Author

Topic: Mining on game systems (Read 965 times)

newbie
Activity: 42
Merit: 0
June 07, 2011, 08:14:01 PM
#2
The graphics cards in consoles do not have programmable shaders (well, xbox sort of does but not really), which would make them unable to use CUDA/OpenCL. Calculations would be done on the CPU, which would not be power efficient.
legendary
Activity: 1708
Merit: 1010
June 07, 2011, 07:52:56 PM
#1
Is there anything that prevents a developer from tweeking the gpu miners to run on game consoles?  Thus creating a 'Wii' pool and a 'PS3' pool, etc?
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