Author

Topic: Need something done [$600] (Read 2401 times)

newbie
Activity: 9
Merit: 0
March 03, 2015, 04:22:57 PM
#11
I will response everyone via PM.
legendary
Activity: 2212
Merit: 1199
February 20, 2015, 03:04:07 PM
#10
I don't know if he is very interested on this, because I'm waiting for his response.

I don't really think he will come back to us Tongue But maybe... maybe Smiley

PM sent to him anyway ... Tongue anyone who will get any response - please don't forget to use an escrow.

Best regards.
legendary
Activity: 1260
Merit: 1003
February 20, 2015, 03:02:07 PM
#9
I don't know if he is very interested on this, because I'm waiting for his response.
legendary
Activity: 3794
Merit: 1030
The Best Tipster on the Forum!!
February 20, 2015, 02:47:16 PM
#8
please find a trusted escrow for those 600$
so people dont get scammed!!
sr. member
Activity: 476
Merit: 250
February 20, 2015, 01:42:07 PM
#7
If the funds were in escrow, I'd of already started.
full member
Activity: 126
Merit: 100
February 20, 2015, 01:27:51 PM
#6
What tool/language/software you use to design/code this table?
hero member
Activity: 840
Merit: 1000
February 20, 2015, 10:33:54 AM
#5
I will pay $600 to anyone that designs a prize table for me for the following game (aiming for an overall payout ratio between 90-95%) :

[D1] ... [D2] ... [D3] ... [D4] ... [D5] ... [D6]

There are 6 dice (or levels)

User pays per play... eg: $1.
Then rolls Dice 1 (or Level 1). And the possible outcomes are;

i) Level Up... to Dice 2 / Level 2 (next level -- where the win values / ranges are higher)
ii) Lose! Game over!
iii) Win an amount of money (random, within a range)
iv) Win an amount of money (random, within a 2nd range)
v) Win an amount of money (random, within 3rd range)
vi) Some special event perhaps, option to double/nothing. Or gain a "life" (protection from gameover). Perhaps lose some money. You can randomize these events into a probability table to help balance the payout ratio. And keep things interesting! This is flexible - see what ideas you have.

----
Two potential variations of this game:

1) Cumulative... Prizes paid are irreversible. And play continues until "Game Over" (ie. A question of how much the player earns along the way before game over)

or

2) Risk! Player keeps going until they don't dare continue any further. eg. GameOver forfeits all prizes earned along the way.

* If you choose risk; you might be able to design an event that feeds a jackpot fund along the way... That can only be won on the final dice or whatever.

------

But what I need is the prize table.

How much does each level pay, the random ranges of the wins, the probabilities (and costs) of the random events.

Show your workings. So your method & numbers can be checked!

this is a great ammount, too bad i dont have the skill to do this, anyway good luck to those who aim for this, anyway id suggest OP to escrow the prize
hero member
Activity: 854
Merit: 500
February 20, 2015, 05:55:42 AM
#4
IMO you would get alot of interest if you escrow that $600. Is the payment in bitcoin?
Yeah if the money is safe in the hands on an escrow if me interested in joining
hero member
Activity: 602
Merit: 500
February 19, 2015, 07:39:29 PM
#3
IMO you would get alot of interest if you escrow that $600. Is the payment in bitcoin?
legendary
Activity: 1260
Merit: 1003
February 19, 2015, 06:59:14 PM
#2
I will try to do the "Cumulative mode".


(Edit)
I have an algorithm that calculates the prizes ( 0.9304783950617738 return over 1) from a prize table.
It's based on this:
i) Nothing (next level)
ii) Nothing (next level)
iii) Small price (0.10 ~ 0.35)
iv) Medium price (0.15 ~ 0.40)
v) High price (0.20 ~ 0.45)
vi) Higer price (0.30 ~ 0.80) and live (protection against ii).

I can send you the code (HTML + JavaScript), so you can play with it and adjust the prizes (you don't need special skills for this, because your web browser can execute JavaScript code).



Now, I will start the second mode.

I have finished the work and sent a PM. Do You accept escrow?

I left some values of the prizes table for risk mode (0.9319272976680386 return):

i) Nothing (next level 0)
ii) Nothing (next level 0)
iii) Small price (0.10 ~ 0.40)
iv) Medium price (0.20 ~ 0.50)
v) High price (0.20 ~ 0.60)
vi) Higer price (0.30 ~ 1.00) and live (protection against ii).

Like the previous mode, It's just a JavaScript with a prizes table that you can edit.

If You preffer the option to double/nothing, ask me, because It's not difficult to add it to the code. Smiley
newbie
Activity: 9
Merit: 0
February 19, 2015, 06:08:35 PM
#1
I will pay $600 to anyone that designs a prize table for me for the following game (aiming for an overall payout ratio between 90-95%) :

[D1] ... [D2] ... [D3] ... [D4] ... [D5] ... [D6]

There are 6 dice (or levels)

User pays per play... eg: $1.
Then rolls Dice 1 (or Level 1). And the possible outcomes are;

i) Level Up... to Dice 2 / Level 2 (next level -- where the win values / ranges are higher)
ii) Lose! Game over!
iii) Win an amount of money (random, within a range)
iv) Win an amount of money (random, within a 2nd range)
v) Win an amount of money (random, within 3rd range)
vi) Some special event perhaps, option to double/nothing. Or gain a "life" (protection from gameover). Perhaps lose some money. You can randomize these events into a probability table to help balance the payout ratio. And keep things interesting! This is flexible - see what ideas you have.

----
Two potential variations of this game:

1) Cumulative... Prizes paid are irreversible. And play continues until "Game Over" (ie. A question of how much the player earns along the way before game over)

or

2) Risk! Player keeps going until they don't dare continue any further. eg. GameOver forfeits all prizes earned along the way.

* If you choose risk; you might be able to design an event that feeds a jackpot fund along the way... That can only be won on the final dice or whatever.

------

But what I need is the prize table.

How much does each level pay, the random ranges of the wins, the probabilities (and costs) of the random events.

Show your workings. So your method & numbers can be checked!
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