Do you already have ready-made solutions for attracting users to your product? It's just that these are extremely difficult times, and all these business models are not very popular among players, based on various reports from major analytical companies. There is a global lull in these business models. Also, games in this industry have a balance sheet problem. The number of players who come to the project for earnings greatly exceeds the number of players who bring money to the project.
Yes, we do, we are relying on industry-proven concepts for retaining and engaging new users in a traditional gaming environment. I 100% agree with the balance sheet problem, a lot of projects position themselves as "play-to-earn", which in the long run is not a sustainable way to attract new users.
Using this approach, the majority of your userbase will indeed come for the earning incentive and only a few will bring fresh money in.
As I mentioned earlier, we are focused on making a fun and enjoyable gameplay, which will then tie to the blockchain and allow for the player-driven economy to take place.