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Topic: MMO Project Lyth. Let's Build an Emergent Trade Game on the Blockchain (Read 2420 times)

legendary
Activity: 2940
Merit: 7892
This was definitely one of the first instances of token-based or blockchain gaming. For collectors of obscure blockchain trinkets who just stumbled upon this thread, here are some resources for you:

DORCS asset info: https://nxtportal.org/accounts/10752053890763600567
Project subforum on NXTforum: https://nxtforum.org/lith-the-nxt-mmo/index.html
Project homepage: https://web.archive.org/web/20151012165651/https://lythmmo.com/
More info & basic video demo: https://www.oxpal.com/lith-cryptocurrency-game-logo.html

Apparently the project was abandoned in early 2016, after a buyback of game assets:

https://nxtforum.org/lith-the-nxt-mmo/sad-news/index.html
sr. member
Activity: 344
Merit: 250
Feed me btc ^
This looks sweet! Hope everything goes well, I'll be watching.  Wink
legendary
Activity: 1092
Merit: 1010
Our fundraiser is over.
Thanks to everyone who believes in the project.

Here is a first update on the development of the game.
legendary
Activity: 1624
Merit: 1007
Oh this is nice! I'm a gamer myself and i really like games with cryptos popping up.
There is a huge market waiting to be discovered!
legendary
Activity: 1092
Merit: 1010


Hi people,

About eight months since a small group of people, with a love of games and an interest in crypto found each other on various channels and wanted to try to combine the two.
What emerges was a plan to create a sandbox multiplayer game, that would use a blockchain to store persistent game data and to host ingame assets that could be traded even outside the game.
We have since attracted a group of developers to work with us and are currently building our prototype engine and building our client. This stage is nearing completion and from there on we will go on to our Alpha stage.

For now, we've mostly confined ourselves to the Nxt community, as we were still exploring where the game was going, but now that we have started coding and testing, we want to present the current state to the larger crypto and gamer community. We've been happy to also find some other groups of people working on similar projects, which are distinctive enough not to be competition, but collegues.

If you are interested, have a look at our site LythMMO, where you can sign up for our newsletter, or where you can find more info should you wish to contribute to our funding.
Contributing is made easy by use of the SecureAE. For more info, please read the documentation available on our site.

If you have contacts who are interested, please let us know, or have them send an email to [email protected].

You can also find us at our current temporary sub-board at the Nxt Forums, where you can read the development as it went over the last months.


Lyth

Setting:
Lyth will start out in a setting that could be described as rural fantasy setting

Gameplay:
Lyth gameplay will for the most part be decided by a player driven economy. The game is designed to sustain "emergent" gameplay in which everyone can be caught by surprise at the direction the game will take. Players interact in an immersive sandbox, where they can create their own paths and realities. They can harvest natural resources, use skills to create goods, offer services, and use strengths and powers to influence other players and the world around. Violence and politics are never far behind, but the economy will be the most powerful force, affecting warlords, farmers, and everyone in between.

Trade:
Game resources will be freely tradable on an open market, allowing in demand items to find their natural prices, and letting players develop markets as needed. create trade networks, with all associated risks and chances for arbitrage. Lith will take full advantage of the possibilities that the Nxt blockchain offers.

Creators:
Our current team consists of chanc3r (Ian), pandaisftw (Eric), jefdiesel (Jef), swartzfeger (Jay) and Damelon (Bas). We each bring our different qualities to the creation of Lyth.

Game Engine:
The game will be using the Unity Engine

Music/Score:
swartzfeger is working on the ingame music, and currently we are in negotiation with a full orchestra to play the score.
Here are some preliminary soundscapes:
Requiem for Emule
"Character"
"Resurrection"

A video explanation
You can see me explaining Lyth (when it didn't yet sport the cool "y") here at the Bitcoinference in Amsterdam: clicky
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