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Topic: (Pre-Alpha) *Added Image* "King of the Ring" game w/ Bitcoin prizes (kotr.org) (Read 201 times)

sr. member
Activity: 444
Merit: 251
I am rethinking the game logic.  Closing this topic to open a more appropriate thread for where the project is at right now.
sr. member
Activity: 444
Merit: 251
More updates this weekend.  Finished registration / login.  Game will be playable for the alphas in a month or so.
sr. member
Activity: 444
Merit: 251
From the basic help menu in the game...

sr. member
Activity: 444
Merit: 251
Oh.  I have no plans to keep that text there anyway.  I will soften it up a bit when i get time.  It is too much text anyway.  Basically the homepage is going to be a brief synopsis of the game and a play now button.

Thanks for the feedback.
sr. member
Activity: 742
Merit: 395
I am alive but in hibernation.
What do you mean by "too flashy" Huh


Thanks for your answers.

I opened your site in mobile,  red  blue and yellow  text in black background did not pleased my eyes at all.
sr. member
Activity: 444
Merit: 251
Speaking of prizes, since we are on the Bitcoin forums...

For players who do not care about crypto but just want to be the best, there will be other game item raffles too.  As for BTC prizes, you will need to have a FaucetHub account (the reason for this is that prizes will be paid via FaucetHub and also the game balance can earn commissions from people who we refer to FaucetHub... this benefits all players).

I will initially (at full release) fund the Master wallet at Coinbase with 1 BTC.  Each day 100,000 satoshi will be sent to the FaucetHub game wallet for 1000 days.  A percentage of the game wallet can be won via various events, mostly raffles.  Use game gold, game raffle tickets (found in treasures, level up rewards, and completing collections), and gems to enter the raffles (all free ways to enter).  

As sales are made and ad revenues come in, the prizes will increase faster.

This is an example (not the real math at the moment).  

Bitcoin Raffle #1 level 1 (Gold entry):

Each player's 1st entry costs 1000 gold.  2nd entry, 2000 gold, 3rd, 3000 gold, etc.  So 10x entries would cost 1000+2000+3000+4000 =10,000 gold.  When 100,000 entries are in, the server picks a winner.  The Raffle then "levels up" and the next time around, each entry costs 2000 gold to start, 2nd entry costs 4000 gold AND the max number of entries doubles (in this case, to 200,000 entries before a winner is picked), etc.  This makes it so that it takes longer for the raffle to trigger and gives loyal players (who will have greater gold incomes) more chances to enter than new players who are still building their incomes.

The same will be true of Gem-entry raffles, and ticket entry raffles.

Why make the raffles take longer to trigger?  Since they are progressive prizes (meaning they grow until they pay) this ensures that as the years go on, greater prizes will be paid out.  In the scenario above where 100,000 satoshi is being added to the game wallet each day, that means the gold entry raffle increases by 5000 satoshi each day.  The Ticket-entry raffle increases by 10,000 satoshi each day, the gem entry raffle increases by 15,000 each day, and the Gold+Ticket+Gems raffle entry will increase by 20,000 satoshi each day.  That is 50% (50,000 satoshi added each day).

The other 50,000 satoshi will be divided up each day to increase tournament payouts and maintain a minimum/starting balance for new raffles.

Open to suggestions too about other ways to give prizes out.  I thought about doing a virtual mining where players have a small chance to find "mining tokens" in treasure chests that would then be used to claim continual payouts over time.  Still working on the math for that...


    





sr. member
Activity: 444
Merit: 251
The game is web based and I am building it with mobile in mind.  If successful, I would love to hire IOS/Android devs and make it Google Play Store compatible... don't have the money for that right now.

What do you mean by "too flashy" Huh

The game model is simple.  You can only complete actions every so often.  The player timers are 12 minutes (there are many things to do so 12 minutes is not really a huge problem).  

As for sales...  Any member who makes at least 1 purchase gets a permanent 50% reduction on timers (to 6 minutes) and then I will also sell monthly subscriptions for a couple bucks per month that reduce timers to 3 minutes.  I MIGHT sell bonus packs but I have not really gotten that far.  I want a fair game that everyone can play and have a chance to win.

There will be a few ads in game (likely a-ads so they can pay the faucet balance and increase the prize amounts) and maybe some others.  A portion of ALL revenues from the game will be used to increase prizes / add more prizes.

Also, I may have contests that are for paid members only or subscribers.  But the idea is to make a free game that earns from ad revenues and pays those revenues back in prizes to winners of the raffles or tournaments.

I hope that answers your question.  Yes it will be free to play, and yes there will be some upgrades for sale.  
sr. member
Activity: 742
Merit: 395
I am alive but in hibernation.
Is this game is on freemium model?
Is this game will be app based  or  browser based or desktop based?
I will like to alpha test your game.

Seeing your page in mobile, the website text is looking too flashy.
sr. member
Activity: 444
Merit: 251
Follow this thread for updates.  I will keep it updated as progress occurs.

legendary
Activity: 2702
Merit: 2645
Farewell LEO: o_e_l_e_o
Hello everyone!  I closed the previous thread about the game I am developing because I was not yet ready for people to even visit the site.

Today (1/26/19) I will be adding the player sign up code to the homepage (http://kotr.org).  A general overview of the game concept is posted there.

Soon, I will be looking for Alpha testers soon. (and yes, prizes will be enabled during the Alpha phase).

If interested, bookmark the KOTR homepage and wait for the updates.  I am mostly only able to work on the game over the weekends and I hope to have the full release complete this year.  

Look forward to seeing you there and let's use this page to discuss project development ideas as the game is sort of a "living project".

Cheers!

(Last updated 1/26/2019)
Good luck for the project and count me in for the alpha phase. I would like to check in the inside. Instead of bookmarking the page I am following this topic. You can post update here.

This is not an endorsement for the project. I am showing my in general interest for the time being.
sr. member
Activity: 444
Merit: 251
Hello everyone!  I closed the previous thread about the game I am developing because I was not yet ready for people to even visit the site.

Today (1/26/19) I will be adding the player sign up code to the homepage (http://kotr.org).  A general overview of the game concept is posted there.

Soon, I will be looking for Alpha testers soon. (and yes, prizes will be enabled during the Alpha phase).

If interested, bookmark the KOTR homepage and wait for the updates.  I am mostly only able to work on the game over the weekends and I hope to have the full release complete this year.  

Look forward to seeing you there and let's use this page to discuss project development ideas as the game is sort of a "living project".

Cheers!

(Last updated 1/26/2019)
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