You could either make it so that people can buy in-game currency with bitcoins, and use those bought coins to upgrade their tank or whatever. Another option is to make so that you cant upgrade anything, and you buy in with a fixed amount of bitcoins (for example, buyin 0,001BTC) and when you shoot enemy tank, you get their buy-in: this would create it an interesteing structure.
One option is also having that buy-in to each game, and splitting it in different sections: For example:
Buy-in to the game is 0,001BTC, 2 teams, game more is capture the flag. 5 Players on each team for example.
When you shoot enemy tank, you get a certain amount of bounty (lets say, 10% of their buy-in)
Out of the total prize pool of 0,01BTC, 20% could go to capturing the flag: if you capture the enemies' flag and bring it to your base, you get a bounty for it.
Easiest option would probably just be making it with no teams: Free-For-All battle mode. Player can shoot anyone in the field, and will get a bounty for doing so. The game makers (you, I guess) would make money by taking a % of the game buy-ins.
Thanks a lot. Yes currently that is what we are aiming at for initially when we go public.
Players would have a buy in and you will have 3 lives. After deducting a small amount for developers and game maintanene , Each time you die 1/3 Of your buy in would be thrown at the place you die.. So others can collect it up. So more you kill and collect before dying .. more you will be rewarded.
Also you would be able to use bitcoin to buy up upgrades to your tank , but those will only be available depending on your experience in game.
Also it would have a higher buy in to use that tank in game . Killing and upgraded tank would throw up more bitcoins on ground when you die.
That would make it fair to people who do not have that upgraded tanks and give an incentive to kill the advanced big tank initially.