The NeoWorld project is the first blockchain-powered virtual world. As of today, the NeoWorld has over 50,000 residents now from over 50 countries, with an average daily active users in the range of thousands.
The team is based in Singapore, Los Angeles and Shanghai, and has over 10 years experiences in builidng large-scale multi-player online games. With its proprietary engine, NeoWorld virtual world allows a user to create cities, together with other virtual residents. Tens of millions of buildings have been constructed over the last one year since the project went live in 22 Jun 2018.
In addition, as part of the User Generated Content initiative, NeoWorld now allowing users to design buildings, structures, or mini-games in their private arena on their land. User build skyscrapers and amusement parks, and even organised racing competitions (videos available on Youtube).
Blockchain technology and cryptocurrency played an important role in the development of the virtual world. NeoWorld has its own currency based on Ethereum, NeoWorld Cash, which is the medium of all transactions in the virtual world.
More importantly, cryptocurrency helped to form a decentralised economy. The economist of the NeoWorld team explained that with the help of cryptocurrency, a market-oriented economy is established with minimal official efforts since day one. The application of monetary policy tools also protected the virtual economy through its infancy, especially in the fickle crypto market environment.
The team has worked alongside with leading blockchain companies like IOST, NEO, Ontology, supernodes of EOS, etc. to further explore how blockchain technologies could apply. For instance, NEOland was a project in collaboration with NEO, where users could use NEO as an in-game currency, and NEO’s NIP-5 blockchain technology is applied for in-game features. EOSLand for one of the supernodes is also ready and the team has announced a number of similar projects coming, including IOST and Ontology.
NeoWorld project is a long-term undertaking and its progress is updated on a weekly basis and information is available at
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