Author

Topic: New Jonbet Crash Game Seeding Event (Read 75 times)

hero member
Activity: 1456
Merit: 940
🇺🇦 Glory to Ukraine!
May 04, 2024, 03:12:20 PM
#5
Three seeding events for the same game? That's funny!  It seems like theyre running in circles,, unable to move forward but scared to call it quits, so they recycle the same stuff hoping folks stay curious and  either their plans weren't concrete or they're working some sketchy angle.  I wouldn't hang around expecting them to finally open.  Plenty of gambling platforms actually get off the ground without all this run-around.
hero member
Activity: 700
Merit: 541
Bitcoin Casino Est. 2013
May 03, 2024, 10:21:41 AM
#4

1. How long does the seeding event last really? Because you've been posting about this for a while now, so it did be nice to know when exactly the seeding event ending and when exactly to expect the launch of the crash game.


It makes me wonder if we’re ever going to see them launch the site; because form their post history they started posting about their seeding event since last year October, and yet no new update just seeding over seeding.

Hello all! We're back again prepping another game before our launch. The game for this seeding event will be our original game Crash II.
::/::

Hello all! We're back again prepping another game before our launch. The game for this seeding event will be our original game Turbo Crash
::/::

Hello all! We're back again prepping another game before our launch. The game for this seeding event will be our original game Turbo Crash
::/::

By the way, I noticed that they have refused to answer those that asked them for more information about their site, so don’t be surprised if you don’t get any response from them.
legendary
Activity: 2422
Merit: 1083
Leading Crypto Sports Betting & Casino Platform
May 03, 2024, 08:55:11 AM
#3
Hello all! We're back again prepping another game before our launch. The game for this seeding event will be our original game Crash

As usual, we've generated a new chain of 10,000,000 SHA256 hashes where each hash is the hash of the hexadecimal representation of the previous hash. Being the last hash in the chain: 0c82faf447e3d8a006b1ec042208678c07d0c160dc548dd6b821ebea4765c8c4

Code:
const { createHmac } = require('crypto');

const divisible = (hash, mod) => {
  // So ABCDEFGHIJ should be chunked like  AB CDEF GHIJ
  let val = 0;

  let o = hash.length % 4;
  for (let i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) {
    val = ((val << 16) + parseInt(hash.substring(i, i + 4), 16)) % mod;
  }

  return val === 0;
};

const calculateCrashPointFromHash = function (hash) {
  // In 1 of 15 games the game crashes instantly.
  if (divisible(hash, 15)) return 0;

  // Use the most significant 52-bit from the hash to calculate the crash point
  let h = parseInt(hash.slice(0, 52 / 4), 16);
  let e = Math.pow(2, 52);

  return (Math.floor((100 * e - h) / (e - h)) / 100).toFixed(2);
};

// these will be the 10M pre generated rolls to be used
const hashChain = ['random1', 'random2'];

const gameHash = hashChain.pop();

const blockHash = '';

const hash = createHmac('sha256', gameHash).update(blockHash).digest('hex');

const crashPoint = calculateCrashPointFromHash(hash);

console.log({ crashPoint });

We’re gonna be using a BlockHash that hasn’t been mined at the time of this post, we’re expecting to use Bitcoin block 841919 this to prove we have no influence over the outcome of the game. Please guys feel free to quote this post so this will be all set in stone.

Looking forward to show you guys Crash very soon!
W
My first time coming across your post on this board, and also the first time learning about Jonbet, I was actually going to say "welcome to the forum" but from your post count, I saw that you are not new here, so I decided to take a second to look at your post history, and I discovered that you've been all about Jonbet crash game seeding event for quite a long time from now, and I am really moved to ask a few questions, and they are..

1. How long does the seeding event last really? Because you've been posting about this for a while now, so it did be nice to know when exactly the seeding event ending and when exactly to expect the launch of the crash game.

2. Do you really have to create a new thread each time you need to share update on the Jonbet crash game seeding event to or with the community here? Don't you think it would have made more sense, and your posts on this subject more organized if everything patterning to this event is posted on one dedicated thread?

3. What is the website url of the casino, you seem not to mention it at all, or don't you think doing that is important?
newbie
Activity: 18
Merit: 0
May 03, 2024, 08:49:15 AM
#2
Archived post: https://archive.ph/db3Lj

Client seed has been mined!
00000000000000000001142e0ee55009ec85d0f0a4dcb5fd7fa7d60c819c67da

https://www.blockchain.com/explorer/blocks/btc/841919
newbie
Activity: 18
Merit: 0
May 03, 2024, 08:35:51 AM
#1
Hello all! We're back again prepping another game before our launch. The game for this seeding event will be our original game Crash

As usual, we've generated a new chain of 10,000,000 SHA256 hashes where each hash is the hash of the hexadecimal representation of the previous hash. Being the last hash in the chain: 0c82faf447e3d8a006b1ec042208678c07d0c160dc548dd6b821ebea4765c8c4

Code:
const { createHmac } = require('crypto');

const divisible = (hash, mod) => {
  // So ABCDEFGHIJ should be chunked like  AB CDEF GHIJ
  let val = 0;

  let o = hash.length % 4;
  for (let i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) {
    val = ((val << 16) + parseInt(hash.substring(i, i + 4), 16)) % mod;
  }

  return val === 0;
};

const calculateCrashPointFromHash = function (hash) {
  // In 1 of 15 games the game crashes instantly.
  if (divisible(hash, 15)) return 0;

  // Use the most significant 52-bit from the hash to calculate the crash point
  let h = parseInt(hash.slice(0, 52 / 4), 16);
  let e = Math.pow(2, 52);

  return (Math.floor((100 * e - h) / (e - h)) / 100).toFixed(2);
};

// these will be the 10M pre generated rolls to be used
const hashChain = ['random1', 'random2'];

const gameHash = hashChain.pop();

const blockHash = '';

const hash = createHmac('sha256', gameHash).update(blockHash).digest('hex');

const crashPoint = calculateCrashPointFromHash(hash);

console.log({ crashPoint });

We’re gonna be using a BlockHash that hasn’t been mined at the time of this post, we’re expecting to use Bitcoin block 841919 this to prove we have no influence over the outcome of the game. Please guys feel free to quote this post so this will be all set in stone.

Looking forward to show you guys Crash very soon!
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