Author

Topic: The Impact of Gaming on the Real Economy (Read 405 times)

member
Activity: 140
Merit: 43
January 15, 2024, 06:14:41 PM
#49
Good luck with your project!
newbie
Activity: 27
Merit: 0
January 15, 2024, 04:18:42 PM
#48
Thank you very much for participating in the discussion of our economic model. This is an important milestone for us and we truly appreciate all your feedback, thoughts and reactions.

We realized that we could not fully convey the essence of our idea. That's why we decided to create an MVP that will include
- basic game mode (Farm Mode)
- one mini game
- the structure of smart contracts, which currently includes several game mechanics and our 1:1 ratio
- control token
And launch it on the testnet so that those interested can get acquainted with our concept directly

We will be back here and would love to hear feedback from the community!


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newbie
Activity: 27
Merit: 0
January 11, 2024, 05:34:55 PM
#47
It looks like an excellent idea with a twist from the traditional gaming platforms offering a play-to-earn methodology. I hope you have a good range of gaming catalogs to entertain the users. Since most of the users have already discussed in-depth knowledge about 1:1 ratio pros and cons, I would like to refer to another marketing gimmick that you guys must follow. Most of the P2E start with something similar, however, after the specific period is passed on they fail to achieve actual earning ratios for the users. The revenue can go down dramatically if they start feeling they are not earning enough in-game currency OR the conversion rate is too low for the time spent on any games.

I have seen a few games where they offer real rakeback on in-game assets. For example, selling rarely-found swords or maybe a modern-day car, etc. (Just an example) for the in-game currency. So this keeps users engaged with games and all of them try to hunt down such rare items with increased levels of game difficulty. I am just giving out review as a gamer who would want such feature.

Thanks for your feedback! What you are suggesting is a good idea. Great idea! And this is how we see it. It's not exactly what you're talking about, but it's very similar. In any case, the result for the player is the same

Our “liquidity pool” (1:1 ratio) ensures the growth of one economy at the expense of the depreciation of another. And vice versa. While the value of in-game assets remains unchanged in the in-game economy (something like the absence of inflation and deflation). So you can, by timing the moment (or creating this moment yourself), acquire rare and expensive in-game assets for cheap

This is one of our many financial plots embedded in the financial matrix of the project
hero member
Activity: 2072
Merit: 603
January 11, 2024, 10:55:59 AM
#46
It looks like an excellent idea with a twist from the traditional gaming platforms offering a play-to-earn methodology. I hope you have a good range of gaming catalogs to entertain the users. Since most of the users have already discussed in-depth knowledge about 1:1 ratio pros and cons, I would like to refer to another marketing gimmick that you guys must follow. Most of the P2E start with something similar, however, after the specific period is passed on they fail to achieve actual earning ratios for the users. The revenue can go down dramatically if they start feeling they are not earning enough in-game currency OR the conversion rate is too low for the time spent on any games.

I have seen a few games where they offer real rakeback on in-game assets. For example, selling rarely-found swords or maybe a modern-day car, etc. (Just an example) for the in-game currency. So this keeps users engaged with games and all of them try to hunt down such rare items with increased levels of game difficulty. I am just giving out review as a gamer who would want such feature.
legendary
Activity: 1162
Merit: 2025
Leading Crypto Sports Betting & Casino Platform
January 10, 2024, 05:01:47 PM
#45
After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.

It was the crypto whales who were heavily investing in expensive NFTs, not the people outside of crypto most of the time, and these whales could easily sustain huge losses from NFTs. For them it was just entertainment and a gamble to get even more rich, which some did by dumping their NFTs at the top of the bubble.

The general public was never interested in them, gaming communities were very vocal that they will not tolerate NFTs in the games that they play, so large gaming studios quickly dropped their plans to make quick money on the hype, realizing that such integration would only backfire.

You are mostly right. Thought there was an aspect about the NFT bubble which you did not mention: YouTubers and Influencers. Clearly traditional videogame companies had to backpedal because of the reaction of the gaming community, however, there were very big influencers which came up with their own NFT projects and they tried to sell them to their own followers and audience, for them to make a profit out of it.
One if the most notorious cases in the Influencer drama landscape is the alledged scam pulled off by Logan Paul and some NTF shit-token he wanted people to buy. Like him, there were dozens who tried the same, even in this Spanish speaking community.

Obviously, those followers never were into Cryptocurrency or token but a good percentage of them got convinced to buy in...
member
Activity: 140
Merit: 43
January 10, 2024, 04:00:58 PM
#44
What if we go the opposite way? Let it not be the game (or its developers or owners) who offer the gaming community NFTs (and yes, we agree, no one in this case will protect the gaming community from cloning). And let the gaming community decide when their asset (unique skin and skill) will be converted into NFT. Additionally motivating them to do this by increasing the opportunity in the game for their in-game asset?

This way the community will not receive stupid skillless shit JPEG images, but a consciously formed investment

That's a better approach than most NFTs for sure, but the buyer of the NFT still has to trust the game maker themselves.

In other words, imagine I pay $500 for a super-duper magic sword, and then... the game makes 50,000 more of these swords just like mine and my investment is worthless.

Any NFT is basically a contract, and contracts always have "fine print" which end-users never read and companies exploit. That's why NFTs have such a bad reputation.

When you are buying an NFT, you are basically buying a legal battle, and those aren't very popular  Smiley.

Take a look at what we did with the Haypenny Promise to try to mitigate this problem with digital currency. The key here is that every single asset is treated exactly the same. And Haypenny's contract is very simple, very hard to game, and has a company (Haypenny) with a vested interest in making sure nobody screws over users.

Using raw NFTs means it's still the "wild west" and people can get ripped off really easily.

newbie
Activity: 27
Merit: 0
January 10, 2024, 03:15:20 PM
#43
After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.

It was the crypto whales who were heavily investing in expensive NFTs, not the people outside of crypto most of the time, and these whales could easily sustain huge losses from NFTs. For them it was just entertainment and a gamble to get even more rich, which some did by dumping their NFTs at the top of the bubble.

The general public was never interested in them, gaming communities were very vocal that they will not tolerate NFTs in the games that they play, so large gaming studios quickly dropped their plans to make quick money on the hype, realizing that such integration would only backfire.
That's right! When whales enter the game, they destroy the economy with their capital. They're just taking out the market. And if you simply deliver Forex to crypto games, another place of sacrifice will be created
Therefore, we need a different approach to organizing the interaction between the game economy and the real one. Level the chances of the whales with their huge capitals, take care of creating opportunities to play on equal terms with ordinary guys and do not forget about the pleasure of the process

The problem with NFTs is that every one of them has a different contract, so investors never know what they are getting. If I buy an NFT of some digital asset, how do I know the game won't make one million more just like it and make my investment worthless? Even if the contract says you can't do that, there are loopholes in contracts that can be exploited, or maybe the game company will cheat in some other way.

The solution is a system where every single token is treated the same way. That way people can compare the currency in one game to the currency in another game directly.


What if we go the opposite way? Let it not be the game (or its developers or owners) who offer the gaming community NFTs (and yes, we agree, no one in this case will protect the gaming community from cloning). And let the gaming community decide when their asset (unique skin and skill) will be converted into NFT. Additionally motivating them to do this by increasing the opportunity in the game for their in-game asset?

This way the community will not receive stupid skillless shit JPEG images, but a consciously formed investment
newbie
Activity: 27
Merit: 0
January 10, 2024, 02:52:20 PM
#42
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
There is already. What about those gaming cryptos? And play to earn games here in cryptos? But, what you said is only light and it already happened before, using a fiat and other similar payment methods. Maybe there is a reason on why they can't display the same cryptos that we have deposited? But anyways, the long wait is finally over because like I said earlier, there is already play-to-earn games that can have this function and many more.

However, both of them still has the ability to withdraw crypto from the wallet of our choice. The impact of gaming in the real economy can mostly be positive. As we all know their growth through the years. There is only people who can get addicted with it. This is only their downside.

   We cannot say that NFTs or play-to-earn games do not contribute anything to the field of cryptocurrency, especially in these times. Many games that can be considered priests in different parts of the world are obsessed with it because of the technology that we have in this era, to be honest.

   Even if the others don't know anything about the crypto trading category but are experienced in the gaming industry, they can still be considered helpful, just like NFT or play-and-earn games. Therefore, they still have a big impact on what I see and observe to this day.

Cryptocurrencies in gaming, especially in play-to-earn models, operate similarly to traditional in-game currencies. The major distinction lies in their tradability and withdrawal capabilities
It's fascinating to see how the gaming industry has embraced cryptocurrencies, creating new opportunities for players. The challenge of displaying deposited cryptos might be rooted in ensuring a seamless gaming experience and regulatory considerations. However, the emergence of play-to-earn games with withdrawal options would be a little problem for regulatory
The intersection of gaming and cryptocurrency opens up new possibilities, attracting enthusiasts from various digital communities. Even those with no prior knowledge of crypto trading can find value in these technologies within the gaming space
newbie
Activity: 27
Merit: 0
January 10, 2024, 02:41:17 PM
#41
Also a huge problem for large gaming companies is that they can lose their old-school audience by introducing cryptocurrencies and NFTs. These guys are used to their games and don't want changes. Companies risk breaking their old ties by refocusing on a new generation of players. And this promises them huge losses. Their infrastructures are simply not configured to work with crypto
happened with epic game store, people labeling it as shit tier game store not because it was truly shit tier but because some people like to follow influencers and shouting the same word over and over again, the thing is that there are also many old school audience that are also influencer keep saying that blockchain integrated and even NFT is a gimmick, while some time its true that it might just be used for some gimmick not to mention the fact that many blockchain based game are just some recycle of failing mobile game and so on, doesn't really mean that the tech itself is not useful, right now many these blockchain game devs are realizing that building game that can be rated AAA requires massive funding, and most developers are just having some small funding about few million dollars of course it won't be sufficient, therefore the devs need to learn to raise some funds first then creating games.
Yeah! Very interesting opinion!
We agree with the statement that to launch a AAA game on the blockchain you need a lot of money Smiley And that you first need to convince the investor to finance it. But how to do that? How to convince investors to invest millions in a sector that was not so long ago the site of theft. A sector that is poorly organized from a regulatory point of view. Dangerous sector. What do you need to show an investor to convince him to get into it?
member
Activity: 476
Merit: 16
Eloncoin.org - Mars, here we come!
January 10, 2024, 01:12:14 AM
#40
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
There is already. What about those gaming cryptos? And play to earn games here in cryptos? But, what you said is only light and it already happened before, using a fiat and other similar payment methods. Maybe there is a reason on why they can't display the same cryptos that we have deposited? But anyways, the long wait is finally over because like I said earlier, there is already play-to-earn games that can have this function and many more.

However, both of them still has the ability to withdraw crypto from the wallet of our choice. The impact of gaming in the real economy can mostly be positive. As we all know their growth through the years. There is only people who can get addicted with it. This is only their downside.

   We cannot say that NFTs or play-to-earn games do not contribute anything to the field of cryptocurrency, especially in these times. Many games that can be considered priests in different parts of the world are obsessed with it because of the technology that we have in this era, to be honest.

   Even if the others don't know anything about the crypto trading category but are experienced in the gaming industry, they can still be considered helpful, just like NFT or play-and-earn games. Therefore, they still have a big impact on what I see and observe to this day.
legendary
Activity: 3080
Merit: 1024
Leading Crypto Sports Betting & Casino Platform
January 09, 2024, 09:30:24 PM
#39
Also a huge problem for large gaming companies is that they can lose their old-school audience by introducing cryptocurrencies and NFTs. These guys are used to their games and don't want changes. Companies risk breaking their old ties by refocusing on a new generation of players. And this promises them huge losses. Their infrastructures are simply not configured to work with crypto
happened with epic game store, people labeling it as shit tier game store not because it was truly shit tier but because some people like to follow influencers and shouting the same word over and over again, the thing is that there are also many old school audience that are also influencer keep saying that blockchain integrated and even NFT is a gimmick, while some time its true that it might just be used for some gimmick not to mention the fact that many blockchain based game are just some recycle of failing mobile game and so on, doesn't really mean that the tech itself is not useful, right now many these blockchain game devs are realizing that building game that can be rated AAA requires massive funding, and most developers are just having some small funding about few million dollars of course it won't be sufficient, therefore the devs need to learn to raise some funds first then creating games.
member
Activity: 140
Merit: 43
January 09, 2024, 11:07:51 AM
#38
After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.

It was the crypto whales who were heavily investing in expensive NFTs, not the people outside of crypto most of the time, and these whales could easily sustain huge losses from NFTs. For them it was just entertainment and a gamble to get even more rich, which some did by dumping their NFTs at the top of the bubble.

The general public was never interested in them, gaming communities were very vocal that they will not tolerate NFTs in the games that they play, so large gaming studios quickly dropped their plans to make quick money on the hype, realizing that such integration would only backfire.
That's right! When whales enter the game, they destroy the economy with their capital. They're just taking out the market. And if you simply deliver Forex to crypto games, another place of sacrifice will be created
Therefore, we need a different approach to organizing the interaction between the game economy and the real one. Level the chances of the whales with their huge capitals, take care of creating opportunities to play on equal terms with ordinary guys and do not forget about the pleasure of the process

The problem with NFTs is that every one of them has a different contract, so investors never know what they are getting. If I buy an NFT of some digital asset, how do I know the game won't make one million more just like it and make my investment worthless? Even if the contract says you can't do that, there are loopholes in contracts that can be exploited, or maybe the game company will cheat in some other way.

The solution is a system where every single token is treated the same way. That way people can compare the currency in one game to the currency in another game directly.




newbie
Activity: 27
Merit: 0
January 09, 2024, 07:55:10 AM
#37
After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.

It was the crypto whales who were heavily investing in expensive NFTs, not the people outside of crypto most of the time, and these whales could easily sustain huge losses from NFTs. For them it was just entertainment and a gamble to get even more rich, which some did by dumping their NFTs at the top of the bubble.

The general public was never interested in them, gaming communities were very vocal that they will not tolerate NFTs in the games that they play, so large gaming studios quickly dropped their plans to make quick money on the hype, realizing that such integration would only backfire.
That's right! When whales enter the game, they destroy the economy with their capital. They're just taking out the market. And if you simply deliver Forex to crypto games, another place of sacrifice will be created
Therefore, we need a different approach to organizing the interaction between the game economy and the real one. Level the chances of the whales with their huge capitals, take care of creating opportunities to play on equal terms with ordinary guys and do not forget about the pleasure of the process
member
Activity: 140
Merit: 43
January 08, 2024, 05:03:26 PM
#36
Also a huge problem for large gaming companies is that they can lose their old-school audience by introducing cryptocurrencies and NFTs. These guys are used to their games and don't want changes. Companies risk breaking their old ties by refocusing on a new generation of players. And this promises them huge losses. Their infrastructures are simply not configured to work with crypto


I guess it would depend on how they did it. If they (say) switched their game's currency to be (say) a Haypenny currency, which was publicly tradable, users wouldn't even notice unless they actually wanted to trade their game currency. For their existing gamers, it would be completely transparent, and Haypenny is fast/cheap enough that you could swap out the code that adds/subtracts/checks your character's coin supply seamlessly with the API.

In fact, you are pointing out to me just how perfect the Haypenny platform is for online games  Smiley.

legendary
Activity: 2954
Merit: 2145
January 08, 2024, 04:59:41 PM
#35
After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.

It was the crypto whales who were heavily investing in expensive NFTs, not the people outside of crypto most of the time, and these whales could easily sustain huge losses from NFTs. For them it was just entertainment and a gamble to get even more rich, which some did by dumping their NFTs at the top of the bubble.

The general public was never interested in them, gaming communities were very vocal that they will not tolerate NFTs in the games that they play, so large gaming studios quickly dropped their plans to make quick money on the hype, realizing that such integration would only backfire.
newbie
Activity: 27
Merit: 0
January 08, 2024, 04:11:51 PM
#34
There are tons of digital assets within games that are worth lots and lots of money. Game currencies often have their own USD exchange rates, at least through informal markets. These currencies get their value from the popularity of the game, not the underlying technology that stores their currency, which is essentially meaningless in that context.

The question is, can you convince game makers to essentially open up their currencies for open trade with other currencies, including USD and whatever else? Game manufacturers would need to be convinced that an externally-traded currency will increase their sales, and/or give them a new revenue stream (e.g. the game launch being the equivalent of an ICO). Of course this all will cross into the same problems* that NFTs have: opaque or complex contracts that leaves investors with no real idea of what they are getting, leading to panic selling and a collapse in price--and no way to compare one game's currency against another because they all have different contracts (for example different currency supplies, different policies on minting more currency, different policies on follow-on currencies with the same game/brand, etc.).

(* Disclaimer: I like to think my company has solved these problems  Smiley).

Also a huge problem for large gaming companies is that they can lose their old-school audience by introducing cryptocurrencies and NFTs. These guys are used to their games and don't want changes. Companies risk breaking their old ties by refocusing on a new generation of players. And this promises them huge losses. Their infrastructures are simply not configured to work with crypto
newbie
Activity: 27
Merit: 0
January 08, 2024, 03:54:05 PM
#33
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.

I believe that one of the biggest mistakes those NFT games committed had more to do with the marketing approach they decided to go for, they decided to make much emphasis into the play-to-earn aspects of the game and they never tried to catch the attention of people who may just be interested to participate in their ecosystem by pure entertainment purposes.
I would say Axie Infinity had the best shot to become an actual massive ecosystem, but that project also committed the same mistake and instead developing and improving their game play and the features in the game, they went all in with the play-to-earn marketing.
The P2E mechanisms of the game could have only been sustainable if they managed a lot of people only interested in having fun to engage, but they did not seem to understand that.

After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.
This is a point! This is what we are trying to say. "So many of them just so shit in creating good gameplay." Projects need to reach the next level of quality. Give good entertainment. And make a product that will connect real and game economies seamlessly
The first P2E projects were more interested in raising money quickly and played on the greed of people to make quick money. Back then it was a new thing and there was no experience or statistics in this field. Now, after a wave of scams and disappointments, the time comes for quality infrastructure. Not only in crypto gaming and entertainment. But also in other areas. We mean DeFi
legendary
Activity: 1162
Merit: 2025
Leading Crypto Sports Betting & Casino Platform
January 07, 2024, 10:30:01 PM
#32
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.

I believe that one of the biggest mistakes those NFT games committed had more to do with the marketing approach they decided to go for, they decided to make much emphasis into the play-to-earn aspects of the game and they never tried to catch the attention of people who may just be interested to participate in their ecosystem by pure entertainment purposes.
I would say Axie Infinity had the best shot to become an actual massive ecosystem, but that project also committed the same mistake and instead developing and improving their game play and the features in the game, they went all in with the play-to-earn marketing.
The P2E mechanisms of the game could have only been sustainable if they managed a lot of people only interested in having fun to engage, but they did not seem to understand that.

After the huge decrease of value most of the NFT ecosystem suffered I believe it will take literal years before the mainstream public could be willing to give it a try, a lot of people probably lost a lot of money buying "land" and "properties" in those metaverses and games.
member
Activity: 140
Merit: 43
January 07, 2024, 10:19:24 PM
#31
There are tons of digital assets within games that are worth lots and lots of money. Game currencies often have their own USD exchange rates, at least through informal markets. These currencies get their value from the popularity of the game, not the underlying technology that stores their currency, which is essentially meaningless in that context.

The question is, can you convince game makers to essentially open up their currencies for open trade with other currencies, including USD and whatever else? Game manufacturers would need to be convinced that an externally-traded currency will increase their sales, and/or give them a new revenue stream (e.g. the game launch being the equivalent of an ICO). Of course this all will cross into the same problems* that NFTs have: opaque or complex contracts that leaves investors with no real idea of what they are getting, leading to panic selling and a collapse in price--and no way to compare one game's currency against another because they all have different contracts (for example different currency supplies, different policies on minting more currency, different policies on follow-on currencies with the same game/brand, etc.).

(* Disclaimer: I like to think my company has solved these problems  Smiley).
hero member
Activity: 2660
Merit: 509
Leading Crypto Sports Betting & Casino Platform
January 07, 2024, 09:26:03 PM
#30
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
thats because the themselves had no idea what they are implementing in the first place and what to use of them, they just try to get in to the train of hypes just because it was fancy word back then NFT is also considered fancy word that many companies are rumoured to integrate it to their game while we all know that there's no real use case for it in their game at all, even if its NFT for the in game item, then it only means they are defeating their own purpose of profitting from game since people could just resell their in game item, thats the thing with big companies failing to integrate blockchain technology to their game because it wasn't necessary in the first place, quite different with the game that are implementing blockchain from the first second they usually have working game with blockchain fully integrated but as you said, so many of them just so shit in creating good gameplay.
newbie
Activity: 27
Merit: 0
January 07, 2024, 05:00:31 PM
#29
I understand, in terms of gaming in the economic environment, it is becoming more and more influential, the internet is becoming more and more widespread, the trend of gaming is also getting bigger. But let's not talk about your content here, only if you are actually describing something that is somewhat similar to some products in the crypto space that have attracted a lot of attention like Axie Infinity. And you need to study their economic model more about AXS & SLP, but according to my observation in the crypto environment, the gamefi field is still very limited and rather the hype and news manipulation is common. If you are serious and do not intend to follow short-term trends, prepare your product carefully before launching. Anyway, currently there is quite a lot of competition to attract attention.


Both yes and no
Axie Infinity is an amazing project. We consider them pioneers in the world of crypto-games. The first to offer something really worthwhile. And at the time, their economics were great
But the world has moved on. Users want more quality in design, story, gameplay, sound, earning and reward mechanics, Project Economy, Service.

SLP rewards alone are no longer enough to retain players and attract new ones in the long run.
And we agree that hype and news manipulation are commonplace.
To play in the long-term you need a well-balanced product with a great pitch to the market.
sr. member
Activity: 1624
Merit: 292
Eloncoin.org - Mars, here we come!
January 06, 2024, 05:33:28 PM
#28
I understand, in terms of gaming in the economic environment, it is becoming more and more influential, the internet is becoming more and more widespread, the trend of gaming is also getting bigger. But let's not talk about your content here, only if you are actually describing something that is somewhat similar to some products in the crypto space that have attracted a lot of attention like Axie Infinity. And you need to study their economic model more about AXS & SLP, but according to my observation in the crypto environment, the gamefi field is still very limited and rather the hype and news manipulation is common. If you are serious and do not intend to follow short-term trends, prepare your product carefully before launching. Anyway, currently there is quite a lot of competition to attract attention.

legendary
Activity: 2002
Merit: 1072
Leading Crypto Sports Betting & Casino Platform
January 06, 2024, 06:21:53 AM
#27
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
There is already. What about those gaming cryptos? And play to earn games here in cryptos? But, what you said is only light and it already happened before, using a fiat and other similar payment methods. Maybe there is a reason on why they can't display the same cryptos that we have deposited? But anyways, the long wait is finally over because like I said earlier, there is already play-to-earn games that can have this function and many more.

However, both of them still has the ability to withdraw crypto from the wallet of our choice. The impact of gaming in the real economy can mostly be positive. As we all know their growth through the years. There is only people who can get addicted with it. This is only their downside.
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:46:19 PM
#26
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
Yes, all crypto games that exist today are scam. Their economics implies this from the beginning. This can be understood by huge marketing budgets and lack of quality gameplay, design, interface and game and/or financial plots. And the time of such projects is really gone. The crypto community now wants quality.

Old classic gamers strongly resist blockchain solutions in gamification, but that's okay. Society has always resisted change, especially technological change. It wasn't that long ago (by the standards of the universe) that people were burned at the stake for it.

The new generation of gamers is more open to innovation, in particular the shift of gameplay to blockchain. They see more freedoms and choices in how to spend their time. The question of when blockchain will be implemented in gameplay is not that far away. It's already happening
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:32:37 PM
#25
An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.

Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.

The value of the MOTU token to the in-game currency M.O.L. is in a 1:1 ratio in the circulating volume of these currencies
Cost of 100% volume MOTU coins = cost of 100% volume of M.O.L. It's like a liquidity pool (LP).

We give users an economy (game rules), just like other economies do (doesn't matter crypto or fiat).
Everything is built on the value of the system. And you're absolutely right it's not a simple case. We will have to work very hard to make the system earn the money we want it to.
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:17:52 PM
#24
If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.

Interesting fact! If you look at the "friendship" of Bitcoin and the US dollar. Bitcoin emission is limited. While the emission of the dollar (by the way not backed by gold reserves today) is increasing (they just print money) we can say unlimited. Meanwhile Bitcoin is worth more than 40k usd. So its economy is 40 thousand times stronger than one of the strongest fiat economies in the world. Yes, that is a very superficial point. There are many factors involved. And in general Bitcoin is a crypto and the dollar is a fiat economy and the rules are different. But still.

Let's dig deeper! Cryptocurrencies themselves, in terms of economic value, are weak. You can't buy anything with them. Today, for projects like ours, cryptocurrencies are a pioneering technology and something like an intermediary between fiat and gaming (DeFi) economies. Which are very similar in their essence - one is virtual and the other is real, but in essence the same processes take place there. The functions of money in them are identical - a measure of value, means of payment, means of accumulation and savings. While cryptocurrency is a means of speculation.

It is not at all certain that the issue of in-game currency will exceed 5 billion. After all, some will try to increase the value of in-game currency while others will do the same for cryptocurrency (gavernance coin). Besides, in-game currency as we said above is very similar to fiat currency in its functions. It is spent to buy in-game assets or buy cryptocurrency.

If the issue of in-game currency exceeds the issue of cryptocurrency, it will cause the holder(s) to turn in the other direction. Towards a different economy. Bulls and bears. Very much like bulls and bears

newbie
Activity: 27
Merit: 0
January 05, 2024, 05:01:02 PM
#23
This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.

Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.

Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?

That's a very cool question!

It's one of the hypotheses we want to test. The first two seasons are gonna be test seasons. We hope to gather enough feedback to answer this question to be sure that we are not wrong in our calculations.

But it is important to understand that if we make a release without quality (financial and game plots, graphics, sound, gameplay, dashboards, variability of earning and diversification mechanics) then yes, you are right, users will leave the project very quickly because it will look like another scam.
newbie
Activity: 27
Merit: 0
January 05, 2024, 04:54:47 PM
#22
the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.

Forex. Lottery. Casino. Binary options. It's all about hope. People spend billions what to bet in the hope of getting a lot of money back.  DeFi presented as P2E is no exception with some difference - in gamification this process is more involved. The gamification of the processes gives people entertainment in addition to hope (about which we wrote above). Even if you don't win your bet, you will at least enjoy the gameplay if the project has good graphics, gameplay, sound, inferface, everything that classic games have today.

this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.

That's right. It needs something bigger. Greater. More qualitative. There is nothing in cryptogaming today but the hope of a quick and big profit. Scammers have made good money on it by pretending their projects as a Klondike, as the last few years have demonstrated.

It has always been and always will be.

When something new appears, the first wave is scam. Then quality things start to appear on the ruins left by scammers. So it's time to build quality infrastructure for blockchain. In general, the public is more willing and open to Gaming and Entertainment. It's great to have fun!

And few people realise that if someone earns money, someone else pays for it. It's a simple law of money distribution. On the other hand, classic gamings with juicy graphics, game plots and spoilt audience who are not enough and want new experiences (although they pretend they don't need innovations). A headset for complete immersion of the player in the game world like in the Sci-Fi novel " Ready Player One" is indeed the future of gaming and entertainment industry.
legendary
Activity: 2954
Merit: 2145
January 05, 2024, 04:26:39 PM
#21
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
member
Activity: 140
Merit: 43
January 05, 2024, 03:29:52 PM
#20
You should take a look at Haypenny. While it's not a game platform, it's a platform a game could potentially use. Think of it as the "Youtube of digital currency" as it offers a platform that's completely free and fast, and allows anybody to create their own digital currency (not cryptocurrency). There's a very easy and well documented public API that a game developer could use to integrate any number of currencies into their platform. Your game could interact with the wallet provided, or create your own and just use the system as a raw engine, your choice.

legendary
Activity: 3500
Merit: 1162
www.Crypto.Games: Multiple coins, multiple games
January 05, 2024, 03:08:25 PM
#19
An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.

Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.
newbie
Activity: 27
Merit: 0
January 05, 2024, 08:56:49 AM
#18
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance.
These are two economic units. An in-game one and an out-game one. Very similar to a currency pair or a liquidity pool. Above we gave an example with a bar where the price of drinks changed depending on demand.
Yes, as for the gaming part of the project, users can buy in-game assets for cryptocurrencies on the platform

Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?

As for the game part in general, everything is written correctly. A player deposits funds and time on the platform (it is possible to participate without money), performs actions according to his trading plan (tries to change the balance of the database to his advantage) and if he earns money and has something to withdraw, he withdraws it
sr. member
Activity: 1442
Merit: 390
★Bitvest.io★ Play Plinko or Invest!
January 05, 2024, 03:45:24 AM
#17
If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.
full member
Activity: 756
Merit: 180
Eloncoin.org - Mars, here we come!
January 05, 2024, 03:35:25 AM
#16
This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.

Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.

Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?
legendary
Activity: 2156
Merit: 1622
January 05, 2024, 03:07:48 AM
#15
Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.


the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.
newbie
Activity: 27
Merit: 0
January 04, 2024, 04:37:02 PM
#14
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

Bitcoin is an amazing thing that combines a large number of technologies and solutions invented at different times by smart people. And it was Satoshi Nakamoto (whoever he or they were) who inspired us to create MOTU. Combine existing gaming and financial mechanics in one place

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

You're right. We're not replacing your cup of coffee in the real world. So far we are just talking about gamified finance. But we believe we'll find a solution to that problem as well  Wink

The metaverse ICO coin fomo is long gone, you've missed the train!

We are of the same opinion! The time of ICO has passed. But the project doesn't need it  Smiley
newbie
Activity: 27
Merit: 0
January 04, 2024, 03:54:38 PM
#13
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.

Volatility. Exactly. Users are going to encounter it, and they need to have a cool head so they don't do anything stupid. But that's the point. Think, do the math, diversify. The stakes are high. Winning will bring big money and the opportunity to choose the local economy plots for the next season, which only the winner will be ready for. That great motivation will take care of the volatility moment!
legendary
Activity: 2492
Merit: 3612
Buy/Sell crypto at BestChange
January 04, 2024, 01:17:39 PM
#12
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
legendary
Activity: 2828
Merit: 6108
Jambler.io
January 04, 2024, 12:22:45 PM
#11
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

The metaverse ICO coin fomo is long gone, you've missed the train!
legendary
Activity: 3080
Merit: 1593
#1 VIP Crypto Casino
January 04, 2024, 11:57:48 AM
#10
I think gaming probably has a significant influence on the wider economy. The gaming industry has experienced tremendous growth with millions of people engaging in gaming activities worldwide. This has led to the emergence of a multibillion dollar industry that creates jobs, drives technological advancements & generates revenue through game sales, in game purchases & advertising. Gaming also has indirect effects on other sectors such as streaming platforms, esports & and merchandise sales. Gaming creates innovation & entrepreneurship as developers continuously create new games & technologies.
hero member
Activity: 868
Merit: 501
Chainjoes.com
January 04, 2024, 11:48:25 AM
#9
If the gaming industry enters the crypto world first create tokens after that create and do ico. promotion through bounty campaigns in addition to building a community.
and the game must have the same revenue as axs infinity.
But of course the competition in the crypto world is also tough. if you can't develop it, it will just sink and disappear, both the game and the coin.
sr. member
Activity: 1512
Merit: 351
January 04, 2024, 11:06:52 AM
#8
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.
newbie
Activity: 27
Merit: 0
January 04, 2024, 11:00:57 AM
#7
Quote
We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.

Yes, you're right. That's what we're gonna do. But first we want to gather feedback from the future community. What do potential users think about it

Quote
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.

Yes. We offer a variety of game modes. This will cover a large number of needs and preferences. But we are not another P2E. We are positioning ourselves as a GameFi Environment. It is an environment of gamified finance. We've creating a place where users will compete with each other to own the values of in-game and external economies

Quote
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.

That's exactly what we're doing! Changing the paradigm of games and finance by creating fair rules of the game


newbie
Activity: 27
Merit: 0
January 04, 2024, 10:47:50 AM
#6
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy

Thank you very much for your detailed straight to the point comment!

We don't quite agree, no currency issuer today backs all their issuance with real assets. What is the real economy anyway? Is it what the community believes in, or a tool to control the masses? In general, this is a very big and deep question that needs to be discussed separately.

Regarding currency fluctuations, our goal is to create these fluctuations. We aim for players to actively move from one economy to another, like a forex game. As for the infinite issue of in-game money, it is worth noting that the volume of these funds will not only increase, but also decrease, for example when players make purchases, convert them to a management token, or reach god mode and for example partially remove the circulating volume. You can read more about this in the Motunomica section of our gitbook.

The circulating issue volume will fluctuate and this will be influenced by both players and crypto traders, reminiscent of the dynamics between bulls and bears in financial markets.

Players setting economic norms really adds a democratic element. We called it the Anty Plunder Economy - our vision of a fair and just DAO.

You ask how we will prevent the creation of unsustainable economic scenarios. The idea behind the project is for players to use their knowledge, skills and diligence to create economic models that can beat other players, regardless of the amount of money they have. This is achieved through:

- Players and traders directly influence the game's economy through their trading strategies and investment decisions.
- God Mode allows you to influence the economic conditions of the game by changing the rules of the game and the economy as a whole.
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
- Contribute to fluctuations in the economy by influencing supply and demand.
- Engage with the community to gather feedback and suggestions for improving and balancing the economy. (The first two seasons will be test seasons just for this purpose).

And in general, we will be only glad to see experienced traders, financiers, economists in our game and have provided for them a section with analytical dashboards, reminiscent of forex.
newbie
Activity: 27
Merit: 0
January 04, 2024, 10:41:25 AM
#5
the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.

Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.

We realise that it is not easy to compete with the giants of the gaming industry. Our approach is to utilise a unique economic model and blockchain, which allows us to offer something new that the big companies can't because of their size and regulatory constraints.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

Entry Threshold: Our game is free to enter. Players can stay in the fiat economy or move to the crypto economy (no reversal)
hero member
Activity: 2954
Merit: 906
January 04, 2024, 07:40:55 AM
#4
Quote
We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.
legendary
Activity: 1904
Merit: 1096
Leading Crypto Sports Betting & Casino Platform
January 04, 2024, 07:31:42 AM
#3
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
legendary
Activity: 2156
Merit: 1622
January 04, 2024, 03:52:03 AM
#2
the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.
newbie
Activity: 27
Merit: 0
January 03, 2024, 06:55:12 PM
#1
Hello, economists and financiers of the forum!

For two years we have been developing a gaming platform where every action of the player has an impact on the real economy, and now we want to share this concept with you to get your feedback and advice on it

At the centre of our model is the relationship between an in-game currency with infinite issuance, and a cryptocurrency limited in issuance to 5 billion. What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Through regularly scheduled in-game events, we stimulate demand for in-game currency, which in turn affects the cryptocurrency exchange rate on the market. This is similar to the operation of a bar in Barcelona, where the prices of drinks change according to demand. In our case, gaming events such as tournaments or special offers create a similar effect of influencing the currency causing people to "jump" between economies.

One of the key unique elements of our economy is seasonality. At the end of each game season, players have the ability to choose new economic rules that will be in effect for the following season. This can include taxation, changes to the difficulty of mining in-game currency, and other economic factors. This approach allows players to directly influence the game's economy, creating an additional layer of strategic planning.

For those interested in more detailed information, we've started putting together a guide on our GitBook, where we delve into the mechanics and philosophy of our project.

We are convinced that our project represents more than a game. It is forex in game form, offering rich opportunities for economic strategies and analysis. We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

We would be grateful for any feedback and advice. Thank you for your attention and we look forward to your active participation in creating a new era in the gaming industry!
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