Most GameFi projects are little more than Ponzi schemes. A closer look at their economic models often reveals significant flaws and loopholes. Many of these projects are merely games in disguise, prioritizing the 'Fi' (financial aspect) over the creation of truly high-quality gaming experiences.
That sounds like a model in which players are intended to be a profit-centre rather than a cost.
In order for players to earn, there have to be earnings; players are a cost, eating into profits.
One of the innovations used in the
Galactic Milieu is to position games as a form of middleware intervening between the players as a cost on one side and a spigot or faucet or whatever of earnings on the other side.
That does mean the players could in principle disintermediate that middleware, going directly to the spigots or faucets or whatever the game is using to obtain funds for the players to earn.
The hope is that playing is more fun than searching for spigots and faucets and such that actually work.
For example if an oracle existed that could identify profitable meme-coins in time for the game to profit from them, the game could profit from meme coins the oracle informed it about while potential players might not have such an oracle thus might choose leaving the finding and using of such oracles to the game and just go ahead and play the game rather than try to figure out how to find or build such an oracle themselves.
If a bunch of VCs or angel investors with more money than they know what to do with wanted badly enough to play a particular game that is going to need a certain number of players to run and keep running, they could choose to hire people to run (aka play) it for them.
They would have an incentive to develop bots to play it if running such bots would be cheaper than hiring humans to play it.
They might even allow other players to also run bots, in order to get as many characters, nations, currencies, assets, businesses, civilisations and so on and so on and so on up and running actively in the game as possible without needing an entire human player or even more than one human player per each such thing. Another measure to make it less expensive to get enough whatevers going on in the game as they feel it would take to keep it interesting enough, challenging enough, fun enough etc etc etc for them to bother playing it.
So hey, take a bunch of wealth, set it churning out profit, then use some of the profit to develop and deploy a play to earn game that not only serves as an expense to lower your taxable income but also gives you a truly absorbing and interesting pastime...
-MarkM-