I run rpgreseller.com and am one of the world's foremost experts on gold farming, MMO-whatever, you name it.
Three years in China, complete understanding of the industry from gamer to farmer, top down executive management of 'gold farm' and 'digital goods' businesses, C2C, B2C, accounts, items, farming, botting.... you name it and I know it.
i.e. Ask me anything.
The idea of distributed processing for a serverless MMO is actually pretty interesting. That would be something for the open sourcers. I recommend taking a look at the success and direction of the popular game, 'Minecraft'. The developer seems to be very open source friendly, there's private servers, etc. Ask him about that idea and he'll hit you back with a very educated and qualified opinion.
As far as bitcoin in an MMO economy. It could be accepted for buying and selling in-game currency, but nothing ever replaces in-game currency, ever. They need to have absolute control of their own self contained, and regulated economy. Closest model of your idea would be Linden Labs having an exchange rate for bitcoin. It's possible, but would be regarded as a highly speculative move in the board room.
The idea of coins as experience is truly innovative. I could see something like that happening. That would kill powerleveling, and that would be a good thing in many regards. Publishers need to begin noticing all the gold farmers and then stake their claim to that opportunity.
They are afraid of doing so because it would alienate some customers. So the farmers step up to provide what is missing.
The idea that gold farmers or the 'secondary market' for online goods and services is full of clandestine drug lords and rabble rousers that exist to blow out your knee caps while laundering any significant amount of cash... that's channel 9 news spin about a few underworld people that are completely incompetent at organized crime. Putting your cash into virtual worlds and them moving it is a bad idea. I'll elaborate.
To move it, you need customers. That gets complex and cumbersome, especially in high risk, large amounts and high volume. Just the act of laundering in an MMO is going to cost you upwards of 50% due to steep markups and ratios on wholesale prices. I know because I wholesale.
Added to the staggering loss of value is the fact that when you move less than 1% of a million USD in any MMO that prohibits gold farming, etc., you've just joined the highest 'at risk' tier of game accounts for getting banned and losing everything, immediately.
As a seller, I limit my holdings to what I can sell within a few days. Because everybody gets banned from time to time. Holding any large amount is too risky and doesn't pay off for farmers and resellers.
Then there's logistics and manpower. To move big product in MMOs, you're talking about hours and hours and... well weeks of actually moving stuff around in a game. You'd need a big service team working full time to handle that and that means both organizing and trusting a LOT of people to touch your money. Underworld overlords just don't do it that way, it's very bad for business.
Why all the work? Because you have to launder what you have, in the game, between multiple accounts. It's a lot of work staying under the radar, and managing even $10,000 worth of virtual goods could be a very serious headache.
On the surface, to the uneducated mind, using an MMO sounds like a good idea... but it's almost like your cappo saying, "Hey, let's just go to the local Target store and buy lots of stuff. Later on, we'll ship it to where we need money, and then sell it on ebay for half it's retail value."
Or something like, "Hey, let's go to the local target store and start paying our people with toaster ovens that they can just sell on the street. This stuff is great!"
It leaves you asking, "Who has a better plan?"
I know MMO isn't the way to go for laundering. Just trading MMO itself is dangerous and you want to limit your inventory. I would never buy from someone that "had too much" except at fire sale prices because that puts me at too much risk as a business operator. I've done it in the past when hackers have good exploits, but it goes like this, "OK, you give me $100,000 worth of stock, and I cut you in for 5%, and you just have to trust me because the ban risk is probably too high. You give it to me for free because there's no way in hell I will take the risk of holding that much, especially when it comes from a questionable form of generation. I like my gold farmed by hand."
It puts my clients at risk, and costs future business when they have bad experiences from dirty gold.
I could go on. It's just a bad bad idea that does not work.
Next, let's talk about gold farmers. You said they're a problem. I say they're not.
MMO developers put a big grind into the games, so that when you have to do repetitive and boring farming activities yourself.
If there's someone in the same room who will do the boring stuff for you while you're at your 9 to 5 job, and they'll do it for about fifty cents per hour, it's a pretty good win win situation. They are providing a valuable service.
Even if a game used bitcoin, there'd still be gold farmers because they'd be doing work to gain bitcoin.
The only problem with gold farmers is that some companies spam in-game. That is fixed when publishers get off their lazy buts and code simple solutions that take 3 hours or less of coding to actually implement. They are very, very lazy and incompetent about doing anything about in-game spam. Ergo, they don't necessarily see it as a problem. They focus on developing the game and expect that spam is a pretty minor annoyance that's easily ignored.
Actual in game spammers (highly organized and successful ones) have approached mmo companies before and literally handed them the simple solutions that need to be coded. In this industry, we're pretty brazen about it because we know that the powers that be, and the system, the developers... are just incompetent. It's maddening even to us because if they could code decent solutions, there wouldn't be any spam wars.
Thing is, if your competition spams, you're stupid not to join in on the wide open opportunity. But then you're both wasting manpower and killing a lovable game because the game publisher can't code solutions, and ignores the problems that affect both the gold farming industry as well as gamers.
Yup, even gold farmers hate spam. We want a level playing field that's based on legitimate business and hard work without the shortcuts. We even hate hackers, because that puts our legitimate businesses out of business. It will be an uphill battle getting to a better future, but there's plenty of hope because once the first MMO codes our solutions to end spam, the rest are going to copy the hell out of it. Sometimes copying is just good business. That is what the industry hopes for.
I find Bitcoin compelling, and I plan on seeing about introducing it to a few of my B2C websites so people can get powerleveling, items, gold, etc. with bitcoin. Since there's exchanges and Bitcoin is so so simple, it's way way better than risky PayPal payments. A lot of "customers" try to defraud us with Paypal disputes. - That means we can figure out the typical loss margins on PayPal, and then offer a fat DISCOUNT for purchasing with bitcoin. We can also offer Bitcoin as an easy solution if a customer fails to pass identity checks (risk management processing). If they're high risk, suggest bitcoin. It's perfect.
With love, from the People's Republic of China.