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Topic: I have launched a new memecoin and still have 0 buyers. What should I do next? (Read 307 times)

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Regarding your previous question, some CSS styling and graphics probably wouldn't hurt. It is far too basic in its current form.

You will have to explain things a bit more so we can understand what you are trying to achieve with this. Based on the information available on your website, someone cannot sell their tokens after buying them until the buy transactions reach 2310, am I right? You are going to provide liquidity for sellers after you accumulate money from those 2310 buy transactions so that users can then swap their tokens. I believe all those 2310 bought transactions will turn into sell transactions as soon as selling opens, and probably all of them will exit. What's your plan for stopping that from happening?

Yeah, you need to work on the website if you are serious about this. You can sell something only if you beautify it for the customers. I don't think anyone would be interested in a project that doesn't even have its website designed.
Thanks FatFork and Alone005 for the feedback, I will add some CSS and graphics and some more information to the website.
About the restriction for the first 2310 transactions, you can see the implementation in the contract source code, it is very simple. The idea is to use it as something like an airdrop. Initially a wallet can buy with at most 1 satoshi which is far less than a cent and the transaction cost on base is less than 10 cents, so buyers wouldn't want to sell their tokens immediately after the restriction drop for 1 or 10 dollars. All the liquidity is already in the uniswap pool, so I won't be adding anything there. The idea is to build a community and projects around the token slowly. I don't even want investors at the beginning, just some people that are willing to risk 10 cents on a project. I have many ideas how to develop it, but the first one will be the game. Also I am keen on the idea of dollar-cost averaging in a project for a long period of time (imagine years). This is what I am doing with Bitcoin and I plan to do this with this token (with some small amount) also. I will also encourage the buyers to do the same after the restriction for the buy limit is lifted.

Since you have created a Meme Coin, it is certainly good, but you may be weak about the future of the project due to which investors are away from you. You need to think about the future before creating these coins, because at the present time you need to have enough idea about the competition time and liquidity and spend money then your project will move forward.
 But you definitely need to be patient to calm yourself, you spend money and you gain more knowledge about the future of the project and implement it. Launch the game and move your project forward according to the road map then investors will definitely flock to you.
Thanks for the feedback, Popkon6. I wanted to create the project and the coin early enough so that If someone is interested in it they can start contributing even before the initial planning phase. If someone have some game development experience, or just wants to learn and share ideas, they can join the community early and influence the development.
sr. member
Activity: 798
Merit: 377
Since you have created a Meme Coin, it is certainly good, but you may be weak about the future of the project due to which investors are away from you. You need to think about the future before creating these coins, because at the present time you need to have enough idea about the competition time and liquidity and spend money then your project will move forward.
 But you definitely need to be patient to calm yourself, you spend money and you gain more knowledge about the future of the project and implement it. Launch the game and move your project forward according to the road map then investors will definitely flock to you.
sr. member
Activity: 1260
Merit: 358
Thanks a lot for providing your feedback Alone005. I am not creating the memecoin to earn money and screw the token buyers. As you can see even I haven't bought the token yet. The idea is to gradually build a community and develop different projects around the token over time. I am not in a hurry and I believe we will succeed.

You will have to explain things a bit more so we can understand what you are trying to achieve with this. Based on the information available on your website, someone cannot sell their tokens after buying them until the buy transactions reach 2310, am I right? You are going to provide liquidity for sellers after you accumulate money from those 2310 buy transactions so that users can then swap their tokens. I believe all those 2310 bought transactions will turn into sell transactions as soon as selling opens, and probably all of them will exit. What's your plan for stopping that from happening?

Now I have one question. Should I leave the token's website like it is now without css and without images or should I add some styling and some funny images?
Here is the token website: https://basedsaylor.fun/

Thanks!

Yeah, you need to work on the website if you are serious about this. You can sell something only if you beautify it for the customers. I don't think anyone would be interested in a project that doesn't even have its website designed.
legendary
Activity: 1820
Merit: 2700
Crypto Swap Exchange
By the way, your website is not working for me.
Strange, are you accessing https://basedsaylor.fun/ its even in google now if you search based saylor fun. I have also tried to access it via web proxy and it works. Can you try again?

You're right, it seems to be working fine now.  It's strange that it wasn't working for me earlier, but glad it's all sorted out.

Regarding your previous question, some CSS styling and graphics probably wouldn't hurt. It is far too basic in its current form.
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Anyway, how's it going with your roblox game?
Here is something that I was working on some months ago:
https://www.roblox.com/games/15566916104/Gamecoin-dev. The idea was to mine coins by hitting the gold bars with the mining pick. The coins would be a real token and every hit returns some small % of the coins left in the server. For example if the server has 5M coins, initially one hit would give 5 coins. Then when the server have 4M coins, one hit = 4 coins and so on. Then if the server has 1 coin, 1 hit = 0.000001 coins. Also players could bet on fights between each other and the winner takes the bet. Also you can bet on the price of BTC. There is an arena which drops a ruby every hour and all players enter the arena to fight and the winner takes the ruby. 10 rubies unlock a dragon which when killed rewards an emerald. Rubies and emeralds would be traded on an auction house between players for coins (tokens). Each ingame coin transaction (bet/auction) the server takes small % for itself to be able to redistribute to players as rewards. In future will develop rubies, emeralds, diamonds and other gems dropped from bosses and add items and everything would be traded in Auction house for tokens.
But I will have to remove the gambling elements because its against roblox terms. Also will integrate deposit and withdraw of the tokens from the game to the blockchain.
Also have some other ideas and will share them later. What do you think for the above?

By the way, your website is not working for me.
Strange, are you accessing https://basedsaylor.fun/ its even in google now if you search based saylor fun. I have also tried to access it via web proxy and it works. Can you try again?
hero member
Activity: 3136
Merit: 591
Leading Crypto Sports Betting & Casino Platform
Indeed pump and dump is a bad thing, but kids learning what is crypto and how to make money is not so bad.
I agree about them learning how to make money in crypto but not in that way. You'd see those kids that have the potential to stay here for so long but those that have some unethical issues that they will bring up when they're older. They'd thought that it's fine to make a token and pump and dump it and begging the viewers to buy his token. So, there we go there, begging for money and then having an exit for himself and that can be developed to something even worse when that kid grows up. Anyway, how's it going with your roblox game?
legendary
Activity: 1820
Merit: 2700
Crypto Swap Exchange
Indeed pump and dump is a bad thing, but kids learning what is crypto and how to make money is not so bad.

Sure, teaching kids about crypto is fine, but the idea of them "making money" is misleading. Most amateur investors fall victim to hype and bad advice, losing money on pump-and-dump scams or worthless meme coins.

By the way, your website is not working for me.
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Indeed pump and dump is a bad thing, but kids learning what is crypto and how to make money is not so bad.
hero member
Activity: 3136
Merit: 591
Leading Crypto Sports Betting & Casino Platform
First I plan to make some game prototype integrated with the token on the Roblox platform because it is easy to build there and it has a huge user base. What do you think about Roblox as a game platform for something like this? I have some experience there and if you are interested I can show you what I have built there before.
If it's a game that's based on Roblox platform and you are optimistic about it, just do it. I know roblox and watches some of its game whenever I have time. But try to make it as a game itself and not involved with any crypto things. And moreover, don't do what this kid did.

Teen streamer $Kid makes $30K in meme coin pump-and-dump scheme
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I would be rooting for you, I mean I would not spend a dollar on this, because it is not providing any good future to me, I do not trust that it would happen and looks too risky, but I do believe in you and I hope that you do great, I hope to see this with 1+ million marketcap one day, make me regret not getting into it. I am just trying to be helpful and show you that the way all things worked so far.

You might be right that some launchpads are just scams, and you might be right that many marketing places are just charging for bots, so you do not want to spend money on them and you are right about that. But also, you need to remember that no successful project has started with zero buyers, and organically grew after launch, not in many many years. So you are doing something that's very difficult, and unlikely.
Thanks a lot man. Actually if you want to buy now you cannot spend a dollar. The current limit is 5k tokens per address during the first 2310 buys and 5k tokens cost around 1 satoshi, so if you want to enter now, it will cost you at around 2 cents for the transaction cost on base.
I don't see a risk putting 2 cents on a token that cannot go lower than that.
Bitcoin had zero buyers at the beginning. I do not want to create something that is used only to attract buyers and without any other utility. I want to build different products and integrate the token in them properly. I was keen on shib when it launched and it could be a nice project, but they kept failing and scaming their buyers with different stuff unrelated to the token. I want to create the things properly and want them tightly integrated with the token. 1+ million market cap is an easy target and I can pump it there alone. So definitely I will prove you wrong because I will work on this long term and even if I am the only one, I will still pump it to 1 mil. Again, we are not in a hurry and it is perfectly ok for you to not buy now.

Thanks again and regards,
Based Saylor Fun
legendary
Activity: 3052
Merit: 1188
this one is already dead, you are not going to go from zero at launch to being big in the future, that's not going to happen.
Thanks a lot for the response and the motivation, beerlover. Pinksale and other scammy launchpads are exactly the places I want to stay away from. I have money, but I won't spend them for shady marketing at the beginning. I want to grow organically little by little and I will start building around the project in parallel. I won't give up and will prove that this way of launch is better than launchpads in the long run.
I would be rooting for you, I mean I would not spend a dollar on this, because it is not providing any good future to me, I do not trust that it would happen and looks too risky, but I do believe in you and I hope that you do great, I hope to see this with 1+ million marketcap one day, make me regret not getting into it. I am just trying to be helpful and show you that the way all things worked so far.

You might be right that some launchpads are just scams, and you might be right that many marketing places are just charging for bots, so you do not want to spend money on them and you are right about that. But also, you need to remember that no successful project has started with zero buyers, and organically grew after launch, not in many many years. So you are doing something that's very difficult, and unlikely.
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Thanks, Lanatsa. I will start adding money to the liquidity by buying the token after the first 2310 buys pass. Also this token won't be about fast money, but something like some small stake that keeps growing in value little by little over time while I and some people that see my potential are building around the token.

First I plan to make some game prototype integrated with the token on the Roblox platform because it is easy to build there and it has a huge user base. What do you think about Roblox as a game platform for something like this? I have some experience there and if you are interested I can show you what I have built there before.
hero member
Activity: 2968
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this one is already dead, you are not going to go from zero at launch to being big in the future, that's not going to happen.
Thanks a lot for the response and the motivation, beerlover. Pinksale and other scammy launchpads are exactly the places I want to stay away from. I have money, but I won't spend them for shady marketing at the beginning. I want to grow organically little by little and I will start building around the project in parallel. I won't give up and will prove that this way of launch is better than launchpads in the long run.


Good luck with that! I have tested out on trying to make a meme coin on which it is really that easy but the question is that are you willing to put up money in speaking about liquidity?
Marketing and exposure? Yes, i do understand on trying to build on a gradual increase based up on recognition and attention but since we are talking about fast money on here since
it pertains about meme coins then people would just simply ignore it if they wont really be able to see some hype on a certain project. If you wont really be that be aggressive in terms of marketing or exposure
or having some budget for calls and other aspects then its not shocking nor surprising that you wont really be getting any buyers of your meme coin.
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this one is already dead, you are not going to go from zero at launch to being big in the future, that's not going to happen.
Thanks a lot for the response and the motivation, beerlover. Pinksale and other scammy launchpads are exactly the places I want to stay away from. I have money, but I won't spend them for shady marketing at the beginning. I want to grow organically little by little and I will start building around the project in parallel. I won't give up and will prove that this way of launch is better than launchpads in the long run.

legendary
Activity: 3052
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What should I do next to attract buyers for the coin given the fact that even I havent bought yet? The contract is simple and easy to read and the entering is cheap - only one satoshi.
It's literally all about marketing and nothing more and if you have zero buyers right now, I would say close it down and do not work on it afterwards. This doesn't mean you should not make a new token, you can try to do something better in the future, but this one is already dead, you are not going to go from zero at launch to being big in the future, that's not going to happen.

First of all, you need to be part of launchpad communities, go join pinksale for example, they have a telegram and at that network telegram you can learn more about it by asking people this same question. But more than anything else, if you have zero budget for marketing then you are not going to end up with any money at all, it just doesn't make sense to others to fund you if you have zero.
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Someone who understands trading and investments would know that buying a coin or a token is never about how cheap they can get it or get a bunch, but it's about what they are going to get from it after they buy it. You are an ordinary person, you are not famous, and you don't have millions of followers or subscribers on social media, but you are still able to create a token that proves that anyone can do that. So, do you expect every meme coin or token created by anyone in this space to get buyers and earn money for the creator?

If creating a token and starting to earn money from it was this easy, everyone would have been doing that. At least those in need would have indeed done it. However, that's not the case because we know that tokens created out of thin air without any purpose or a proper project behind them are worthless, and you will never going to get anyone who will be interested in buying the shitcoins you have created even if you offer them at a meager price.

So I suggest you don't waste your time because it will not work.
Thanks a lot for providing your feedback Alone005. I am not creating the memecoin to earn money and screw the token buyers. As you can see even I haven't bought the token yet. The idea is to gradually build a community and develop different projects around the token over time. I am not in a hurry and I believe we will succeed.

Now I have one question. Should I leave the token's website like it is now without css and without images or should I add some styling and some funny images?
Here is the token website: https://basedsaylor.fun/

Thanks!
sr. member
Activity: 1260
Merit: 358
Someone who understands trading and investments would know that buying a coin or a token is never about how cheap they can get it or get a bunch, but it's about what they are going to get from it after they buy it. You are an ordinary person, you are not famous, and you don't have millions of followers or subscribers on social media, but you are still able to create a token that proves that anyone can do that. So, do you expect every meme coin or token created by anyone in this space to get buyers and earn money for the creator?

If creating a token and starting to earn money from it was this easy, everyone would have been doing that. At least those in need would have indeed done it. However, that's not the case because we know that tokens created out of thin air without any purpose or a proper project behind them are worthless, and you will never going to get anyone who will be interested in buying the shitcoins you have created even if you offer them at a meager price.

So I suggest you don't waste your time because it will not work.
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Hello!

Congrats on launching your memecoin! 🚀 To get started with attracting buyers and building visibility, one key step you can take is to list your token on platforms like Dexscreener Moonshot. This site is widely used by crypto enthusiasts to discover and track new tokens with potential. Here's why it's a good move:

High Visibility: Dexscreener showcases new and trending tokens, making it easier for investors to find your project.

Market Analytics: Buyers can track your token's performance in real-time, which builds trust.

Community Trust: Being listed on a recognized platform adds legitimacy to your project.

https://dexscreener.com/moonshot/launch

Thanks man. It is cool, buy this will throw me to the moon and I don't want such a powerful boost. I just want a steady organic and slow growth with people like you who find the token the hard way. Lets see who will be the first buyer 👀.



No. You could follow/unfollow other accounts with your account and promote your coin via posting on your twitter.
Thanks but this seems like a spam to me and I think I won't do it. Lets see who will be the first buyer 👀.
brand new
Activity: 0
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Thanks for replying nickpap. Do you mean a paid promotion? How to avoid being treated as a spam?

No. You could follow/unfollow other accounts with your account and promote your coin via posting on your twitter.
newbie
Activity: 26
Merit: 1
Hello!

Congrats on launching your memecoin! 🚀 To get started with attracting buyers and building visibility, one key step you can take is to list your token on platforms like Dexscreener Moonshot. This site is widely used by crypto enthusiasts to discover and track new tokens with potential. Here's why it's a good move:

High Visibility: Dexscreener showcases new and trending tokens, making it easier for investors to find your project.

Market Analytics: Buyers can track your token's performance in real-time, which builds trust.

Community Trust: Being listed on a recognized platform adds legitimacy to your project.

https://dexscreener.com/moonshot/launch
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Thanks for replying nickpap. Do you mean a paid promotion? How to avoid being treated as a spam?
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Hello,

I know I am a newbie here, but I just want to ask for help on how to grow a community. I have launched my memecoin yesterday. It is on base blockchain and uniswap, the liquidity is paired with 4500 satoshis (0.00004500 cbBTC) and I have implemented a limit on the contract so that during the first 2100 buys an addresses can hold at most 5k tokens. During the next 210 buys - max 50k tokens in a single address. After that a simple erc20 token without limitations.
Now 5k tokens cost only 1 satoshi and noone have bought yet. Also no selling is allowed until 2310 buys pass.

What should I do next to attract buyers for the coin given the fact that even I havent bought yet? The contract is simple and easy to read and the entering is cheap - only one satoshi.

The memecoin is based on Saylor and I plan to create a game with deflationary economy with the token in the future. Imagine diablo 2 with an auction house and the gold dropped is a real token. The server drops percent of its left tokens and every time the dropped gold(token) keeps getting lower.

What do you think?
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