Author

Topic: OTR coin - SCAM - PLAGIARISED WHITEPAPER (Read 253 times)

legendary
Activity: 2338
Merit: 1261
Heisenberg
July 14, 2019, 01:25:52 PM
#8
That's what you should have done in the first place to avoid such scenarios. You can't blame OP for putting out a scam accusation here. We have seen so many scams here having plagiarized white papers... Just look through the scam accusations posts and see for yourself.

You should try to talk to OP to take it down, and pray he gets back online and sees your message in time because the last time he was online was June 17, 2019
newbie
Activity: 13
Merit: 0
aye man, somebody take this down.
this is out of pocket.
it’s messing our verifications up.
newbie
Activity: 13
Merit: 0
No problem fixing the issue with a reference page at all.
But since he didn't bother reaching out: this is the first page that comes up when you research us through Google.

Had to put some kind of context here in our defense lol Cheesy


legendary
Activity: 2212
Merit: 2061
Join the world-leading crypto sportsbook NOW!
Wouldn't it be better to simply reference the copied parts in question? Add them with a source link to the end of the whitepaper, problem solved...
newbie
Activity: 13
Merit: 0
Here is the full article.

Tech Target is a database of tech definitions.

it is a dictionary site.

this was the FULL definition they gave
https://whatis.techtarget.com/definition/in-app-purchase-IAP:

Quote
An in-app purchase (IAP) is something bought from within an application, typically a mobile app running on a smartphone or other mobile device.

Software vendors can sell all manner of things from within apps. In games, for example, users can buy characters, upgrade abilities and spend real money on in-game currencies. Other examples include enhancements and upgrades to software.

Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for games and software: providing the basic software for free and charging for additional features, items and functionality. This model allows an app to reach as many users as possible while also allowing users to select the add-ons they want and making it possible for app developers to realize a profit.


The items available are presented within the app where the user is likely to see them when they would be most useful. In-app purchasing tends to encourage more purchases, and those purchases may not be ones a user would typically make outside of the app. For example, gamers whose characters just got killed might be more liable to purchase an upgraded weapon or armor in the heat of the moment.

In-app purchasing is enabled by having one's payment data already stored on the device. Generally, the user adds that information to facilitate buying apps from platform-specific stores and services. These stores are part of a walled garden style of mobile app market such as Apple's iTunes app store and Google Play for Android devices.

The convenience of in-app purchasing can lead to higher-than-expected mobile service bills. Users tend to underestimate the way that multiple small purchases add up, for one thing. In some cases, the purchases may not even be deliberate. IAPs have also been subject to accusations of false marketing because “free” games sometimes require the purchase of add-ons to finish or even advance in the game.

The actor Jack Black was shocked recently to see a $3000 charge for in-app purchases on his mobile bill. He learned that his small son had racked up the charge in a single day, buying bags of digital diamonds from within a game. Black’s service provider refunded the fee. However, to be on the safe side, it’s important to ensure that your accounts are protected from such purchases.

At 1:58 in the video, Jack Black explains to Jimmy Fallon how his son racked up a $3000 bill for in-app purchases:


the information used was solely in the abstract section.

the abstract of the document is a summary to familiarize your reader on the subject.

Quote
"An abstract is a brief summary of a research article, thesis, review, conference proceeding, or any in-depth analysis of a particular subject and is often used to help the reader quickly ascertain the paper's purpose"

- https://en.wikipedia.org/wiki/Abstract_(summary)

none of the statistics or definitions are used within the new ideas or functionality of the whitepaper:
https://otrfirms.com/otr-coin-whitepaper


Quote
Abstract:

 An In-app purchase (IAP) is something bought from within an application, typically a mobile
app running on a smartphone or other mobile device.

Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.

 Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.

In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.

Key App Revenue Statistics:
• Global mobile app revenue in 2016 – $88 billion
• Global mobile app revenue forecast for 2020 – $189 billion
• Global Paid-for mobile app revenues in 2017 – $29 billion
• Worldwide In-app purchase revenues in 2017 – $37 billion
• US mobile app advertising revenues in 2017 – $33 billion
• Top Grossing iOS app in 2017 – Pokemon GO (over $2 billion)

 In 2015 the total revenue generated across all mobile operating systems was about $70 billion; in
2016 this number reached $88 billion. By 2020 the combined mobile app revenue will reach a
staggering $189 billion. The 54 telecommunications companies on the 2018 Forbes Global 2000 list
claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue.

newbie
Activity: 13
Merit: 0
not a scam.
the information used was for educational purposes

I deal with a lot of older people who don't know what's going on.
that was a solid definition & a website source to show volatility in the market isn't the worst thing.
next time i'll cite my sources.
wasn't expecting someone to go to the extent of a trying to flame us with a "callout" post



you could've brought it up to me personally, and I would've had this same explanation.




you've been trying to get us banned since we started at this site.

jr. member
Activity: 44
Merit: 3
What happened: Plagiarised Whitepaper

Scammers Profile Link: ANN - https://bitcointalksearch.org/topic/--5155074
https://web.archive.org/web/20190617131512/https://bitcointalksearch.org/topic/--5155074


Scammer Website: https://otrfirms.com/
https://web.archive.org/web/20190617132011/https://otrfirms.com/


FAKE
An In-app purchase (IAP) is something bought from within an application, typically a mobile
app running on a smartphone or other mobile device.

Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.

Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.

In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.


Orginal
An In-app purchase (IAP) is something bought from within an application, typically a mobile
app running on a smartphone or other mobile device.

Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.

Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.

In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.

FAKE
The 54 telecommunications companies on the 2018 Forbes Global 2000 list
claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue.

Orginal
The 54 telecommunications companies on the 2018 Forbes Global 2000 list claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue last year.

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