The market is very competitive, several projects have already raised funds since November and with each passing day new ICOs are emerging in this field. First of all, with a market volume of 100 billion dollars, dozens of platforms can coexist here, practically not competing with each other, so we don’t see a problem in that. But, I must say, most of the projects, unfortunately, have existing websites with running business processes that simply use the crypto market to raise additional funds for the development. There is no need for decentralization for them, and the coins they issue are not functional, but simply work as a padding between fiat money and virtual goods.
All our games will use blockchain in their essence. They are not ported to the blockchain, they are built on top of it.
1. Since our token cuts across all game processes (e.g. each new game issues tokens), it will be in demand for purchase by both players and developers. In addition, we have developed a system for burning tokens, we plan to concentrate our efforts as much as possible on creating a deficit and the demand for GACs. Based on this, we believe the price of the token will grow organically on a continuous basis.
2. We will seek common ground with both small studios and huge corporations. According to our data, there are now about 3 million game developers in the world. We have a lot of interesting synergies to "lure" them in: rotation of users on the platform (they are millions of free players for any project with zero investments in advertising), saving on commissions and transaction fees for up to 60%, generate revenue on a connected user through their game even when that user leaves the game for any other game on our platform.
3. All investors get the opportunity not only to sell GAC tokens profitably after the cryptocurrency has been listed on the exchanges or to keep a long position for strategic purposes but also to start using a number of investments and earning opportunities almost immediately in our first games.