I am a designer who has also worked casually in 3D design, my main interest is architecture so my experience translates will into designing maps and game environments. I have zero formal experience as a game developer, however, I have worked in UDK on various projects
http://bit.ly/13CPXVA. At the moment I find myself a little out of depth when it comes to programming AI, animation in game effects and so on. I would like to share my idea for a game and I am hoping to find some more technical orientated game developers to work with me on this game. I can turn around 3d models very quickly, as a result all I am after is one or two people who can work on the core mechanics of the game and translate my 3d models into moving, controllable objects.
Game ideaThe idea is to a create an action/strategy turret based game. Each map will be based in a futuristic style enviroment and the turrets the player operates will be integrated into the city to protect key areas and the overall populace. The turrets ideally would have specific abilities depending on the city map. As for the enemy, well I like the idea of flying drone type bots that will come from all directions trying to destroy the city.
Interms of strategy I have loads of ideas. One is that the city is constantly gathering inteligence, perhaps you can send out scouts to locate incoming enemy. This will enable you to locate enemies on a map before they are within range, the turrets themselves are on different levels within in the city also with limited fields of view. This means you can't just turn 360 and you will need to use alternative methods to find enemies that may be out of your line of sight.
I am not to sure about story at the moment, I think for a first attempt simple gameplay will be the focus although I could be lazy and just use illustrations to create a basic stroyline. It depends how much interest there is in the game as it develops.
As you might have noticed, my recent plans are inspired by Killzone Shadowfall although naturally I dont expect this game to reach those standards lol. PlatformAt the moment I feel PC will be the best option, Android would be an alternative. I would like the maps to look impressive which is why PC seems like the best option.
BitcoinI was about to post this thread why I thought that I should incorporate Bitcoin somehow. So here are some ideas:
- Game Currency: By protecting the city you earn (game)Bitcoins
- Bitcoin could be used to purchase upgrades
- Maybe add a competition mode where the winner gets wins the bet total
- Got a better idea?
Old turret designs(probably a bit to square at the moment)
City Map IdeaLarge scale structures - The red cyclinders indicate potential turret placements
Obviously I have not added the buildings and other details, this just provides an idea of the city platforms. Humans would appear as ants to give you an idea of scale.