Author

Topic: Halloween Game: Werewolf (Read 1368 times)

full member
Activity: 185
Merit: 114
October 30, 2010, 09:49:28 AM
#3
Yeah, this needs 12+ people to be fun, so I think I won't code this - looks like no interest at all. (I'm surprised - I've done this before inside ATITD and it's a blast.)

What I will do though, is for the next Dragon's Tale play session - probably a few days from now - focus entirely on PvP games with 100% return. (IOW, a smart player can expect a >100% EV for each "bet.")
legendary
Activity: 1246
Merit: 1016
Strength in numbers
October 29, 2010, 06:15:56 AM
#2
What is the minimum required number of players? 14? Is that likely to happen?

I'm interested, but it'll be 8AM here so I'm just a maybe.
full member
Activity: 185
Merit: 114
October 28, 2010, 09:41:42 PM
#1
I'm thinking of running the classic game Werewolf within Dragon's Tale as a Halloween event. Though we'd play for Bitcoins, the house wouldn't take anything. Here's how Werewolf works:

Three people are secretly picked as Werewolves. A werewolf knows that he is a werewolf, others do not.
Everyone else, about 10 people, are Villagers. One of the Villagers is a Seer.

Play proceeds in day-night cycles. During the day:
1. Werewolves can smell up to 1 other person to determine if they are also a werewolf.
2. Villagers can vote on a person to lynch. It takes a majority to lynch someone. Once a person is lynched, it is known whether he was in fact a werewolf.
3. The seer can scry one person to determine if they are a werewolf.

During the night:
1. Werewolves can attack. It takes 2 werewolves working together to attack.

The game ends when there are less than 2 werewolves (Villagers Win), or when there are no more Villagers (Werewolves win.) The pool of Bitcoins is split evenly among the living winners.

The game would be played within Dragon's Tale, starting at 2:00PM EDT (GMT-0400); each round would be about 10 minutes.
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