{
// Do this infrequently and randomly to avoid giving away
// that these are our transactions.
static int64 nNextTime;
if (GetTime() < nNextTime)
return;
bool fFirst = (nNextTime == 0);
nNextTime = GetTime() + GetRand(30 * 60);
if (fFirst)
return;
// Only do it if there's been a new block since last time
static int64 nLastTime;
if (nTimeBestReceived < nLastTime)
return;
nLastTime = GetTime();
// Rebroadcast any of our txes that aren't in a block yet
printf("ResendWalletTransactions()\n");
{
LOCK(cs_wallet);
// Sort them in chronological order
multimap
BOOST_FOREACH(PAIRTYPE(const uint256, CWalletTx)& item, mapWallet)
{
CWalletTx& wtx = item.second;
// Don't rebroadcast until it's had plenty of time that
// it should have gotten in already by now.
if (nTimeBestReceived - (int64)wtx.nTimeReceived > 5 * 60)
mapSorted.insert(make_pair(wtx.nTimeReceived, &wtx));
}
BOOST_FOREACH(PAIRTYPE(const unsigned int, CWalletTx*)& item, mapSorted)
{
CWalletTx& wtx = *item.second;
wtx.RelayWalletTransaction();
}
}
}