Author

Topic: Revolutionizing Crash Games: SkyControl PvP Multiplayer Is Here! 🚀 (Read 346 times)

legendary
Activity: 2702
Merit: 1465
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.

Thank you for your insightful comment! You’ve perfectly captured the essence of what makes PvP mode unique and exciting compared to playing against a random number generator or even in a group setting.

In PvP private rooms, the focus is indeed on outsmarting and predicting the actions of your specific opponent. This human element of strategy and psychology is what sets SkyControl apart from traditional crash games or RNG-based mechanics. The ability to anticipate your opponent’s decisions—whether they will cash out early or risk it all for a higher multiplier—adds a layer of skill and engagement that’s impossible to replicate with AI.

That being said, public Pool Betting rooms introduce a different kind of thrill, where you’re competing against a broader group of players. Here, it’s about timing and making the best decisions in a more dynamic environment with many variables at play.

We designed SkyControl to cater to both types of players:

Those who love the personalized, strategic challenge of PvP duels.
And those who enjoy the fast-paced, group-oriented excitement of Pool Betting.
Both modes are driven by the same idea: putting players in control and making every decision matter, ensuring a truly engaging and skill-based experience.

Thanks again for your comment, and feel free to share more thoughts or questions—we love discussing these ideas!


Yeah. You are certainly right that such games can be safely attributed to another category of games in which psychology and human emotions, logic and prediction of the opponent's actions begin to play a major role. These sensations are not standard in common games, which we consider as, roughly speaking, with a random number generator. And of course, such sensations really change the general atmosphere and charm of such a game for any person.

That is, in fact, they lead to the origins of gambling, when only man played with man.
In this I see the value of such an initiative.
hero member
Activity: 504
Merit: 816
Top Crypto Casino
Quote
PvP Private Rooms:
These are peer-to-peer games designed for playing with someone you know, like your friends.
To start a match, one player creates a private room and shares the Room ID with their chosen opponent(s). Only players who have the Room ID can join the game, making it an exclusive, personalized experience.
Private rooms are ideal for those who want to enjoy a head-to-head challenge or play in a more controlled and friendly environment.

I really like this option, as it fully corresponds to what I understand by a personalized game against another player, and not a random machine. The only thing that confuses me here is playing with your friends. After all, one of you will win, and one will lose. If you know your opponent personally, then this can entail the consequences of the fact that you can take out the problem with the loss beyond the game into real life and this can ruin your relationship.

I would keep this option as you presented it, but at the same time I would introduce an anonymity factor. So that the player can see the nickname of the person he is playing against, could identify him among many other players, but at the same time not know the real identity of the player hiding behind the nickname. In this case, he will know that he is playing with a specific person, but their game relationship will not be carried out beyond the playing field into the real world. This will be a safer and more thoughtful option, in my opinion.
copper member
Activity: 4
Merit: 0
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.

Thank you for your insightful comment! You’ve perfectly captured the essence of what makes PvP mode unique and exciting compared to playing against a random number generator or even in a group setting.

In PvP private rooms, the focus is indeed on outsmarting and predicting the actions of your specific opponent. This human element of strategy and psychology is what sets SkyControl apart from traditional crash games or RNG-based mechanics. The ability to anticipate your opponent’s decisions—whether they will cash out early or risk it all for a higher multiplier—adds a layer of skill and engagement that’s impossible to replicate with AI.

That being said, public Pool Betting rooms introduce a different kind of thrill, where you’re competing against a broader group of players. Here, it’s about timing and making the best decisions in a more dynamic environment with many variables at play.

We designed SkyControl to cater to both types of players:

Those who love the personalized, strategic challenge of PvP duels.
And those who enjoy the fast-paced, group-oriented excitement of Pool Betting.
Both modes are driven by the same idea: putting players in control and making every decision matter, ensuring a truly engaging and skill-based experience.

Thanks again for your comment, and feel free to share more thoughts or questions—we love discussing these ideas!

copper member
Activity: 4
Merit: 0
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.

Could you tell us more about how pairs of players will be selected, and will it be announced that the partner in the game has changed and you are already playing with another person? I am also interested in how long you will have to wait for a new opponent to be selected. We discussed this in the thread above, it is interesting to know your views on these issues.

Thank you for your question! Let me clarify how the PvP private rooms and Pool Betting public rooms work in our game:

PvP Private Rooms:
These are peer-to-peer games designed for playing with someone you know, like your friends.
To start a match, one player creates a private room and shares the Room ID with their chosen opponent(s). Only players who have the Room ID can join the game, making it an exclusive, personalized experience.
Private rooms are ideal for those who want to enjoy a head-to-head challenge or play in a more controlled and friendly environment.

Pool Betting Public Rooms:
These are open rooms where anyone can join. All players who enter the room pay an entry fee for every round, and the game begins once the minimum required number of players is reached.
In Pool Betting, you compete against all the players in the room rather than just one opponent. The goal is to outlast or strategically cash out to maximize your chances of winnin the prize pool, which consists of all the players' entry fees.

Matchmaking in Public Rooms:
For Pool Betting rooms, there is no matchmaking. Players who join are added to the pool, and the round begins when the room reaches the minimum required number of players' bets.

If the room is already running a game, you'll be queued for the next round, ensuring a steady flow of gameplay.
hero member
Activity: 882
Merit: 792
Watch Bitcoin Documentary - https://t.ly/v0Nim
Thank you for trying out SkyControl and for your feedback! We’re sorry to hear about the loading issue (try to refresh the page when it's getting stuck); our team is actively working on optimizing the demo to ensure a smooth experience for everyone.
Of course I tried refreshing but it didn't work. I tried it again today and it worked perfectly well. I like the visuals, it looks beautiful and engaging, I really enjoyed playing here.

Regarding the RTP, you’re absolutely right that 96% might seem lower compared to some other crash games with 99% RTP. However, when you compare it to other segments in the iGaming industry, such as slot games where the RTP typically ranges from 85%-95%, our game stands out as offering a massive return rate.
Your competitor are casinos with crash game, those who offer 99% RTP on crash game. Slots and other games aren't your direct competitors, they are indirect competitors but to my mind, you shouldn't be comparing your RTP to RTP of slots. So, think about it, if I'm playing Crash, I'd play one on website that offers me 99% RTP, I'd only play on your website for PvP mode but to my mind your strategy should be to bring both, normal and PvP player of crash game. So, in order to attract them, you just have no option but to offer 99% RTP. It's just my opinion, you know it better for your business.

Additionally, SkyControl's PvP mode adds a layer of strategy and social interaction that isn’t present in traditional RNG-based games, which we believe provides an engaging and rewarding experience for players, beyond just the RTP value.

We appreciate your thoughts and are always happy to discuss more!
Yes, your PvP mode is good and I think you can take more than 1% commission from each bet in PvP mode.
legendary
Activity: 2702
Merit: 1465
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.
hero member
Activity: 504
Merit: 816
Top Crypto Casino
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.

Could you tell us more about how pairs of players will be selected, and will it be announced that the partner in the game has changed and you are already playing with another person? I am also interested in how long you will have to wait for a new opponent to be selected. We discussed this in the thread above, it is interesting to know your views on these issues.
copper member
Activity: 4
Merit: 0
You are welcome. At the moment I can't play your game because when I click on Play Demo button, a new windows pops up but the loading bar freezes and the game doesn't start. I'll try it again when it will be available. I want to say that I liked landing page.

✔️ Massive RTP (96%) – Fair returns with a skill-based edge.
Are you sure that 96% RTP is massive. For example, house edge of crash game on Chips is 1%, which is basically 99% RTP. In your case, RTP is 96%, that's not competitive. If you keep RTP 99% on original game but 96% on PvP version, it might be okay because you don't have a competitor in PvP mode.

Thank you for trying out SkyControl and for your feedback! We’re sorry to hear about the loading issue (try to refresh the page when it's getting stuck); our team is actively working on optimizing the demo to ensure a smooth experience for everyone.

Regarding the RTP, you’re absolutely right that 96% might seem lower compared to some other crash games with 99% RTP. However, when you compare it to other segments in the iGaming industry, such as slot games where the RTP typically ranges from 85%-95%, our game stands out as offering a massive return rate.

Additionally, SkyControl's PvP mode adds a layer of strategy and social interaction that isn’t present in traditional RNG-based games, which we believe provides an engaging and rewarding experience for players, beyond just the RTP value.

We appreciate your thoughts and are always happy to discuss more!
copper member
Activity: 4
Merit: 0
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.
hero member
Activity: 504
Merit: 816
Top Crypto Casino
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
legendary
Activity: 1162
Merit: 2025
Leading Crypto Sports Betting & Casino Platform
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

I am not sure how this Player versus player version of crash is supposed to work yet, though. I am assuming the game starts with both players wagering an equal amount of money and then the round starts, there is a random number generator which will decide when each one of the planes of both gamblers are going to crash. From the beginning one of the gamblers is set to win over his foe, because the nature of the RNG, but the appealing part comes when there is a possibility for that favored gambler to decide to cash out earlier than his competitor (which was unfavored by the RNG), so the unfavored gambler would end up taking all the money.

Perhaps I am still missing something on the rules of this game and whether the house as well is supposed to put money at stake to pay for multipliers or not. my guess it is not, as this is a PVP, after all.
legendary
Activity: 3122
Merit: 1102
Leading Crypto Sports Betting & Casino Platform

These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.

Implementing this type of game maybe easy but the sustenance of the interest from the players would be a challenge here as I've mentioned in my earlier post. Players are loyal to their casinos for some reason but when it comes to a pvp-type of game, would be hard to maintain the interest especially if you are waiting for some players just to proceed the game. Now, the site can employ some bots that can replace players if there will come a time that there will be no players. However, the thought that the bot is quite good would pose an issue for the actual player because they may think that they won't win if they are playing against a bot.
legendary
Activity: 2702
Merit: 1465

These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.
hero member
Activity: 504
Merit: 816
Top Crypto Casino

These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.
legendary
Activity: 3122
Merit: 1102
Leading Crypto Sports Betting & Casino Platform
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.
sr. member
Activity: 616
Merit: 322
Welcome to the forum

Currently there are many discussion and criticism about crush game and many gamblers play this game.  And there is a lot of fun in this game.  I have played the demo game of your site and found that your interface there is quite good and enjoyable.  You can run a signature campaign here for your better promotion which can lead to better promotion which can help you get potential gamblers to your site.
hero member
Activity: 882
Merit: 792
Watch Bitcoin Documentary - https://t.ly/v0Nim
You are welcome. At the moment I can't play your game because when I click on Play Demo button, a new windows pops up but the loading bar freezes and the game doesn't start. I'll try it again when it will be available. I want to say that I liked landing page.

✔️ Massive RTP (96%) – Fair returns with a skill-based edge.
Are you sure that 96% RTP is massive. For example, house edge of crash game on Chips is 1%, which is basically 99% RTP. In your case, RTP is 96%, that's not competitive. If you keep RTP 99% on original game but 96% on PvP version, it might be okay because you don't have a competitor in PvP mode.
hero member
Activity: 504
Merit: 816
Top Crypto Casino
Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.
hero member
Activity: 2758
Merit: 675
I don't request loans~
Welcome to the forum!

I tried out the free ver, total of 60 on pot and won 55 ish. So assuming you guys take a fee which is 5 usd, then the game is simply about who lasts longer and the multipler/odds shown by the planes at the end doesn't matter at all? Personally I'd want at least the base bet by the user to still be calculated with the odds they ejected out with, plus add the base bets of other users. Without that this doesn't seem like crash anymore, just a plain racing game where you guess the winners lol.

Also, UI was laggy a f. Or is that just a me problem? In those cases then I'd probably want a simplified-ish version, minus all the fancy animations and just probably a dot with a line or something. Just to accomodate machines like mine that lag out.
copper member
Activity: 4
Merit: 0
I just tried this new game in demo mode and I found the concept really interesting!
Playing crash against real opponent makes it really challenging and fun at the same time. I liked it!
However, if I'm not mistaken, any player can see how many players he is competing against and sees when they cash out in real time. I don’t know but if this is true then this is a flaw when there are only two players. All you need to do is to wait for your opponent to cash out then you immediately cash out after him.

Thank you for trying out our game and for sharing your feedback!
We're thrilled to hear you enjoyed the concept of playing crash against real opponents! 🎉

Regarding your observation: you’re absolutely right that in a PvP match, visibility of when your opponent cashes out could potentially create a tactical dynamic.
However, this is actually one of the exciting challenges built into our PvP mode – it’s all about strategy and nerves. Players have to carefully time their decisions, balancing risk versus reward.

That said, we've taken this into account to ensure fairness and engagement.
For example, waiting too long to cash out could backfire if the multiplier crashes, making it risky to simply wait for your opponent.

It's all about mastering the art of reading the game and outsmarting your opponent – that’s what makes SkyControl so thrilling!


We’re always open to improving, so your feedback is invaluable as we refine the game.

Thank you again for giving it a try, and we hope to see you in more matches soon! 🚀
legendary
Activity: 2772
Merit: 3114
Top Crypto Casino
I just tried this new game in demo mode and I found the concept really interesting!
Playing crash against real opponent makes it really challenging and fun at the same time. I liked it!
However, if I'm not mistaken, any player can see how many players he is competing against and sees when they cash out in real time. I don’t know but if this is true then this is a flaw when there are only two players. All you need to do is to wait for your opponent to cash out then you immediately cash out after him.
copper member
Activity: 4
Merit: 0
You are welcome on this forum, I love when someone comes up with something different and the Crash game is one of my favourite games of all time.
You have a competitor Aviatrix.Bet, they also came up with an innovative idea to put NFT into a crash game and offer NFT trading in the game but their marketplace is under construction.

By the way, do you have to pay a license fee for Bustabit or Moneypot?

   2.   How PvP Mode Works:
In PvP mode, players face off directly in a 1v1 challenge. The goal is to outlast your opponent by timing your cash-out just before the crash multiplier hits. If one player crashes while the other has already cashed out, the winner takes the combined bet. The multiplier acts as a referee rather than a reward, ensuring fair competition.
That's what I thought about your PvP before reading this comment. It's very nice, I'm fun of PvP games and I'll play it as soon as there are some more members but I think it will be better if you record an explanatory video because visualization will help people to better understand how the PvP mode works.

Thank you for the warm welcome and thoughtful feedback!
We truly appreciate your enthusiasm for Crash games and your interest in our PvP concept.

We’re aware of Aviatrix.Bet and their approach with NFTs - it’s always exciting to see innovative ideas in the crash game space. However, we’re focused on revolutionizing the social and competitive aspects of crash gaming, particularly with our PvP multiplayer mode, pool betting, and tournaments, offering a fresh and skill-based experience.

Regarding licensing, our game mechanics and architecture are entirely built from scratch, so there’s no reliance on Bustabit or Moneypot licensing.
We’ve ensured SkyControl stands independently as an innovative product.

As for your suggestion, you’re absolutely right, a video tutorial would be an excellent way to demonstrate how PvP works and make it easier for new players to understand the mechanics. It’s something we’ve already planned, and your input reinforces its importance.

Stay tuned, and we’ll be releasing it soon!

Looking forward to seeing you in the game when more players join.

Thanks again for your support and constructive feedback! 😊
hero member
Activity: 3318
Merit: 989
www.Crypto.Games: Multiple coins, multiple games
Interesting idea op. Am a fan of crash which is why I tend to play it on a regular basis, but the 10% combined bet fee seems quite high if I am not mistaken. I feel that it should be lower drastically.

PvP crypto game sites almost always fail which is why your team needs to do something really special in order to attract gamblers in droves. All the best.
hero member
Activity: 2450
Merit: 948
Metawin.com - Truly the best casino ever
You are welcome on this forum, I love when someone comes up with something different and the Crash game is one of my favourite games of all time.
You have a competitor Aviatrix.Bet, they also came up with an innovative idea to put NFT into a crash game and offer NFT trading in the game but their marketplace is under construction.

By the way, do you have to pay a license fee for Bustabit or Moneypot?

   2.   How PvP Mode Works:
In PvP mode, players face off directly in a 1v1 challenge. The goal is to outlast your opponent by timing your cash-out just before the crash multiplier hits. If one player crashes while the other has already cashed out, the winner takes the combined bet. The multiplier acts as a referee rather than a reward, ensuring fair competition.
That's what I thought about your PvP before reading this comment. It's very nice, I'm fun of PvP games and I'll play it as soon as there are some more members but I think it will be better if you record an explanatory video because visualization will help people to better understand how the PvP mode works.
copper member
Activity: 4
Merit: 0
Great announcement thread and the website looks pretty good too.
I don't believe that this is the "first ever" PvP crash game platform. If I remember this correctly, another website was also offering some sort of PvP crash games, but I don't remember the website's name and the website design was a bit ruff around the edges and kinda old school.
The concept of PvP crash games seems weird to me. It's like having a PvP slots or dice game. Everything is about luck(there's no skill involved) and the house could still manipulate the games and play against other gamblers.
Anyway, good luck with this project, OP.

Thank you for your comment and feedback!

You bring up an interesting point about the PvP crash concept, and we’d like to clarify a few things that set SkyControl apart from anything you might have seen before:

   1.   Truly PvP Gameplay:
While some platforms might have dabbled with PvP crash concepts, SkyControl is designed specifically for player vs. player interaction. In our game, the house doesn’t participate in the gameplay—players compete directly against each other. The crash multiplier serves as a neutral “referee,” ensuring fairness and transparency.

   2.   Skill vs. Luck:
While traditional crash games are more luck-oriented, the PvP modes in SkyControl introduce a layer of strategy and timing. Deciding when to cash out against a live opponent requires reading the game dynamics and your rival’s behavior, making it a lot more engaging than relying solely on luck.

   3.   Provably Fair:
SkyControl leverages Provably Fair technology to ensure full transparency in every game round. This ensures that no manipulation is possible by either the house or the players. You can verify every game result independently.

We believe this innovative take on crash games will redefine the category by combining social interaction, strategy, and fairness.

Thank you again for your good wishes, and we’d love for you to try the demo and see how it feels!
hero member
Activity: 3234
Merit: 941
Great announcement thread and the website looks pretty good too.
I don't believe that this is the "first ever" PvP crash game platform. If I remember this correctly, another website was also offering some sort of PvP crash games, but I don't remember the website's name and the website design was a bit ruff around the edges and kinda old school.
The concept of PvP crash games seems weird to me. It's like having a PvP slots or dice game. Everything is about luck(there's no skill involved) and the house could still manipulate the games and play against other gamblers.
Anyway, good luck with this project, OP.
copper member
Activity: 4
Merit: 0
I’m also curious about the full PvP mode and looking forward to seeing how direct player competition changes traditional strategies particularly in tournaments or pool betting settings. What are the different betting options available?

Adding a competitive element seems like a fantastic way to keep the game engaging and I believe PvP could definitely help revive interest. It introduces a whole new layer of strategy and excitement. How exactly does the PvP mode work?

It would be great to get a sneak peek at how the matchmaking system functions and how players interact during these rounds. Also when is the game expected to launch?


Thank you for your thoughtful questions and enthusiasm for SkyControl’s PvP mode! Let me address each of your points:

   1.   Betting Options for Pool Betting:
Pool Betting allows players to join public rooms with predetermined entry fees and compete to be the last one standing. Each player places an equal bet into the pool, and the last player to cash out wins the combined pot (after a 10% casino fee). This mode emphasizes strategic timing and introduces a dynamic group challenge.

   2.   How PvP Mode Works:
In PvP mode, players face off directly in a 1v1 challenge. The goal is to outlast your opponent by timing your cash-out just before the crash multiplier hits. If one player crashes while the other has already cashed out, the winner takes the combined bet. The multiplier acts as a referee rather than a reward, ensuring fair competition.

   3.   Matchmaking System:
For now, players can manually join public rooms or private games by sharing room IDs. This simplicity makes it easy to connect with friends or find opponents. In the future, we aim to introduce advanced matchmaking systems to optimize the player experience.

   4.   Launch Timeline:
We’re in the final stages of development, with licensing underway for new markets. We aim to officially launch the game after our showcase at ICE Barcelona next week. Keep an eye on our updates!

PvP and Pool Betting modes add fresh layers of strategy, competition, and engagement to traditional crash games.

We believe these features will resonate deeply with both seasoned and new players.

Let us know if you’d like to learn more!
copper member
Activity: 4
Merit: 0
A pvp crash game, that's introsting, I have some questions about how It works.

Can both users lose in the same match? I mean, users only bet against them or the house is involved in the bet?

Can both players win if they Cash out before the crash?

I have no idea how the lógica behind the game works, but I love the pvp idea, It has some potential. I will take a look to the casino when I have some free time.

Thank you for your interest and for sharing your questions! Let me clarify how the PvP crash game works:

   1.   Can both users lose in the same match?
Yes, if both players stay in the game too long and fail to cash out before the crash, they both lose their bets. This is what makes the game thrilling—strategic timing is everything.

   2.   Can both players win if they cash out before the crash?
No, the game is designed for one winner. The last player to cash out before the crash wins the combined bets (after a small 10% fee taken by the casino). If one player cashes out early and the other crashes, the early cash-out player wins the round.

   3.   How does it work?
The beauty of SkyControl’s PvP mode lies in its simplicity and competitive nature. Players bet directly against each other, and the house takes no role other than managing the game and collecting the 10% fee. This dynamic ensures fair and exciting gameplay for everyone involved.

We’re glad you love the concept, and we hope you’ll have a chance to explore it soon!

Let us know if you have more questions or feedback—we’d love to hear from you.
copper member
Activity: 4
Merit: 0
Welcome to the forum, I just tried out your crash game and to be honest I don’t really see any difference between your claimed PvP crash game and those that are currently being played in other casinos; what actually makes this one different? I’ll like to know.

I don’t get the concept of PvP in crash games; from years of playing it I don’t see how players can play against themselves when it comes to crash, if you don’t mind sharing a little more info about this if so much appreciate it.


Thank you for your honest feedback and for trying out our game! SkyControl is indeed a crash game, but what sets it apart is the introduction of a truly innovative Player vs. Player (PvP) mechanic.
Unlike traditional crash games where players only interact with the game multiplier, SkyControl allows players to directly compete against each other in real-time.

In PvP mode, the goal isn’t just to dodge the crash-it’s to outlast your opponent (last man standing wins the others' bet). Players can challenge friends or rivals, and the last person to cash out wins both their bet and their opponent’s (minus the house edge).
This competitive layer adds a new level of excitement, strategy, and social interaction to the experience, which is missing from standard crash games.

We designed this feature to make SkyControl more dynamic and engaging, appealing to players who want more than just a single-player experience.

We’re always happy to provide more details, so feel free to ask any other questions!
hero member
Activity: 2618
Merit: 612
I’m also curious about the full PvP mode and looking forward to seeing how direct player competition changes traditional strategies particularly in tournaments or pool betting settings. What are the different betting options available?

Adding a competitive element seems like a fantastic way to keep the game engaging and I believe PvP could definitely help revive interest. It introduces a whole new layer of strategy and excitement. How exactly does the PvP mode work?

It would be great to get a sneak peek at how the matchmaking system functions and how players interact during these rounds. Also when is the game expected to launch?
hero member
Activity: 2786
Merit: 902
yesssir! 🫡
Woah, you have my attention, adding pvp concept sounds interesting indeed!. I wanted to try it in the demo version but as expected, it is taking too long for players to join as the brand is not that known yet or maybe it's just the timing? Perhaps, a mock pvp event could be a good idea before launch—could boost exposure + folks can find bugs and things to improve. Food for thought lol.

In any case, best of luck to your team! I hope to see your crash game in reputed crypto casinos soon! or at least promising ones.
legendary
Activity: 3388
Merit: 3154
A pvp crash game, that's introsting, I have some questions about how It works.

Can both users lose in the same match? I mean, users only bet against them or the house is involved in the bet?

Can both players win if they Cash out before the crash?

I have no idea how the lógica behind the game works, but I love the pvp idea, It has some potential. I will take a look to the casino when I have some free time.
hero member
Activity: 700
Merit: 541
Bitcoin Casino Est. 2013
Welcome to the forum, I just tried out your crash game and to be honest I don’t really see any difference between your claimed PvP crash game and those that are currently being played in other casinos; what actually makes this one different? I’ll like to know.

I don’t get the concept of PvP in crash games; from years of playing it I don’t see how players can play against themselves when it comes to crash, if you don’t mind sharing a little more info about this if so much appreciate it.
copper member
Activity: 4
Merit: 0
I’m intrigued on what kind of license PvP you are trying to promote here? What company that license this kind of game while you said that this is the first PvP crash game which I might agree with you since I don’t see any casino offer this game.

I’m just skeptical with its popularity since crash game is not that popular anymore compared before during the bustabit era.

The PvP crash is indeed good idea because putting a competition on a thrill game gives player additional enjoyment aside from just dodging the crash since they need to best other player multiplier in able to win.


Thank you for your thoughtful questions and insights! Regarding the licensing, SkyControl operates under a standard GLI certification and complies with all the necessary gaming regulations to ensure fairness and security. Since this is the first PvP multiplayer crash game of its kind, we’re breaking new ground in this space, which is why you haven’t seen a game like this in any casino yet.

We’re also in the process of obtaining additional licenses for key markets, which is why we haven’t officially launched yet. This ensures that when we do, SkyControl will be available to operators and players across a wider range of regulated regions, maximizing its reach and impact.

We understand your skepticism about crash games, but we believe PvP introduces a much-needed layer of innovation and excitement that will reignite interest in the genre. It’s not just about dodging the crash anymore-it’s about outsmarting your opponent in real time, creating a whole new level of competition and engagement for players. We’re confident this fresh take will appeal to both seasoned crash game fans and new players alike.

Thanks again for your input, and we’d love to hear more of your thoughts as we roll out updates!
copper member
Activity: 4
Merit: 0
First, I would like to say a warm welcome to the forum, my very first time learning about skycontrol and very happy to see you guys here on this forum.

The game looks very interesting, I believe the majority of us here are not new to crash game, but turning it into a pvp game mood is one I think a lot of us would want to try, and I was and still eager to see how the game works, this is why I spent little time playing the demo version of the game, but unfortunately, that seems to be just the normal crash game, not pvp type.

The site is good looking, and on demo mood, the game ran very smoothly on my Samsung mobile browser, I will love to learn more about how the person verses person version of the crash game works, and possibly give a try soon.

@op, also don't forget you can advertise the casinos, as well as this new type of crash game to every one on this forum, and even visitors, by simply running a signature ad campaign, you should have plans for this if actually you need all forum users and visitors to learn about this unique version of crash game.

Thank you so much for the warm welcome and for trying out SkyControl! We’re thrilled to hear your feedback and appreciate your excitement about the PvP mode-it’s definitely one of the key features we’re most proud of. It’s still in development, but once it’s fully launched, we believe it will truly redefine the crash game experience by adding a competitive and social dimension.

We’re also glad the demo ran smoothly on your Samsung browser! Stay tuned as we continue to polish and enhance the game to deliver the best experience possible. And thank you for the advertising suggestion-it’s a fantastic idea, and we’ll certainly explore how to engage with more players on forums like this. Your input is invaluable, and we hope you’ll give SkyControl another try once the new features roll out!
hero member
Activity: 1400
Merit: 623
I’m intrigued on what kind of license PvP you are trying to promote here? What company that license this kind of game while you said that this is the first PvP crash game which I might agree with you since I don’t see any casino offer this game.

I’m just skeptical with its popularity since crash game is not that popular anymore compared before during the bustabit era.

The PvP crash is indeed good idea because putting a competition on a thrill game gives player additional enjoyment aside from just dodging the crash since they need to best other player multiplier in able to win.
legendary
Activity: 2520
Merit: 1092
Leading Crypto Sports Betting & Casino Platform
First, I would like to say a warm welcome to the forum, my very first time learning about skycontrol and very happy to see you guys here on this forum.

The game looks very interesting, I believe the majority of us here are not new to crash game, but turning it into a pvp game mood is one I think a lot of us would want to try, and I was and still eager to see how the game works, this is why I spent little time playing the demo version of the game, but unfortunately, that seems to be just the normal crash game, not pvp type.

The site is good looking, and on demo mood, the game ran very smoothly on my Samsung mobile browser, I will love to learn more about how the person verses person version of the crash game works, and possibly give a try soon.

@op, also don't forget you can advertise the casinos, as well as this new type of crash game to every one on this forum, and even visitors, by simply running a signature ad campaign, you should have plans for this if actually you need all forum users and visitors to learn about this unique version of crash game.
copper member
Activity: 4
Merit: 0

Get ready for the next big thing in crash gaming!

Introducing SkyControl, the world’s first PvP multiplayer crash game, taking online casino gaming to a whole new level of engagement, competition, and strategy.

With licensed PvP gameplay, players aren’t just betting against the odds—they’re battling each other in real time!
Our unique 1-on-1 challenges, crash tournaments, and pool betting modes unlock thrilling new opportunities for both players and operators.

🌟 Why SkyControl?
✔️ +1000% Engagement – True player-vs-player competition.
✔️ Provably Fair – Built on transparent and secure algorithms.
✔️ Massive RTP (96%) – Fair returns with a skill-based edge.
✔️ Live Bets & High Volatility – Make every round unforgettable.
✔️ Licensed Multiplayer Gameplay – Innovating casino income streams.

📈 Operators, imagine offering your audience unprecedented excitement and unlocking new monetization models. SkyControl is the future of crash games, and it’s here to make waves in the iGaming world!

💥 Players, the power is in your hands. Outlast your opponent, claim victory, and redefine what it means to win.


📅 Schedule a Meeting @ ICE Barcelona

We’d love to connect and discuss how SkyControl can elevate your operations. Use the link below to book a meeting with us:
👉 https://calendly.com/skycontrol


🎯 Join the revolution today and let’s shape the future of iGaming together!
Jump to: