Author

Topic: Ubisoft Becomes First Major Gaming Company to Launch In-Game NFTs (Read 446 times)

legendary
Activity: 2604
Merit: 1504
A little aside from NFT in games, but just as for the use of bitcoin in payments using bitcoin, so it turns out, according to Valve CEO Gabe Newell, in more than half of the cases they were used for the purpose of fraud. I don't know why he makes such a conclusion about cryptocurrencies, but it seems that this is the main reason why Valve has a negative attitude to the crypt on its platform.

Source: https://www.pcgamer.com/50-of-transactions-were-fraudulent-when-steam-accepted-bitcoin-for-payments-says-gabe-newell/
full member
Activity: 882
Merit: 110
By combining NFT with gaming, Ubisoft will be able to tailor its content to the needs of more consumers.  Ubisoft's games are already very popular all over the world and streamers play multiplayer of these games.  Now it can attract more gamers by creating nft and rare collectible products.  Now gamers will play games for more time to get these rare items.  But have they decided whether to add a new blockchain to their games or work with another blockchain to add this p2e concept to their games?  I heard that Ubisoft is a founding member of the Blockchain Gaming Alliance.  The company has been trying to bridge the gap between crypto and gaming since 2018.  Is Ubisoft working on p2e as part of this?
I believe there is a good chance we could see them not put the NFT world into their already existing games, but more probably create games with NFT stuff in them. This is a billion dollar market and they have so many great developers who could build games.

Imagine how much money Axie guys made, and they did the most horrible looking simple game ever, and now imagine if Ubisoft created a game where in-app purchases are NFT's or all the items and skins are NFT's, that will be better yes? I mean Ubisoft is not exactly liked by the gaming community, they are known to be hated a lot, but at the same time it doesn't mean that we will not be able to enjoy the new developments at least.
on the other hand, the accuracy of this survey is doubtful because if we look at the survey it is only a tweet that can be bombarded by the same person. because the survey conducted was only based on CMIIW's twitter.
On the other hand, their reputation is still quite good, I think, because this is something that has returned to gaming connoisseurs and until now nothing has changed from them.
other than that there is no specific enough reason explained why they are hated in the survey.
But it will be very interesting to see how they made previous games like Assassin's Creeds, of course, my expectations about the NFT games that they will be presenting are quite high.
and when they make good things here I still feel that the games they make can beat other current nft games but it depends on their quality later in making what kind of games
jr. member
Activity: 86
Merit: 1
I am not sure how successful this idea it will. So far response from gamers has been overwhelmingly negative, because people just want to play games, they don't want to trade NFTs. That said, maybe it the idea will catch on eventually and people will warm up to it.
hero member
Activity: 2828
Merit: 611
This will change the whole gaming scene since there adoption will create more further interest on NFT games and for sure once they fully implement their plans we can see more developers adopt this trend. And this is good news for the whole community especially with the gamers since all of us can earn while enjoying playing various games in future.
I feel like the key here will always be playing the game because you want to play the game. Otherwise it makes no sense at all. You want to fix the SLP price? Make it insanely fun to play so that people would WANT to buy SLP. Do not think that this is impossible, people paid for games for decades now and it has been a valid market, just recently there was 70+ billion dollar acquisition just for that.

So, it is not impossible. Why do people play axie? To make money. The day we have games from ubisoft, or microsoft, or whateversoft end up actually making games that people want to play, like play to play, and also happens to have NFT in it? That is when people will actually see something awesome.
hero member
Activity: 2632
Merit: 787
Jack of all trades 💯
Ubisoft still considers its steps towards the integration of Quartz and Digits into its future projects to be correct, in any case, this is the opinion of Nicolas Poir, vice president for innovation of Ubisoft developer and publisher of video games, in his interview. I don't know why he thinks that the main reason for the negativity on the part of players towards the introduction of NFT in games is that the cryptocurrency harms the ecology of the planet.

https://www.finder.com.au/ubisoft-interview-nfts
It seems that they are really serious on it because they want more company to collaborate with them by making this project possible despite the negativity that they are feeling. This is a good news for those who are supporting nft's because the hyped around nft's were once again going to get boosted.

The time has come for us to see a ground breaking nft game that will surely turn the heads of the gamers because gamers often had a bad impression towards nft games, they think nft games are too basic or not fun at all to play but not anymore because we all know that ubisoft is one of the leading company when it comes to producing high quality games.

This will change the whole gaming scene since there adoption will create more further interest on NFT games and for sure once they fully implement their plans we can see more developers adopt this trend. And this is good news for the whole community especially with the gamers since all of us can earn while enjoying playing various games in future.
legendary
Activity: 2604
Merit: 1504
Ubisoft is not going to stop and will continue to develop the blockchain games ecosystem, judging by the fact that Ubisoft and the HBAR Foundation have entered into a partnership to support the growth of the network and launch a new generation of games in it.

source: https://hedera.com/blog/hbar-foundation-and-ubisoft-partner-to-support-growth-of-gaming-on-hedera-network
full member
Activity: 1134
Merit: 140
Ubisoft still considers its steps towards the integration of Quartz and Digits into its future projects to be correct, in any case, this is the opinion of Nicolas Poir, vice president for innovation of Ubisoft developer and publisher of video games, in his interview. I don't know why he thinks that the main reason for the negativity on the part of players towards the introduction of NFT in games is that the cryptocurrency harms the ecology of the planet.

https://www.finder.com.au/ubisoft-interview-nfts
It seems that they are really serious on it because they want more company to collaborate with them by making this project possible despite the negativity that they are feeling. This is a good news for those who are supporting nft's because the hyped around nft's were once again going to get boosted.

The time has come for us to see a ground breaking nft game that will surely turn the heads of the gamers because gamers often had a bad impression towards nft games, they think nft games are too basic or not fun at all to play but not anymore because we all know that ubisoft is one of the leading company when it comes to producing high quality games.
legendary
Activity: 2604
Merit: 1504
Ubisoft still considers its steps towards the integration of Quartz and Digits into its future projects to be correct, in any case, this is the opinion of Nicolas Poir, vice president for innovation of Ubisoft developer and publisher of video games, in his interview. I don't know why he thinks that the main reason for the negativity on the part of players towards the introduction of NFT in games is that the cryptocurrency harms the ecology of the planet.

https://www.finder.com.au/ubisoft-interview-nfts
legendary
Activity: 2758
Merit: 1228
By combining NFT with gaming, Ubisoft will be able to tailor its content to the needs of more consumers.  Ubisoft's games are already very popular all over the world and streamers play multiplayer of these games.  Now it can attract more gamers by creating nft and rare collectible products.  Now gamers will play games for more time to get these rare items.  But have they decided whether to add a new blockchain to their games or work with another blockchain to add this p2e concept to their games?  I heard that Ubisoft is a founding member of the Blockchain Gaming Alliance.  The company has been trying to bridge the gap between crypto and gaming since 2018.  Is Ubisoft working on p2e as part of this?
I believe there is a good chance we could see them not put the NFT world into their already existing games, but more probably create games with NFT stuff in them. This is a billion dollar market and they have so many great developers who could build games.

Imagine how much money Axie guys made, and they did the most horrible looking simple game ever, and now imagine if Ubisoft created a game where in-app purchases are NFT's or all the items and skins are NFT's, that will be better yes? I mean Ubisoft is not exactly liked by the gaming community, they are known to be hated a lot, but at the same time it doesn't mean that we will not be able to enjoy the new developments at least.

For their reputation we could atleast trust them up that they could build a more trustable platform knowing that they are well known on gaming industry so for sure for what work force they have they can really build more quality games which can defeat other NFT games so its expected that they will succeed on this if they create or make this plan into reality. Since for sure many investors will pour money to play and invest at them.
hero member
Activity: 2408
Merit: 584
By combining NFT with gaming, Ubisoft will be able to tailor its content to the needs of more consumers.  Ubisoft's games are already very popular all over the world and streamers play multiplayer of these games.  Now it can attract more gamers by creating nft and rare collectible products.  Now gamers will play games for more time to get these rare items.  But have they decided whether to add a new blockchain to their games or work with another blockchain to add this p2e concept to their games?  I heard that Ubisoft is a founding member of the Blockchain Gaming Alliance.  The company has been trying to bridge the gap between crypto and gaming since 2018.  Is Ubisoft working on p2e as part of this?
I believe there is a good chance we could see them not put the NFT world into their already existing games, but more probably create games with NFT stuff in them. This is a billion dollar market and they have so many great developers who could build games.

Imagine how much money Axie guys made, and they did the most horrible looking simple game ever, and now imagine if Ubisoft created a game where in-app purchases are NFT's or all the items and skins are NFT's, that will be better yes? I mean Ubisoft is not exactly liked by the gaming community, they are known to be hated a lot, but at the same time it doesn't mean that we will not be able to enjoy the new developments at least.
hero member
Activity: 1498
Merit: 537
By combining NFT with gaming, Ubisoft will be able to tailor its content to the needs of more consumers.  Ubisoft's games are already very popular all over the world and streamers play multiplayer of these games.  Now it can attract more gamers by creating nft and rare collectible products.  Now gamers will play games for more time to get these rare items.  But have they decided whether to add a new blockchain to their games or work with another blockchain to add this p2e concept to their games?  I heard that Ubisoft is a founding member of the Blockchain Gaming Alliance.  The company has been trying to bridge the gap between crypto and gaming since 2018.  Is Ubisoft working on p2e as part of this?

But from a couple of years, the performance of Ubisoft is not so good. So I hope this won't be a failed project like some recent one. They should make a survey first to know about their community interest.
legendary
Activity: 2604
Merit: 1504
To be honest, I also don't understand what is happening, well, when game manufacturers buy other developers, this can be understood, for example, assuming that there is a need to solve the problem of staff shortages or expand coverage by joining a new segment. But when a software manufacturer such as Microsoft makes a statement about its intention to buy the game manufacturer Activision Blizzard for $68.7 billion, here there are questions about the future for the company and most importantly for the players, or is it really aimed at the global metaverse.
https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/
legendary
Activity: 2688
Merit: 1192
There was an announcement about the purchase of Take-Two Interactive publisher of mobile games Zynga for $12.7 billion, it is expected that the deal will be closed by June 30 this year, so it seems that the publisher of games such as GTA, Red Dead Redemption, Borderlands, etc. is on the path of introducing blockchain technologies into its games, as not long before that Zynga announced the beginning of work on the implementation of NFT in its future projects https://investor.zynga.com/news-releases/news-release-details/zynga-and-forte-announce-strategic-partnership-drive-rapid
Take Two already owns the greatest basketball game out there, which is a cash cow that makes them hundreds of millions of dollars every single year, they also own Rockstar which is the company that creates Grand Theft Auto and Red Dead redemption, so it is quite amazing when you think about the fact that we are talking about making insane money right? Well when you think like that, they are acquiring Zynga for a 12-13 billion dollar valuation whereas their own company is literally just 16 billion dollars.

With this deal being official, they will have a bigger one but you assume they would worth a lot more and somehow they do not. I mean which games are more popular, stuff like 2K every year, GTA, Red Dead, or whatever Zynga is doing? This is the proof that Taketwo is doing a great job by buying a mobile game company because that will make them so much more money. NFT in mobile games would also be a great idea as well.

I'm not even sure what they're doing buying out Zynga, they must have ran out of developers and game designers if they're going the acquisition route. Either that or Zynga owns some very valuable/useful patents that they want to use in future. When you see people spending thousands on things like counterstrike weapons skins, when the game is over a decade old, you know there are a lot of people out there who will spend money on these virtual goods. We had the microtransactions stage, that'll stick around for certain things, but now we're entering a phase of digital artwork that you buy off the developer and somehow hope it has a future value so you can resell it for more?
legendary
Activity: 2604
Merit: 1504
Take Two already owns the greatest basketball game out there, which is a cash cow that makes them hundreds of millions of dollars every single year, they also own Rockstar which is the company that creates Grand Theft Auto and Red Dead redemption, so it is quite amazing when you think about the fact that we are talking about making insane money right? Well when you think like that, they are acquiring Zynga for a 12-13 billion dollar valuation whereas their own company is literally just 16 billion dollars.

With this deal being official, they will have a bigger one but you assume they would worth a lot more and somehow they do not. I mean which games are more popular, stuff like 2K every year, GTA, Red Dead, or whatever Zynga is doing? This is the proof that Taketwo is doing a great job by buying a mobile game company because that will make them so much more money. NFT in mobile games would also be a great idea as well.

To date, the capitalization of Take-Two Interactive is $17.67 B, with the capitalization of Zynga $10.12 B, given that the details of the transaction for the purchase of Zynga are not disclosed, it is difficult to talk about the conditions under which it will be closed and whether it will take place at all is also not clear, but still the announced transaction amount of $12.7 B I think will be adjusted.
hero member
Activity: 3164
Merit: 675
www.Crypto.Games: Multiple coins, multiple games
There was an announcement about the purchase of Take-Two Interactive publisher of mobile games Zynga for $12.7 billion, it is expected that the deal will be closed by June 30 this year, so it seems that the publisher of games such as GTA, Red Dead Redemption, Borderlands, etc. is on the path of introducing blockchain technologies into its games, as not long before that Zynga announced the beginning of work on the implementation of NFT in its future projects https://investor.zynga.com/news-releases/news-release-details/zynga-and-forte-announce-strategic-partnership-drive-rapid
Take Two already owns the greatest basketball game out there, which is a cash cow that makes them hundreds of millions of dollars every single year, they also own Rockstar which is the company that creates Grand Theft Auto and Red Dead redemption, so it is quite amazing when you think about the fact that we are talking about making insane money right? Well when you think like that, they are acquiring Zynga for a 12-13 billion dollar valuation whereas their own company is literally just 16 billion dollars.

With this deal being official, they will have a bigger one but you assume they would worth a lot more and somehow they do not. I mean which games are more popular, stuff like 2K every year, GTA, Red Dead, or whatever Zynga is doing? This is the proof that Taketwo is doing a great job by buying a mobile game company because that will make them so much more money. NFT in mobile games would also be a great idea as well.
legendary
Activity: 2604
Merit: 1504
There was an announcement about the purchase of Take-Two Interactive publisher of mobile games Zynga for $12.7 billion, it is expected that the deal will be closed by June 30 this year, so it seems that the publisher of games such as GTA, Red Dead Redemption, Borderlands, etc. is on the path of introducing blockchain technologies into its games, as not long before that Zynga announced the beginning of work on the implementation of NFT in its future projects https://investor.zynga.com/news-releases/news-release-details/zynga-and-forte-announce-strategic-partnership-drive-rapid

source: https://twitter.com/zynga/status/1480511490138517505
            https://www.businesswire.com/news/home/20220110005389/en/Take-Two-and-Zynga-to-Combine-Bringing-Together-Best-in-Class-Intellectual-Properties-and-a-Market-Leading-Diversified-Mobile-Publishing-Platform-to-Enhance-Positioning-as-a-Global-Leader-in-Interactive-Entertainment
legendary
Activity: 3248
Merit: 1402
Join the world-leading crypto sportsbook NOW!
Ubisoft removed their NFT announcement video from Youtube.

The response from gamers was so overwhelmingly negative that Ubisoft decided to "unnanounce" their NFTs. It could mean that they will even abandon this feature altogether, or will disable it shortly after it launched, when they will seen that no one uses it.
Wow, that's a big failure. What's funny, though, is that apparently they didn't fully make up their minds because here's an article from the events that happened later, and Ubisoft is standing by their idea with NFTs, claiming that the company's true goal with this is to show the power of decentralization (and definitely not to get even more money from their customers). As others pointed out, though, the whole thing clearly failed with embarrassingly low sales. I think the main problem is that they're late to the party. If they did it when the NFT craze was starting, it could have worked out differently for them. But now people are tired of hearing about them, as well as of gaming companies finding new ways of milking users.
hero member
Activity: 2366
Merit: 594
In case anyone is wondering how the "crypto revolution in gaming" is working out, Ubisoft's NFT has resulted in whopping $377.57 total trading volume as of recently. That's how interested gamers are in "truly owning their in-game items".

Well, this is quite expected, you just need to take it as an experiment, the player has already paid for the purchase of the game, and then the developer offers him to purchase something else in general, and the content he needs with questionable value, this causes some dissatisfaction and the players vote with their money.

I agree with this. Games right now are translating into play to earn because most of the games' battles are graphics and gameplay now. There are a lot of players that will invest money in the returns of the game. Most of the games you are playing are just for fun and you are making developers rich, but with the NFT you have a chance to sell the items you bought in-game. This has a big impact on the gaming industry. I am really excited about this with Ubisoft. Let's see what the outcome will be.
hero member
Activity: 2044
Merit: 784
Leading Crypto Sports Betting & Casino Platform
In case anyone is wondering how the "crypto revolution in gaming" is working out, Ubisoft's NFT has resulted in whopping $377.57 total trading volume as of recently. That's how interested gamers are in "truly owning their in-game items".

Well, this is quite expected, you just need to take it as an experiment, the player has already paid for the purchase of the game, and then the developer offers him to purchase something else in general, and the content he needs with questionable value, this causes some dissatisfaction and the players vote with their money.
As far as I have seen it hasn't been a success because the game itself isn't a success as well. I suppose if NFTs were introduced in a real popular online game the company would sell many more NFTs than just fifteen they have sold in this case. Maybe Ubisoft was too afraid to try NFTs in a main title of them, that they went through the easiest path for an experiment with Ghost Recon Breakpoint.

Furthermore, skins' trading only is too limited for a NFT game. This kind of trading has only aesthetic purposes. NFTs' trading must go beyond and have real/direct impact on the game.

It's easy for the entitled gamers experts articles' writers to label NFTs in general as a fiasco though, because they are selective on their approach picking only a failure as example to label the whole industry. They ignore the potential NFTs have in games if implemented correctly.
legendary
Activity: 2604
Merit: 1504
In case anyone is wondering how the "crypto revolution in gaming" is working out, Ubisoft's NFT has resulted in whopping $377.57 total trading volume as of recently. That's how interested gamers are in "truly owning their in-game items".

Well, this is quite expected, you just need to take it as an experiment, the player has already paid for the purchase of the game, and then the developer offers him to purchase something else in general, and the content he needs with questionable value, this causes some dissatisfaction and the players vote with their money.
hero member
Activity: 1414
Merit: 574
NFT has a very close relationship for artists and works, one of which is games.  The current game company should cooperate with NFT in creating items that are traded in the games.  In the world of games, there is no such thing as cheats or plagiarization.  So that NFT is a win win solution for players and developers.  If using NFT, developers can be guaranteed from plagiarism and users can sell NFT purchased in the game.  Not only playing games, as long as NFT becomes hype then it can also be our investment.
legendary
Activity: 2912
Merit: 6403
Blackjack.fun
In case anyone is wondering how the "crypto revolution in gaming" is working out, Ubisoft's NFT has resulted in whopping $377.57 total trading volume as of recently. That's how interested gamers are in "truly owning their in-game items".

What a bunch of surprises...not.
One, that a gaming company again fails to understand why poeple are paying money for their games and why they are playing it in the first place, but Ubisoft is one of those that never, never learn!
The second one, that things that appeal in theory to so-called NFT collectors are of zero interest to gamers, and of course, NFT collectors have close to zero interest in gaming. Who could have seen this, just who?  Grin

I keep wondering how those companies don't go bankrupt far more often when it's clear they don't realize why people spend money on their products and why they won't spend a dime or others. Probably in this time, gamers have paid already 300 thousand on games but they did so for their own fun, a thing that again..surprisingly is not understood completely even here in this thread.
legendary
Activity: 3024
Merit: 2148
In case anyone is wondering how the "crypto revolution in gaming" is working out, Ubisoft's NFT has resulted in whopping $377.57 total trading volume as of recently. That's how interested gamers are in "truly owning their in-game items".
full member
Activity: 616
Merit: 161
If Ubisoft is entering the crypto ecosystem, especially with NFTs, then there is no reason to be happy about it. Whatever Ubisoft touches, turns into crap. And them getting into NFT's actually makes sense, because that's the most exploitive part of crypto so far. Ubisoft has a solid track record of getting deep into microtransactions, so them hopping on the next easy buck bandwagon does not surprise me at all. If they only took half the effort they took into searching for different money-making avenues, into game R&D, people wouldn't bitch about them that much. Not saying other major publishers are exonerated, but Ubisoft specifically rubs me the wrong way.

For example, here is a fresh example of the reaction of players to NFT in games. The GSC Game World studio did not have time to announce the launch of the metaverse and NFT by S.T.A.L.K.E.R. 2 as the players who remained very dissatisfied with this decision of the studio and now in the steam community are massively demanding to remove the game from sale from Steam due to violation of the agreement banning NFT in games on the platform, without hesitating in expressions.

https://steamcommunity.com/app/1643320/discussions/0/3202620277336976577/


https://twitter.com/stalker_thegame/status/1471620399997886472


S.T.A.L.K.E.R. 2 NFT is officially cancelled. I was right when I was telling on this forum for quite a while now that gamers don't want NFT, but it even surprises me just how much backlash these NFT announcements are receiving. NfT really does have a very negative reputation outside of crypto space, because people see it for what it is - a useless speculative fad and a vehicle for scams.

I'd say it has a negative vibe even in the crypto community because it's been jammed into our throats as the next important (not big, important) thing, and they throw it at anything.
legendary
Activity: 2604
Merit: 1504
Not only Ubisoft is working towards tokenization of games, for example, Play It Forward DAO has already collected $6 million from private investors just six months after launch, to finance initial development and expansion of the training, as well as support for infrastructure projects related to p2e.
https://pif-dao.medium.com/play-it-forward-dao-raises-us-6m-to-drive-growth-in-play-to-earn-gaming-119ba36ecec2
legendary
Activity: 2604
Merit: 1504
We don't want the kids to get hooked by this ponzi shit,do we?

Yes, you are right, of course, if we are talking about some specific game that is caught in proven fraud, but they are talking about all games using the p2e mechanism, so far only in the mobile application segment, on the principle of why figure it out, let's just ban everything, of course there is a lot of shit, but you can't talk about everything at once.
hero member
Activity: 3150
Merit: 937
Quote
This could be a good stride towards legitimizing P2E and reducing the high number of scam games which have emerged.

I don't get it.How can NFT P2E adoption by Ubisoft can reduce the amount of scam P2E games?
There's no direct connection between the two.
Ubisoft simply wants to ride the wave and get more money from this growing trend,but I don't think that the regulators would let them enter the NFT play-to-earn market.
The entire play-to-earn NFT business model looks like a ponzi scheme to me,because these games need a constant amount of new players paying more money,in order for the value of the NFTs to grow,so the earlier players on these games can make a profit.Sounds definitely like a ponzi scheme to me.
We don't want the kids to get hooked by this ponzi shit,do we?
  
legendary
Activity: 2604
Merit: 1504
Or here is the strange attitude of South Korea to games based on the P2E model, where the authorities, represented by the ministry of culture, sports and tourism, demanded that Google and Apple block any games using P2E in mobile marketplaces and this happens after they released the series The Colmar Game. Sad
https://n.news.naver.com/article/015/0004645498
legendary
Activity: 2604
Merit: 1504
A rather interesting study by Huobi Research has come out, which concerns the influence of GameFi on the growing interest of users in blockchain games, about the use of NFT, DeFi in the framework of adopting the concept of play to earn and before securing property rights through NFT, you can read here: https://www.prnewswire.com/news-releases/huobi-research-institute-releases-report-on-gamefi-and-its-impact-on-traditional-gaming-models-301451149.html
legendary
Activity: 3024
Merit: 2148
Though I basically think NFTs are silly based on people's current inflated perceptions of them, in this particular case I think the concept serves a useful purpose (though AFAIK there have been ultra-rare in-game items that didn't need to be tokenized in order to ensure their scarcity). 

Against what exactly do the scarcity of gameplay or cosmetic items needs to be ensured?

I'm not a gamer so I don't have a sense of how great the risk is, but I do know that loot boxes turned out to be not-so-popular for the same reason.

Lootboxes are popular, and that's a problem because of how predatory they are. NFT has a chance to become another kind of this cancer, especially when combined with lootboxes and other similar practices - people and especially kids will end up spending more money on junk content.
legendary
Activity: 3500
Merit: 6981
Top Crypto Casino
Just because AAA company does it, doesn't mean it will be successful.
True, but if one of them succeeds with the idea you better believe it'll catch on across the long list of video game publishers (and probably other industries as well). 

Though I basically think NFTs are silly based on people's current inflated perceptions of them, in this particular case I think the concept serves a useful purpose (though AFAIK there have been ultra-rare in-game items that didn't need to be tokenized in order to ensure their scarcity).  One of the problems I see happening is that the NFTs turn out to be highly collectible and end up turning kids into gamblers, speculating in the NFT market.  I'm not a gamer so I don't have a sense of how great the risk is, but I do know that loot boxes turned out to be not-so-popular for the same reason.

Should be interesting to see what happens when these things become available.
legendary
Activity: 3024
Merit: 2148
For example, here is a fresh example of the reaction of players to NFT in games. The GSC Game World studio did not have time to announce the launch of the metaverse and NFT by S.T.A.L.K.E.R. 2 as the players who remained very dissatisfied with this decision of the studio and now in the steam community are massively demanding to remove the game from sale from Steam due to violation of the agreement banning NFT in games on the platform, without hesitating in expressions.

https://steamcommunity.com/app/1643320/discussions/0/3202620277336976577/


https://twitter.com/stalker_thegame/status/1471620399997886472


S.T.A.L.K.E.R. 2 NFT is officially cancelled. I was right when I was telling on this forum for quite a while now that gamers don't want NFT, but it even surprises me just how much backlash these NFT announcements are receiving. NfT really does have a very negative reputation outside of crypto space, because people see it for what it is - a useless speculative fad and a vehicle for scams.
legendary
Activity: 2604
Merit: 1504
For example, here is a fresh example of the reaction of players to NFT in games. The GSC Game World studio did not have time to announce the launch of the metaverse and NFT by S.T.A.L.K.E.R. 2 as the players who remained very dissatisfied with this decision of the studio and now in the steam community are massively demanding to remove the game from sale from Steam due to violation of the agreement banning NFT in games on the platform, without hesitating in expressions.

https://steamcommunity.com/app/1643320/discussions/0/3202620277336976577/





legendary
Activity: 2338
Merit: 1047
I really don't get the point of having centralized utility NFTs.

These games are obviously hosted by Ubisoft so it doesn't really matter whether or not their in game items are NFTs on a blockchain or just hosted on the servers of Ubisoft - because if the game goes down, everything is worthless anyway.

That's what I don't get about this hype. It's not that NFTs are useless, it's that people hype up not-so-great usage cases as if it's the second coming of Jesus.

Fun part is when a multi-verse comes in and you can use the same NFT on different games, now, all i hope, is that they aren't making unlimited supply stuff.

If there wasn't so much copyright bullshit and unfriendliness between ... stuff you could have gimli's axe as example in a non LOTR game.
hero member
Activity: 1666
Merit: 753
I really don't get the point of having centralized utility NFTs.

These games are obviously hosted by Ubisoft so it doesn't really matter whether or not their in game items are NFTs on a blockchain or just hosted on the servers of Ubisoft - because if the game goes down, everything is worthless anyway.

That's what I don't get about this hype. It's not that NFTs are useless, it's that people hype up not-so-great usage cases as if it's the second coming of Jesus.
legendary
Activity: 2366
Merit: 1624
Do not die for Putin
Glad to know that this company is taking it seriously. The most clear case of legit and economic use of NFTs is to prove digital assets ownership and to trustlessly transact these on a chain. The in-game items clearly fit on this description and Ubisoft is taking a great step in ensuring that their uses receive and added value that other will have to follow soon to keep competing. In my view, it has already taken more than enough time to get to this, as the tech was ready years ago but probably the craziness of 2018 did not help much instil confidence in crypto.
legendary
Activity: 3654
Merit: 1165
www.Crypto.Games: Multiple coins, multiple games
I am assuming that all this does is allowing micro-transactions to be done in NFT form and nothing else. In other places NFT actually means something, it is the whole backbone of the game and the ecosystem revolves around it, but with this method we are seeing from Ubisoft, it is basically just a way to get more for their microtransactions. This is why I do not see them doing any better at all, they are very hated in the gaming industry as well and they will keep being hated no matter if they put NFT or not. It is just not something that we would want to see in a company like that.

If this was CD Projekt doing something like this and a brandnew game revolving around it, we would all be going crazy about it, but since this is not the case and Ubisoft is just adding it to their already planned future game releases then I am sure it will be underwhelming.
legendary
Activity: 2338
Merit: 1047
NFT and P2E is something that nobody asked for,
Speak for yourself.

Ubisoft removed their NFT announcement video from Youtube.

The response from gamers was so overwhelmingly negative that Ubisoft decided to "unnanounce" their NFTs. It could mean that they will even abandon this feature altogether, or will disable it shortly after it launched, when they will seen that no one uses it.
The reason hasnt been known on why they had removed it which i dont see any negatives on airing it already on the public but instead they have done the opposite.
We know on how big Ubisoft is and they could make out adoption or consideration on things which they do seem to be beneficial.
If the reason of such change is having no interest then its too early to say imho yet they havent just started yet.lol
The reason was announced and it was because only 4% of the votes were positive, and this only happens because all the FUD nfts are going thru, sheeples claiming we destroying the planet with nfts.
legendary
Activity: 3094
Merit: 1127
Ubisoft removed their NFT announcement video from Youtube.

The response from gamers was so overwhelmingly negative that Ubisoft decided to "unnanounce" their NFTs. It could mean that they will even abandon this feature altogether, or will disable it shortly after it launched, when they will seen that no one uses it.
The reason hasnt been known on why they had removed it which i dont see any negatives on airing it already on the public but instead they have done the opposite.
We know on how big Ubisoft is and they could make out adoption or consideration on things which they do seem to be beneficial.
If the reason of such change is having no interest then its too early to say imho yet they havent just started yet.lol
legendary
Activity: 3024
Merit: 2148
Ubisoft removed their NFT announcement video from Youtube.

The response from gamers was so overwhelmingly negative that Ubisoft decided to "unnanounce" their NFTs. It could mean that they will even abandon this feature altogether, or will disable it shortly after it launched, when they will seen that no one uses it.
legendary
Activity: 2534
Merit: 1338
Just because AAA company does it, doesn't mean it will be successful. The industry has a big history of major flops, especially recently with many big disappointments every single year. NFT and P2E is something that nobody asked for, Ubisoft is just trying new stuff, just in case it will turn out to be highly profitable, but it's likely to fail. Earlier this year Discord tried to add NFTs to their client, and it was met with such backlash that they immediately did a 180 and dropped their plans. Gamers want a good product that is worth their money, and NFT is not helping make games better, but it can make them worse.
Agreed, I still remember the days in which you could get a full video game by just buying it once, now everything is behind micro-transactions so you can get all the content of the game, and if to this they want to add NFTs and play to earn it is obvious that people like me are not part of the user base they are looking for, luckily for me games of old had no restrictions so I can play them whenever I want and still obtain more fun than with whatever trash they release today.
legendary
Activity: 3542
Merit: 1352
Cashback 15%
There should be a fine line between gaming for fun and gaming for revenue in the future. I'm pretty sure gaming companies would embed NFTs on games whenever they can, and Ubisoft clearly starts the trend by doing some test games and slowly introducing it on one of their known games. Apparently, huge companies are racing to create the first framework for the so-called 'metaverse', hence the focus on NFTs and other such things are greatly increasing day by day.
legendary
Activity: 2912
Merit: 6403
Blackjack.fun
Yes, I am also a little discouraged by the statement that the future belongs to games with NFT, most of those with whom I play and communicate do not want to hear about it, but there are a huge number of people who spend real money on purchasing game resources, for example, playing strategy, and they have been doing it for years, so it should be interesting for them.

They are literally obsessed with it, I have a similar dialogue at work all the time with a colleague who asks for a computer to go online, that's how they have another offensive of the alliance there, to my question, aren't you tired of doing this for more than 5 years, he says that I don't understand anything and it really is, for me the game is a time to distract myself and let off steam, I can't be constantly chained to it in everyday life.

You see, people spend money for having fun on their games, the same poeple in 99% cases will top paying a dime when it becomes financial because most of us play games to relax or to disconnect from the real world if you bring finances in it your ruin the whole thing.

To give you an example, you can earn in pokemon go about 50 coins (basically to upgrade your max inventory capacity and buy extra raid passes, not really a big advantage), for that you need your pokemons to hold a gym for 8 hours combined) and you only get those when you get kicked out. Those 50 gold coins if I would buy a package are less than 30 eurocents if you buy in bulk. I've gone out tens of times late at night 22-23 to kick some ass in the gyms and drop my pokemon, sometimes spending an hour combining walking around, running 2 miles in the park, and playing the game, now...IF they would pay me in real currency for this, I won't do it for 10$ which is the average working hour pay around here.

The moment they do this everything will be full of timed bots, the raids will be filled with poeple who won't say a word to you, with whom you can't make a dirty joke while tapping like a madman, and so on, ruining everything.

but also many were dissatisfied that steam is categorically against blockchain games on its platform.

Do you know how steam looks at those?
Like a Burger&Ribs restaurant owner looking at a bunch of vegans threatening to boycott his business. Grin

I have a strong feeling that majority of the people who express support for NFT/blockchain in gaming don't really play that much games or spend money on games, so basically don't understand gamers and what they want.


Quote
Here is the list of the top 6 Countries in the ordered list playing Axie Infinity.

Philippines – 40% player base
Venezuela
USA
Indonesia
Thailand
Malaysia

vs
Quote
Top 100 Countries/Markets by Game Revenues
1 China
2 United States Of America
3 Japan
4  Republic Of Korea
5  Germany
....
21 Malaysia
29 Philippines

Those things don't match, wonder why...Should we try GDP per capita?  Wink
legendary
Activity: 2604
Merit: 1504
Yes, I am also a little discouraged by the statement that the future belongs to games with NFT, most of those with whom I play and communicate do not want to hear about it, but there are a huge number of people who spend real money on purchasing game resources, for example, playing strategy, and they have been doing it for years, so it should be interesting for them.

They are literally obsessed with it, I have a similar dialogue at work all the time with a colleague who asks for a computer to go online, that's how they have another offensive of the alliance there, to my question, aren't you tired of doing this for more than 5 years, he says that I don't understand anything and it really is, for me the game is a time to distract myself and let off steam, I can't be constantly chained to it in everyday life.

But nevertheless, new trends set their own rules and who knows what kind of saturation the games will become in the very near future, and now ubisoft will receive its portion of negativity, but also many were dissatisfied that steam is categorically against blockchain games on its platform.
legendary
Activity: 3024
Merit: 2148
When poeple will top making money from Axie as for everyone "earning" from it somebody must buy those damn jpg pictures for real cash guess what will be the fate of Axie? Unlike that, I still had a few friends playing Diablo 2!!! on a private server and when blizzard bought those servers back there were still thousands eager to play a 2000 game.

That's what games are for, the rest is for earning money before the fad goes away....cryptokittes style.

I have a strong feeling that majority of the people who express support for NFT/blockchain in gaming don't really play that much games or spend money on games, so basically don't understand gamers and what they want. Just like how people who cheered for "blockchain for medical records" and "blockchain for supply chains" 2 years ago had zero understanding of those things and how they work.

So even if the crypto crowd is expressing support for Ubisoft's decision, it won't help Ubisoft in the slightest, because those people won't bring a penny of profit to them, while their core audience could very likely start spending less money on their products if NFTs make their gaming experience worse.
hero member
Activity: 3080
Merit: 603
From a gamer's perspective and also user of their platform, it's good that they've looked into NFT and it's going to be related to cryptocurrencies. That's what I'm looking at. But, they don't have to make every item as NFT, I've seen this already in Axie and they're going to make their land gameplay to have items in the form of NFT. Maybe, I just haven't seen the whole thing but I'm looking at it as a gamer and would be looking forward to the actual thing soon.
legendary
Activity: 2688
Merit: 1065
Undeads.com - P2E Runner Game
After Steam declined the Play-To-Earn games on their platforms, I hope Ubisoft won't do the same. In fact, even with no play-to-earn feature, their games are collected by games worldwide.

Adding the NFT part will give them more reasons now to spend more time playing.

I will try to download the game mentioned but I'm afraid with my current PC specs, it can't run smoothly the game.
legendary
Activity: 1778
Merit: 1009
Degen in the Space
Huge gaming company taht enters the crypto space is really a huge help actually. It will bring more people to thr crypto and will adapt the current meta in crypto which is metaverse. People will get interest and it's a great addition for market as we are increasing the power than whales.
legendary
Activity: 2912
Merit: 6403
Blackjack.fun
95% of gamers hating the announcement aligns pretty well with my observations as a gamers that most players don't want NFT and overall it's a net negative for the industry, because adding NFT to a game makes gaming experience worse for most players.

Gamers play for fun, people who want to earn from games are working.
That's why real gamers hate it when gold farming starts to take over a game like it happened to Runescape, it ruins all the fun for normal players, it ruins the economy, it makes everything dirt cheap, and makes it a lot harder for free players since what you earn in 4-5 hours of normal gameplay has no value in the market and you can't get any items for yours.

I'm also easily enraged when poeple compared that garbage of axie infinity to a game or to pokemon go! I've played pokemon go for 4 years, I'm maxed level and I have them really all, and never bought a single coin package but I support the game by buying plushies for my son. The moment they will bring in any sort of currency or NFT or anything else is the moment I will drop it with no regret.

The percentage of people who want to earn real money from games is rather small, because most gamers are people who already have enough money, which they are ready to spend in exchange for good content, and NFT does not make content good, but actually makes games worse if it introduces pay to win mechanics.

That's why I hate 99% of android games, they are all P2W (actually no, they are more like Pay to play), fuck them, I'd rather pay $99.99 and enjoy the games rather than buying every month 3$ for gems, diamonds, crystals, gold etc etc.

Ubisoft's idea to promote NFT's certainly contributes to the popularization of the crypt as a whole, but unlike games originally built on the blockchain such as Axie, for example, the quartz initiative, something judging by the number of dislikes under the promo video did not meet with support from the community of players.

When poeple will top making money from Axie as for everyone "earning" from it somebody must buy those damn jpg pictures for real cash guess what will be the fate of Axie? Unlike that, I still had a few friends playing Diablo 2!!! on a private server and when blizzard bought those servers back there were still thousands eager to play a 2000 game.

That's what games are for, the rest is for earning money before the fad goes away....cryptokittes style.
legendary
Activity: 2688
Merit: 1192
Just because AAA company does it, doesn't mean it will be successful. The industry has a big history of major flops, especially recently with many big disappointments every single year. NFT and P2E is something that nobody asked for, Ubisoft is just trying new stuff, just in case it will turn out to be highly profitable, but it's likely to fail. Earlier this year Discord tried to add NFTs to their client, and it was met with such backlash that they immediately did a 180 and dropped their plans. Gamers want a good product that is worth their money, and NFT is not helping make games better, but it can make them worse.

This is very true and quite frankly I'm not sure that NFT's really fit too well into gaming, when what they're suggesting is already covered by microtransactions. I guess it's just planned as another revenue stream for them, another way for them to sell useless virtual content that some people choose to buy, with minimal effort and a fairly good upside from the game developer perspective. They'll also be "first to market" in this sector which gives them a sort of novelty bonus. Unfortunately there are a lot of people out there who buy this sort of stuff and it would fit in well with all the other skins/items that they are already selling inside gaming stores.
hero member
Activity: 1890
Merit: 831
Doesn't seem like it'd be good tbh. There has been a LOT of existing industries that have tried to dip their hands into NFT's, nothing really stood out. Especially in this case where it seems like the NFT's they're trying to release are, well, just cosmetics? It doesn't really bring out a lot to value it, except for those hard-core gamers that like to collect it. NFT's have been growing mostly because of the ability of the assets to grow in value, I don't see cosmetics as being one of them imo.

I do think that when we talk about cosmetics in gaming industry most of the people try and earn their outfits instead of something like : buying an NFT since most of the players are not really into aggressive investing.

-The NFT industry is growing undeniably, from selling socks to selling something like a big beautiful painting, it's paving it's way through the world and many upgradations are being made now upgrades like : the buyers paying the fee instead of the people who made them for real which I think would add and much more value and character in the market for the time being.

It's an unexplored industry for sure and I do think we should be ready for more upgradations in the same as well.

Right now I don't think that the game one would be of a very big advantage tho since it's already something that people sometimes purchase, it's not something new rather going on since ages, we might need something more solid for it to grow and be accepted in the society more.
legendary
Activity: 3024
Merit: 2148
Ubisoft's idea to promote NFT's certainly contributes to the popularization of the crypt as a whole, but unlike games originally built on the blockchain such as Axie, for example, the quartz initiative, something judging by the number of dislikes under the promo video did not meet with support from the community of players.
https://www.youtube.com/watch?v=eSVoJ0WUQfY&t=17s   



95% of gamers hating the announcement aligns pretty well with my observations as a gamers that most players don't want NFT and overall it's a net negative for the industry, because adding NFT to a game makes gaming experience worse for most players. The percentage of people who want to earn real money from games is rather small, because most gamers are people who already have enough money, which they are ready to spend in exchange for good content, and NFT does not make content good, but actually makes games worse if it introduces pay to win mechanics.
legendary
Activity: 2492
Merit: 1215
I hope Ubisoft wont be so greedy to make situation when player is obliged to get NFT to be able to play full game with all available options. It will be very disappointing, when you get to a specific place in a game, and you need an NFT to go further. And I hope that these NFT wont be something that can influence online gaming experience (NFT owners will be stronger than regular players).
legendary
Activity: 2604
Merit: 1504
Ubisoft's idea to promote NFT's certainly contributes to the popularization of the crypt as a whole, but unlike games originally built on the blockchain such as Axie, for example, the quartz initiative, something judging by the number of dislikes under the promo video did not meet with support from the community of players.
https://www.youtube.com/watch?v=eSVoJ0WUQfY&t=17s   

hero member
Activity: 2702
Merit: 672
I don't request loans~
Doesn't seem like it'd be good tbh. There has been a LOT of existing industries that have tried to dip their hands into NFT's, nothing really stood out. Especially in this case where it seems like the NFT's they're trying to release are, well, just cosmetics? It doesn't really bring out a lot to value it, except for those hard-core gamers that like to collect it. NFT's have been growing mostly because of the ability of the assets to grow in value, I don't see cosmetics as being one of them imo.
legendary
Activity: 2604
Merit: 1504
Yes, but to participate, you must have a pc to play Gost Recon Breakpoint and reach the 5th level of XP in addition, there are restrictions by region, you must be a resident of the following countries: USA, Canada, France, Germany, Belgium, Spain, Italy, Australia, Brazil.
https://quartz.ubisoft.com/faq/requirements/who-can-acquire-digits
https://quartz.ubisoft.com/faq/requirements/in-which-territories-will-ubisoft-quartz-be-available
copper member
Activity: 2856
Merit: 3071
https://bit.ly/387FXHi lightning theory
Didn't/doesn't steam have something you can sell on their marketplace called badges or something? I seem to remember getting a few from a game and they sold for 11p each (the game itself was £7 so I'm not sure who was buying them or if it was like a cashback system).
legendary
Activity: 3024
Merit: 2148
Just because AAA company does it, doesn't mean it will be successful. The industry has a big history of major flops, especially recently with many big disappointments every single year. NFT and P2E is something that nobody asked for, Ubisoft is just trying new stuff, just in case it will turn out to be highly profitable, but it's likely to fail. Earlier this year Discord tried to add NFTs to their client, and it was met with such backlash that they immediately did a 180 and dropped their plans. Gamers want a good product that is worth their money, and NFT is not helping make games better, but it can make them worse.
legendary
Activity: 2562
Merit: 1441
Quote
After years of dabbling in the crypto and the NFT space, game industry giant Ubisoft is taking things to the next level.

Ubisoft was the first major video game publisher to take an interest in the blockchain space, experimenting with crypto game prototypes and supporting startups over the last few years. But now the gaming giant will actually implement NFTs within one of its major franchises in a new initiative that runs on Tezos.

Today, the publisher behind Assassin’s Creed and Just Dance revealed Ubisoft Quartz, a platform that lets players earn and purchase in-game items that are tokenized as NFTs on the Tezos blockchain. Quartz will launch first in the PC version of Tom Clancy’s Ghost Recon Breakpoint, the latest online game in the long-running tactical shooter series.

Quartz will launch in beta on December 9 in the United States, Canada, France, Germany, Spain, Italy, Belgium, Brazil, and Australia. Ghost Recon Breakpoint players who have reached XP level 5 in the game can access the NFT drops. Ubisoft’s release says that players must be at least 18 years old to create a Tezos wallet for use with the game.

Ubisoft is referring to its NFT drops as “Digits” and plans to release free NFTs for early adopters on December 9, 12, and 15, with further drops planned for 2022. An infographic shows items such as weapon skins and unique armor and apparel, along with a message that teases future initiatives: “This is just the beginning…”

An NFT effectively serves as a receipt for a provably scarce digital item, and while digital illustrations and profile pictures have been popular, they can also represent video game items. Ethereum-powered monster-battling game Axie Infinity is currently the biggest player in the space, racking up more than $3.6 billion in trading volume to date, per CryptoSlam.

“Ubisoft Quartz is the first building block in our ambitious vision for developing a true metaverse,” said Nicolas Pouard, VP of Ubisoft’s Strategic Innovation Lab, in a release. “And it can’t come to life without overcoming blockchain’s early-form limitations for gaming, including scalability and energy consumption.”

Much of Ubisoft’s announcement today highlights the difference in environmental impact between the proof-of-stake Tezos blockchain and the energy-intensive Bitcoin.

Tezos claims that a single transaction on its network uses “more than 2 million times less energy” than Bitcoin, the leading cryptocurrency. It also suggests that a single Tezos transaction uses about as much energy as a 30-second streaming video, whereas a Bitcoin transaction is estimated to measure up to the environmental impact of a full, uninterrupted year of streaming video footage.

The perceived environmental impact of blockchain technology has created backlash within the traditional video game market in the past, including recently when horror game Dead by Daylight unveiled plans to launch a new character in the form of an NFT.

Ubisoft first began exploring the crypto and NFT space years back, developing a Minecraft-like game prototype called HashCraft that Decrypt first covered in early 2019. Since then, Ubisoft has worked with numerous crypto startups through its Entrepreneurs Lab accelerator program, and supported projects like Axie Infinity, Nine Chronicles, and NBA Top Shot. It also became a corporate validator on the Tezos network in April of this year.

While HashCraft was never released, Ubisoft did debut a couple of small experiments in the space: charity-focused NFT project Rabbids Token, as well as this year’s One Shot League, a spinoff of popular NFT fantasy soccer game, Sorare. In October, Ubisoft made its first true investment in a crypto startup, participating in Animoca Brands’ $65 million funding round and affirming plans to work with the firm on NFT-driven games.

Other major game publishers are eyeing the space, as well: Square Enix announced plans in November to develop NFT games, while Electronic Arts CEO Andrew Wilson recently described NFTs as “an important part of the future of our industry on a go-forward basis.”


https://decrypt.co/87752/ubisoft-first-major-gaming-company-launch-in-game-nfts


....


Ubisoft appears to be embracing the blockchain based P2E (play to earn) movement.

This could be a good stride towards legitimizing P2E and reducing the high number of scam games which have emerged.

Rather than purely art based NFTs, they will offer NFTs in the form of characters, weapon, armor and clothing. Good decision IMO. NFTs with in game functionality trend towards offering greater intrinsic value than mere art. If I remember correctly, there were rare counterstrike skins which reached values greater than $10,000. There could be a precedent for in game NFTs achieving and retaining decent dollar value over time.

Their blockchain is proof of stake based, rather than PoW. There is no info available yet on whether they will offer micro earnings for winning games in the form of their own crypto token. As other P2E games have done.
Jump to: