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Topic: [IDEA] Plug-in or widget or frameable play to earn game for third party websites (Read 26 times)

legendary
Activity: 2940
Merit: 1090

So you would become a game provider, offer GAAS (Games As A Service)?   I've seen these type of flash games before in the early 2000's after banner ad revenue collapsed.  They do all the coding and you send them traffic - they send you revenue.  

I doubt such games would work in a privacy-centric industry such as this, because they are hosting on greedy, third party websites and they will do anything with your PII.    However, if you were to offer a system where the website could access your game on their own website, that would be an interesting idea.    Your game mechanics, but I control the data.  


I don't think flash is supported by Firefox and I see all gthe images maps etc in Villages Online so I think they must use HTML5 or just put it all together using normal HTML, I cannot recall after so many years though I did when I set it up to test look at the code.

The whole thing would be free open source so they'd be free to run the whole thing themselves.

I merely wondered whether if someone did run it anyway, would there be any interest from others in framing or widgeting it to "include" it as something to do with their site.

I had been told someone wanted a game to give away free ads for example, so it occurred to me one way a game could do that for them would be to set them up as things players could "win" by sending various quantities of various resources or manufactured objects or even the game's currency/gold to some depot not yet implemented that would have unlimited storage for such things or simply vanish them from the game but keep track of which players had sent it how many of what.

Generically though many games could be amenable to such uses, so if in general there were a worthwhile market out there entire families of games could be adapted to such use.

As to actually running a games as a service business I would probably try to leave that to others since I already lack enough weeks in each day to get everything done I want to do for my metagame, the Galactic Milieu.

I have though of course been outlining approaches that would be assimilable by the Milieu in that as the Milieu I could run it myself once it is (as free open source, at least) coded or even if not free open source but rather a third party service my outlines still aim at them being able to be of service the Milieu as simply as having themselves some Milieu coins or tokens on hand they can dole out to players.


-MarkM- (We are Milieu, prepare to be assimilated! Smiley)


Vod
legendary
Activity: 3668
Merit: 3010
Licking my boob since 1970
So you would become a game provider, offer GAAS (Games As A Service)?   I've seen these type of flash games before in the early 2000's after banner ad revenue collapsed.  They do all the coding and you send them traffic - they send you revenue.   

I doubt such games would work in a privacy-centric industry such as this, because they are hosting on greedy, third party websites and they will do anything with your PII.    However, if you were to offer a system where the website could access your game on their own website, that would be an interesting idea.    Your game mechanics, but I control the data. 
legendary
Activity: 2940
Merit: 1090
Something a site-master asked me about just recently led me to wonder how much if any market there might be for a play to earn/win-things game for websites.

Off the top of my head I think of things like the free open-source "Villages Online" game, but many varieties of games could be made available via frames or widgets or outright run-able directly on the end-using site.

Villages Online is a simple free open-source implementation of basically pretty much the older versions of "Travian".

It is actually somewhat generic in that one can also choose a planets or stars type of "theme" in which villages are known as stars or planets or starsystems or whatever, city walls are force-fields, chariots are some kind of starship and so on and so on and so on.

The thing about it that I have long wanted to get around to fixing anyway is that it includes no "drain", no place or thing that the villages can ship stuff to that removes it from play, presumably keeping score of how much of what each player's villages have in total sent there.

So my site-master acquaintance's query led me to the idea that such an end-use place or thing that vanishes stuff and keeps score of what it vanishes could easily be used to dole out pretty much anything to players.

All that need change from end-using-site to end-using-site would be what is doled out and how much of which things villages can send it takes to "earn" each reward.

A service allowing it to be used in frames or via widgets or both would allow it to be used even by end-user-sites that don't want to run it directly themselves.

Such a play-to-earn-as-a-service site could set its awards to be tokens doled out from a end-using-site's balance, or even from an end-using-site's balance of some token or coin of their own even maybe though that would mean adding some kind of fee system whereby the service would be compensated for provision of the service.

Does any of that sound like it would even have a market at all?

As I am not totally informed as to what my site-master acquaintance is really looking for I am not sure I have even one potential customer for any such thing yet myself. Smiley

Obviously - as in obvious from where I am posting this - bitcoin would be a fine award for such games to be doling out to their players. Smiley

Also the much-referenced site-master might well have the wherewithal to simply take this idea and run with it, it is not a propietary idea, consider it free open source. Smiley


-MarkM-
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