The development of social media and related game platforms made millions of users to gather in these platforms, interact with each other, share content and play game. Game reality and real-life have really started to be mixed up and become integrated similar to the blending of social interactions and social media utilization for a person. This helped big communities and game companies out with their development. In these digital game platforms where the users are gathered and interact with each other, platforms which attract users started to earn income. As digital games gain wide currency, the game industry ignores distributing this income to players. However, FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other service trades and in exchange for other cryptocurrencies if desired.
Our project which emerged as an idea in 2017 has started in 2018. In the beginning, the adoption of cryptocurrencies and related projects were on the start-up phase. Because of the recognition of cryptocurrencies’ was low, there was no need for a user-oriented platform. The vast amount of users, reliable projects and robust infrastructure which resulted in an increasing number of users caused a desire for making profit in humans. The idea of having fun and making profit at the same time is the basis of our project. In the later stages of our projects, we are planning to establish strategic partnerships with global game companies and digital enterprises. These partnerships will be agreements in order to make FunnyToken’s objectives such as being big, sustainable and an entertaining platform for players come true.
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