There have been few good blockchain games available, which were pretty exciting and addictive to play, besides offering the play to earn feature. However, cheaters and toxic players ruined the game. The casual player who just want to make some extra income and have a good time playing the videogame lost interest for it due to abusers and mafias inside the ecosystem. I'm talking about Mir4.
I remember when multiplayer games used to be friendly environments where you could meet new people and get in touch with different cultures. Now it's a hell composed by frustrated people who want to discount their frustrations on everyone else inside the game.
Moreover, if the developers don't have a strong security system to stop bots, not only the game is going to become senseless, but also the play to earn feature, since the native token and games' items are going to be completed devalued.
I develop the
Galactic Milieu;
It uses blockchain to weave existing working multiplayer free open-source games into a larger metagame.
So far actually directly in real-time using blockchain inside games continues to fail to seem necessary, to be honest, other than possibly by contriving some kind of game-mechanic specifically for the purpose of making blockchain within the game seem somehow justifiable or necessary; often something actually in opposition to what the game used to be largely about, such as for a trading-cards game in which customarily or at least commonly the losing player loses the cards used to the victor of the encounter using blockchain not to actually force that change of ownership but, rather, to make it technically maybe challenging for the victor to enforce...
The problem of MUDflation though continues to apply in the Milieu; it is important that any incorporated games that give out gear or even the meat a character can be butchered into involve some kind of cost to enter in order to pay for that gear and/or meat, for example.
It is for that reason that the only "free as in beer" rabbithole into the Milieu remains the Crossfire-RPG interface, and even that could become necessary to restrict free-as-in-beer access to should some players start sitting around all day creating a character, dropping its gear, creating another, dropping its gear too and so on and so on to generate so much stuff out of nothing that it becomes a threat to the economy.
Fortunately for anyone still hoping to join at no cost, no griefers have gotten around to that yet, but having written that maybe right now some are already running off to look up how to go about doing it...
As to bots, the fundamental problem with bots is that human beings are themselves organically-implemented naturally-occurring bots so, seriously, the whole idea of bigotry against them seems self-defeating...
-MarkM-