Agar can't be turned into a skill based gambling game. The major issue is bots/hackers.
Example:
https://www.youtube.com/watch?v=j13H5Pgx7mkIf anyone has a smart solution to this, our team would like to make a polished group skill based game.
fwiw in that example that person could have been killed when playing as the bot - at least twice it moved him too close to other blobs. I would have to test it out fully but it seems like it was only helpful to pick up food when no other blobs were around you. I've got pretty sick at this game and that bot wouldnt help me.
I guess the example was showing what is possible? If the bots could be made to a much higher standard they might help. The game is pretty complex though no? seems like it would be hard to make automated bots which were impossible to beat.
A bot with just a guideline of who can kill you from what distance would be an advantage, but you'd still need to be in control - maybe this is similar to pokertracker when playing poker.
Would be cool if the primedice team did this game though then you know its going to be done right
Does anyone have a video example of any other bots?
Edit: So yeah i think that bot does show a kill range or ive now seen another that does. Its not a problem to creating a skill gambling game of this. The biggest variable is still human skill/incompetence from what im seeing.
When you get to a high rank the things which normally kill you are seperating at the wrong time/getting eaten by a bigger ball/getting hit by a virus (those green spikey things). Automated bot wont stop you dying.
If you charge per go people must play decent each go. (cant leave automated bot on and only take over when its done well etc)