Author

Topic: Multiplayer games on IOTA network (Read 104 times)

member
Activity: 168
Merit: 47
8426 2618 9F5F C7BF 22BD E814 763A 57A1 AA19 E681
June 27, 2018, 03:22:19 PM
#7
It is slow. Why do people think that cryptocurrencies could compete against Amazon AWS? Cryptocurrencies has many use cases that are better than anything else, but not this one.
because cryptocurrency projects earn millions, aws projects have to compete with a lot of others games.
Think about it. It is better to play COD on aws servers or tic-tac-toe on blockchain?
full member
Activity: 351
Merit: 134
June 27, 2018, 03:08:07 PM
#6
It is slow. Why do people think that cryptocurrencies could compete against Amazon AWS? Cryptocurrencies has many use cases that are better than anything else, but not this one.

Not cryptocurrencies exactly, but there is something worth exploring in p2p consensus in games. Having the worlds first true, real p2p game would be amazing.
hero member
Activity: 672
Merit: 526
June 27, 2018, 01:31:57 PM
#5
It is slow. Why do people think that cryptocurrencies could compete against Amazon AWS? Cryptocurrencies has many use cases that are better than anything else, but not this one.
full member
Activity: 351
Merit: 134
June 27, 2018, 12:12:52 PM
#4
No, it's too slow. You need something much quicker than that. PoW probably isn't best suited.

Maybe something like swilrds hashgrid would work.

But the game does not have to wait for confirmations, it also does not have to send 10tx per second but only one per turn and in for example chess turn can take few seconds and finaly it does not have to be as secure as money transaction it just needs to be propagated among nodes mempool.

Turn based it might be suitable.

I'm considering full scale games tho, or at least slow moving ones, like RTS.
newbie
Activity: 2
Merit: 0
June 27, 2018, 12:09:27 PM
#3
No, it's too slow. You need something much quicker than that. PoW probably isn't best suited.

Maybe something like swilrds hashgrid would work.

But the game does not have to wait for confirmations, it also does not have to send 10tx per second but only one per turn and in for example chess turn can take few seconds and finaly it does not have to be as secure as money transaction it just needs to be propagated among nodes mempool.
full member
Activity: 351
Merit: 134
June 27, 2018, 12:05:11 PM
#2
No, it's too slow. You need something much quicker than that. PoW probably isn't best suited.

Maybe something like swilrds hashgrid would work.
newbie
Activity: 2
Merit: 0
June 27, 2018, 11:58:30 AM
#1
Hello there I have fallen in love with IOTA recently and I was thinking about making turn based multiplayer game with blockchain.
I have made game of tic-tac-toe http://iota-tictactoe.ddns.net do you guys think tangle (blockchain) will be used for this in future?
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