- 2790 in Cryptocurrency apps in Google Play
- 651 in the Apple Store
- 288 hardware wallets
- 44 bearer tokens
Roughly 3,770 ways, to HODL.
The fact that there are 4x the number of Android wallets than iOS wallets indicate that a large percentage of them are either counterfeits or outright malicious apps. Same for the App Store, but at a smaller scale. So I wouldn't include all those apps as legitimate wallets if I were you.
Make some leeway and put the headcount at about 70% of them being malicious, and then we'd be at a more accurate count.
It's an old post but I just wanted to point that out. Also you left out desktop wallets.
Either I missed this earlier or I just forgot to comment.
It's more likely also about cost. Apple wants $99 a YEAR + a cut of the sales at a minimum to keep your app in their store. And getting the account setup is a lot more work. Google wants a $25 fee once and a lot smaller cut of the sales if they even take a cut. So for smaller / hobby projects it just might be that. Also, in poorer parts of the world Android phones due to their lower cost tend to be more popular.
And Android has a much larger market share as in 70% vs 28%
https://www.bankmycell.com/blog/android-vs-apple-market-share/
So a higher cost for less then 1/2 the userbase.
Oh, and IMO writing for IOS is a bigger pain then Android, but YMMV on that depending on what you know and how good a programmer you are.
-Dave