said Yuusuke Haibara, a co-founder and CMO of Asobi Coin. “Commseed’s core business is innovating in the mobile information and entertainment space. Asobimo has a ten-million-strong gaming base, who will soon be able to make in-game purchases with the Asobi Coin. Building our info and entertainment library together with Commseed is a big win.”

Sean Matsuda, another co-founder of Asobi Coin, confirmed Haibara’s opinion during the call. “Digital entertainment has enormous growth and opportunity,”Matsuda claimed. “Media Kobo is a pioneer in digital entertainment. Asobi Coin is offering true ownership of content via blockchain. Together, we are creating a whole new industry of players and other platform users being able to buy and sell content, as well as create on the platform. “

Kondo echoed the sentiment. “Both blockchain and gaming are truly global industries, with far fewer language and geographic limits than most,” he said. “Asobimo is positioning for global reach, and our new partners will be invaluable for that.”

Kondo further expressed his confidence that the partnerships would bring great value to Asobimo’s innovative approach to expand its offering, based on the upcoming Asobi coin. “In-game content transactions constitute a huge market. However, the users have traditionally been left out of the value chain. The Asobi coin will change that. Adding a library of digital entertainment that can be not just bought and owned, but also re-sold, will transform the market for gamers, and merge it with an exciting new market – owning and selling digital entertainment.”
 

■About ASOBI COIN and ASOBI MARKET

「You can use ASOBI COIN to purchase credits in ASOBIMO games where 1 ASOBI COIN is equivalent to double of the value in USD.

ASOBI COIN is also a currency, that can be used at ASOBI MARKET, a Distributed Secondary Content Platform, developed by ASOBIMO, Inc. (International patent currently pending: PCT/JP2018/16657). At this platform you can sell or buy used digital content such as game items, software, e-books, music, videos and e-tickets, or purchase new content with your ABX.

“Decentralized Security System” (DSS), combining DRM (Digital Rights Management) with the blockchain, will provide irrefutable proof of content ownership and a secure trading experience. Their secondary market will also bring profits to the original publishers.

ASOBI COIN Official Website https://asobimo.io/


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