Author

Topic: Star Citizen (Read 1319 times)

legendary
Activity: 1540
Merit: 1000
February 20, 2015, 10:37:25 AM
#5
Do people play Space Engineers properly? I'd like to get into that, medieval engineers also looks pretty cool.
hero member
Activity: 770
Merit: 509
February 20, 2015, 10:33:21 AM
#4
I only look forward for games that have terraforming and building. If Space Engineers had planets that you could go and mine it would be the perfect game.
legendary
Activity: 1540
Merit: 1000
February 20, 2015, 05:40:10 AM
#3
I hope they don't screw this up, at the very least I emailed them about matchmaking so maybe they'll listen to me but it's sad to see when devs get these ideas into their heads they go with it and never admit it's a bad idea despite lots of games proving it is, maybe I'll be better off saving up for Elite: Dangerous instead they at the very least don't seem to have gone the micro-transaction route yet.

Also, anybody who actually supports this shitty business model should be ashamed of themselves.
sr. member
Activity: 476
Merit: 500
I like boobies
February 20, 2015, 05:09:12 AM
#2
I thought Star Citizen was basically going to be an updated version of Freelancer (with some rpg elements thrown in there) but as soon as I learned about the micro-transaction aspect I was like, "$100+ for a ship?! REALLY?! Fuck this!"

Lately, I've been considering playing Allegiance again. I didn't know it went open source after Microsoft dropped it, otherwise I never would've stopped playing it.

Microsoft killed both these great games (Allegiance and Freelancer) by discontinuing support. I'll admit, neither game was perfect. What either game was lacking, the other game had. Freelancer had an immense open world, but had nothing really substantial beyond that to offer high level players. Allegiance was quite the opposite, having a relatively small universe with nothing to do other than (EPIC) team battles.

Ok, so nvm about Allegiance that game is so dead now.
legendary
Activity: 1540
Merit: 1000
February 20, 2015, 04:15:16 AM
#1
So how many of you have backed the Star Citizen kickstarter? I got it last Christmas as a present but I'm starting to get worried about it, I'm still hoping they'll pull through, but they seem to be getting into all this crap other developers always tend to put in late towards release. You've got a heavy amount of micro-transactions going on with these ships and even though it would be hilarious if it happened you can bet that a bunch of people are going to ragequit if they discover that $100 ship they paid for is just the same as everything else which makes me worry the devs are going to appease them.

Then on the other fucking hand you have matchmaking recently put in which absolutely sucks! Here's to hoping they put up proper dedicated servers because otherwise it's going to be terrible using the arena commander module. Here's a classic problem I had, got a deathmatch set up fine, flew around and got shot at a lot, then however I tried playing capture the core, which is basically capture the flag but in space. The game took a bit longer to get set up but the moment you log in there's 1 fucking player that isn't connecting up properly so of course the match doesn't start.

Matchmaking doesn't work! It can search for players, but it can never adapt to the human element where people have connection problems, quit in the middle of the game so on and some matchmaking systems are so hyper-sensitive they'll just suddenly boot you out if anything goes slightly wrong, I think I'll actually write an email to RSI to tell them because all those fucking fanbois they have on the forums now will likely worship them no matter what.

Seems to be an alarming number of games doing this now because now I think about it Titanfall and Call of Duty regularly pull this shit, how the hell can they benefit from players not being able to connect up to games properly and ending up rage quitting as result like I did?
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