Author

Topic: idea for new difficulty algorythm (Read 759 times)

legendary
Activity: 1442
Merit: 1000
October 19, 2014, 04:07:56 PM
#3
Quote
moving_average/1*100 = pecent increment in difficulty

Quote
moving_average * 100 = pecent increment in difficulty

Quote
moving_average = pecent increment in difficulty / 100

FTFY
hero member
Activity: 574
Merit: 523
October 19, 2014, 03:08:53 PM
#2
hello, i'm not really a c++ coder but i had an idea for a new difficulty algo that i want to sound out



Abysmal Gravity Well in psudo code
Code:
block_taget_time = 180
moving_average = sum() time.blocks.last_10_in_chain/180
moving_average/1*100 = pecent increment in difficulty
max_increment()=10

feedback appreciated!

Would you reword it in plain English please as your pseudocode is hard to understand due to obviously present typos and strange use of the assignment operation.
hero member
Activity: 588
Merit: 500
★Bitvest.io★ Play Plinko or Invest!
October 19, 2014, 01:54:48 PM
#1
hello, i'm not really a c++ coder but i had an idea for a new difficulty algo that i want to sound out



Abysmal Gravity Well in psudo code
Code:
block_taget_time = 180
moving_average = sum() time.blocks.last_10_in_chain/180
moving_average/1*100 = pecent increment in difficulty
max_increment()=10

feedback appreciated!
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