I include -addnode=LFM.Knotwork.com and -addnode=Server1.Knotwork.net when firing up devcoind and that seems to be sufficient as those nodes will inform my newly fired up node of any other extant nodes.
I do check my devstart.sh script first though to make sure it has been updated to use those node names rather than the old defunct nodenames.
As to volume, so little DeVCoin was put into the game(s) that the big, regular transactions such as when the intergalactic mining Corps get paid by General Mining Corp for delivery of lately about 20,000 GMC worth of DEUterium (see DEUterium prices at
http://galaxies.mygamesonline.org/deuterium.html , typically lately delivery fleets have been full so almost 140,000,000 units of DEUterium delivered at a time) there is simply not enough DeVCoin in the game or on the markets to require that that income be paid i
n DeVCoin toward the mining Corp's debts.
DeVCoin basically "screwed itself" out of all that volume action by never putting enough DeVCoin into the game for the debts, which once upon a time were all denominated in DeVCoin, to be paid toward
in DeVCoin, so the finance Corps were forced to accept other currencies as payment and in the long term were motivated to find other things in which to denominate the debts.
So yeah there is very little volume, of course.
Also of course we only began migrating to the Stellar platform a few years ago from the
Open Transactions server and are still working on building the buy-side order-books for everything versus XLM, which of course requires somehow getting hold of some XLM with which to do so; the faster XLM comes in, the faster we'll be able to build the buy-sides up to reasonable prices-in-XLM, so far we have only managed to build up most things to values a lot less than they ought to be so there isn't much sell pressure because most players are obviously not highly motivated to part with assets for much less than they are worth.
(Recall that they know
what the calculated value of the "official treasury" of each asset, divided by the number minted, works out to, and are motivated to not "dump" prices down on the spot markets; they know the more "popular" the game becomes the more "dumpers" there will likely be so are it seems mostly more interested in getting assets "dumped" onto their own buy offers by "dumpers" than upon trashing the value of their assets by being "dumpers" themselves.)
Incoming XLM would itself be volume of course so the faster we obtain XLM to build the buy-sides with the better the volumes will look.
-MarkM-