Author

Topic: RPG game discovers competing currencies (Read 1647 times)

legendary
Activity: 938
Merit: 1000
April 21, 2014, 09:20:38 AM
#6
Really useful thread for everyone who wants to understand economy well. I'm familiar with MMORPG's economy and It's not really hard to understand and useful to understand.
newbie
Activity: 56
Merit: 0
April 21, 2014, 04:52:09 AM
#5
wow,amazing!
RPG games like Warcraft?
sr. member
Activity: 265
Merit: 250
Honni Soit Qui Mal i Pense
April 20, 2014, 10:39:27 PM
#4
This is super old , but i think is worth revisioning.
Im doing searches every once in a while, waiting for the online game that truly morphs with the crypto currency universe. Im sure its just 3-12 months away. When that happens, everything will explode.
Maybe any prominent advance on some game i havent unheard of? The minecraft currency and Zynga accepting BTC doesnt count. Im looking for some way to connect miners (maybe with just scrypt-jane , to cater all people not just big corps) with the ingame. Like everyone mining tritanium from home and sending to EVE online.... something like that.
Hope i explain myself, is damn too late here rofl.
newbie
Activity: 34
Merit: 0
February 08, 2011, 04:19:22 PM
#3
very cool find. thanks.
sr. member
Activity: 294
Merit: 252
February 08, 2011, 04:01:57 PM
#2
That is an absolutely fantastic find. I'll have to check this game out, that sounds very interesting. Economies are something that always seem to bother me about MMOs.
legendary
Activity: 1148
Merit: 1001
Radix-The Decentralized Finance Protocol
February 08, 2011, 04:48:45 AM
#1
Another evidence on how money arises naturally in the market, this time a very curious one.

This is an explanation on why the game developers decided to change the game monetary system and the restults they got.

Previously the game imposed a unique currency that they called "gold". But dont get fooled by the name. This "gold" currency was fiat. You would get "gold" for killing monsters and other tasks and the game could create as much as it needed. To avoid inflating too much they had some artificial "gold" sinks where you had to perform certain tasks regularly that would consume "gold". It was a imposed and centrally managed currency.

But this system promoted a bunch of unwanted behaviours (just like in the present system, who would have guessed right?  ) and they observerd other RPG games to see how they dealt with the monetary issue. They liked how the monetary system behaved in some games, and discovered those games had no centrally planned and mandated currency system, and that competing currencies had arrised naturally, using scarce items in the game.

They are implementing a competing currency system now and they are very happy with the preliminary results. Who would have guessed

The whole thing is an interesting read and put a smile in my face to see the ingenuity of this people and how they found out in practice that voluntary exchange is always the best solution: http://pathofexile.com/news/2011-02-08/dev-diary-currency
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