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engine.on('game_crash', function(data) {
if (data.game_crash / 100 >= CO) {
waitXgames++;
} else {
waitXgames++;
}
});
if (lostGames >= 3) {
if (lostGames >= 1) {
waitXgames = 0;
if (lostGames == 3) {
skip = skip1;
}
if (lostGames == 4) {
skip = skip2;
}
if (lostGames == 5) {
skip = skip3;
}
if (lostGames == 6) {
skip = skip4;
}
if (lostGames == 7) {
skip = skip5;
}
if (lostGames >= 8) {
skip = skip6;
}
if (waitXgames >= skip) {
console.log('Placing bet of', Math.floor(currentBet / 100), 'at', Math.round(cashOut * 100) / 100, 'Cash out.');
engine.placeBet(Math.floor(currentBet / 100) * 100, Math.floor(cashOut * 100), false);
}
if (waitXgames >= skip) {
console.log('Placing bet of', Math.floor(currentBet / 100), 'at', Math.round(cashOut * 100) / 100, 'Cash out.');
engine.placeBet(Math.floor(currentBet / 100) * 100, Math.floor(cashOut * 100), false);
}
// ------------------------------------------------------------------------------------------------------------------------
var baseBet = 200; // Set the base bet here. I recommend to set it to ~200 if you have 100k bits as start balance.
// ------------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------
// I recommend not to edit the settings below. They were calculated to be the best options possible.
// --------------------------------------------------------------------------------------------------
var skip1 = 6; // skip X games after second lost game.
var skip2 = 0; // skip X games after third lost game.
var skip3 = 6; // skip X games after fourth lost game.
var skip4 = 0; // skip X games after fifth lost game.
var skip5 = 6; // skip X games after sixth lost game.
var skip6 = 2; // skip X games afterwards. This means the script will bet once and then skip X games.
// This would continue to happen until a game is won or you bust.
// ------------------------------------------------------------------------------------------
// The Code
// ------------------------------------------------------------------------------------------
var bet = baseBet * 100;
var currentBet = bet;
var cashOut = 1.05;
var startBalance = engine.getBalance();
var currentBalance = startBalance;
var losses = 0;
var skip = 0;
var lostGames = 0;
var waitXgames = 0;
var CO = 0;
engine.on('game_starting', function(info) {
if (currentBet && engine.lastGamePlay() == 'LOST') {
lostGames++;
currentBalance = engine.getBalance();
losses = startBalance - currentBalance;
currentBet *= 2;
cashOut = (losses / currentBet) + 1.01;
if (lostGames >= 3) {
waitXgames = 0;
if (lostGames == 3) {
skip = skip1;
}
if (lostGames == 4) {
skip = skip2;
}
if (lostGames == 5) {
skip = skip3;
}
if (lostGames == 6) {
skip = skip4;
}
if (lostGames == 7) {
skip = skip5;
}
if (lostGames >= 8) {
skip = skip6;
}
}
} else {
currentBalance = engine.getBalance();
if (currentBalance > startBalance) {
currentBet = bet;
cashOut = 1.05;
startBalance = engine.getBalance();
lostGames = 0;
skip = 0;
}
}
if (waitXgames >= skip) {
console.log('Placing bet of', Math.floor(currentBet / 100), 'at', Math.round(cashOut * 100) / 100, 'Cash out.');
engine.placeBet(Math.floor(currentBet / 100) * 100, Math.floor(cashOut * 100), false);
}
});
engine.on('game_crash', function(data) {
if (data.game_crash / 100 >= CO) {
waitXgames++;
} else {
waitXgames++;
}
});
/*
FinlayDaG33k's Script v2016.10.12.18.28
Do not sell script! (it's against my rules :C)
Simple rules apply:
- Do not sell my script, sharing it is okay though.
- Give me drink a when see me, I prefer Mountain Dew Citrus Blast.
- Give me a hug when see me.
- If make profit, donate some bits. This way I can try to increase the bot's power.
- Don't claim script as if it where your own.
- If you improve script, make a commit to the Github.
*/
// User Settings
var baseBet = 20; // Set the base bet here. (integer)
var basecashOut = 1.5; // Set the base cashout multiplier here. (float)
// Change stuff below at risk of breaking bot :D
var cashOut = basecashOut;
var skip1 = 3; // Skip games after first loss
var skip2 = 2; // Skip games after second loss
var skip3 = 2; // Skip games after third loss
var skip4 = 0; // Skip games after fourth loss
var skip5 = 6; // Skip games after fifth loss
var skip6 = 2; // Skip games after every next loss
var bet = baseBet * 100;
var currentBet = bet;
var initBalance = engine.getBalance();
var startBalance = engine.getBalance();
var currentBalance = startBalance;
var losses = 0;
var skip = 0;
var lostGames = 0;
var waitXgames = 0;
var CO = 0;
engine.on('game_starting', function(info){
if(currentBet && engine.lastGamePlay() == 'LOST'){
lostGames++;
currentBalance = engine.getBalance();
losses = startBalance - currentBalance;
currentBet *= 2;
cashOut = (losses / currentBet) + 1.01;
if (lostGames >= 1) {
waitXgames = 0;
if(lostGames == 3){ // If we lost 3 games in a row.
skip = skip1;
}
if(lostGames == 4){ // If we lost 4 games in a row.
skip = skip2;
}
if(lostGames == 5){ // If we lost 5 games in a row.
skip = skip3;
}
if(lostGames == 6){ // If we lost 6 games in a row.
skip = skip4;
}
if(lostGames == 7){ // If we lost 7 games in a row.
skip = skip5;
}
if(lostGames >= 8){ // If we lost 8 games in a row.
skip = skip6;
}
}
}else{
currentBalance = engine.getBalance();
if (currentBalance > startBalance) {
currentBet = bet;
cashOut = basecashOut;
startBalance = engine.getBalance();
lostGames = 0;
skip = 0;
}
}
if (waitXgames >= skip) {
console.log('Placing bet of', Math.floor(currentBet / 100), 'at', Math.round(cashOut * 100) / 100, 'Cash out. (Profit: ', ((engine.getBalance() - initBalance) / 100), ' Bits)');
engine.placeBet(Math.floor(currentBet / 100) * 100, Math.floor(cashOut * 100), false);
}
});
engine.on('game_crash', function(data){
if(data.game_crash / 100 >= CO){
waitXgames++;
}else{
waitXgames++;
}
});