«KillFish» - economic game that provides the possibility to earn Ethereum
About the projectThe world ocean is a huge object containing many predatory fish fighting and eating each other.
Every player has an in-game task to maintain his/her fish growth periodically replenishing (feeding) it or chasing after any smaller-size fish. As a matter of fact, this game is endless and a user is capable to get in or out of the game at any stage, to collect and draw out his/her earnings using the money transfer service on the Ethereum wallet.
Every player can use 2 basic methods for earning money:
- To collect dividends from all new fish engaged in the game and from all fish that are about to leave the game, as well as from other actions of the players.
- To attack smaller-size prey status assigned fish 2 or 3 times a week.
Rules of the gameCreate your fishEvery player who wants to take his/her part in the game shall purchase a fish at the arbitrary Ethereum value (at least 0.01 ETH).
On purchasing a fish, its appearance (genetic code) is generated in a random way. The purchase sum is to be shared as follows: 90% is for fish balance as rated against fish size; 5% is proportionally shared between all currently available in-game fish as rated against fish actual size; 5% is for marketing fee (for attracting new KillFish players).
Feed your fishEach fish shall grow up to minimum 5% of its current size. A player has to feed it for gaining such size. With the fish feed rated at 5% a week, the fish hunter-attack immunity is saved. After feeding, a fish cannot continue hunting for 48 hours. The total sum is shared in 90% for fish balance, 5% for all fish in game, and 5% for marketing.
If a player's fish fails to gain 5% in a week, it automatically passes to a prey status and gets accessible for other fish attacks.
Hunt itAny fish, regardless of its size and status, is able to attack smaller-size fish having a prey status.
Any fish attacked loses 5% of its size (but not less than 0.01 Ethereum) to be shared as follows: 3.5% is for hunter's fish, 1% is shared between all currently available in-game fish stated against actual size, and 0.5% is for game technical support fee.
Any hunting fish loses its hunting ability for the period of 48 hours following the last attack. Hunting is equivalent to feeding - i.e. 5% weekly growth of any fish size may be achieved by making smaller-fish attacks or by feeding a fish.
Any fish attacked loses a prey status for a seven-daily period (168 hours) and it is reduced down to bitten-off size. No fish can attack it for this period.
If prey-fish size is reduced down to less than two minimum sizes (0.02 Ethereum), the fish is considered as completely eaten and it dies.
Receive your money in the Ethereum walletShould a player make his/her decision to leave the game, then the fish will be destroyed and 90% of the current fish size is transferred to the user wallet, 5% is shared between the rest fish stated against their sizes, and 5% is paid as game administration fee.
Note:- A player is authorized to create any number of fish.
- Fish may be transferred from one player to another player.
- Minimum fish size, bite or feed capacity is 0.01 ETH.
- Fish appearance is generated randomly and no player is allowed to select it.
- An upper 25 gwei threshold is provided for limiting growth of gas pricing.
The Metamask extension is required for using Smart contract
Is this a pyramid investment scheme?No it is. Unlike any pyramid investment schemes, the contractual liabilities to players are equal to the contract-balance Ethereum sum.
How long does this game take to finis?This game is endless.
More information on the site
https://killfish.io