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Topic: What's the difference between gambling addiction from casinos and loot boxes? (Read 82 times)

hero member
Activity: 2870
Merit: 594
I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?

Is the loss of money just collateral damage?
I'm not sure if they can be compared though, it's a different addiction as far a games as obviously as you have said, there is no monetary benefits. But most likely it's the bragging rights or even becoming a great players as compare to thousands of others who play the game. As compare to gambling itself, which is trying to test our luck with different games in order to win money. And gambling addicts are totally different kind though, it's their behavior and patterns that we can't really understand. Recently we have a thread about a addict you take out his own life after losing big money. I do not hear someone who will do that in some video games trade, or if the trade goes down, or if the players can't play.
legendary
Activity: 2688
Merit: 3789
As for loot boxes or games in which you can win some virtual items that can then be exchanged for money, then of course these are gambling games. Although such games are not generally called gambling, but in essence they are the same gambling games, just with a slightly more complicated relationship between money and in-game items. For example, some virtual sword or helmet or virtual battle armor are also a gambling factor, because they can be sold for regular fiat money (of course, if they are liquid enough). But many countries have a very loyal attitude towards video games that contain liquid property. There are simply games in which the virtual property has questionable liquidity and it is not entirely clear whether this item can be sold on some external resources without losing value or whether this is impossible.
hero member
Activity: 1008
Merit: 960
I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?

Is the loss of money just collateral damage?

If I remember correctly, I think in some country in Europe they decided that loot boxes were considered gambling.

It kinda makes sense really, because as you point out, in some cases it is pretty much the same as going to a casino and winning chips.

You are not technically earning money, but you are earning something that can be traded for money, so in a way, it can be seen as gambling.

It's of course an incredibly profitable business, gaming and gambling combined, so I'm sure they are pushing against any kind of regulation of it.
hero member
Activity: 1302
Merit: 503
Leading Crypto Sports Betting & Casino Platform
Addiction begins with sense of pleasure and satisfaction without thinking about how much money is spent but for things like buying some loot boxes in video game like MOBA game just for satisfaction in competing for prestige and also adjusting to the assessment of fellow gamers and different from gambling which is overall about the goal of profit and satisfaction in achieving big win.
Basically losing money is not additional damage but the main driver for someone to become an addict, after all without money someone cannot continue what they want.
sr. member
Activity: 1204
Merit: 486
Gambling has various types so that loot boxes are also included in the gambling category. As long as you risk money to get something that has a higher value or vice versa with the gacha system, it is the same as gambling. The triggering factor for addiction in any case has the same status.
legendary
Activity: 2576
Merit: 1860
The chance of winning is always there, but the chance of losing is also there all the time. So, while "you can win money 100% of the time", you can also lose money 100% of the time. As a matter of fact, you will lose money 90% of the time, if not higher.

Addiction is not exclusive with the prospect of making money, which is what gambling is mainly about. There are many things that people could be addicted to. As you've mentioned, it could be about loot boxes in online games, or online game itself. I have friends who are hooked on level-up games that they could stand not sleeping at night just to play.

Addiction is about extreme interest, passion, vice, hobby, and the like. It doesn't have to be about money.
hero member
Activity: 2044
Merit: 784
Leading Crypto Sports Betting & Casino Platform
By being addicted to loot boxes, maybe the gambler isn't really interested in financial rewards, but in the achievements he can reach inside the game he is playing. He may be addicted to the game, and not gambling itself, so that can be the difference in this case. As consequence, he will spend all his money until finding the items he desire inside those loot boxes, while the casual gambler will be spending money gambling in an attempt to chase losses and have some profit in the end.

Both are serious addictions which shouldn't be neglected, though. These addictions have potential to destroy someone's life, so it's important to stop and treat it as soon as identified by the gambler and by those around him.
legendary
Activity: 2352
Merit: 1121
☢️ alegotardo™️
I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?

Is the loss of money just collateral damage?

Money is a significant factor in gambling, but its influence on the addictiveness of one player or another can vary greatly... both in traditional casinos and in many online gambling games, the potential to win or lose money is the central part of the experience, even though the focus should be solely on entertainment (but I'm tired of trying to convince people of this). So, the possibility of winning money can be a strong motivator to play, but it can also lead to impulsive decisions and significant losses, where losing money can be a factor of stress and regret that is potentially fueled by addiction.

In games with loot boxes, however, I see that the relationship with money is more complex... forgive me if I'm talking nonsense, as I'm not a fan of this type of game, but I see that although the items obtained from loot boxes can be traded for real money, the main motivation for many players is the thrill of opening the boxes and acquiring rare or aesthetic items. Therefore, dependence can arise from the search for these items, regardless of their monetary value, and the loss of money can be a consequence, but not the main stimulating factor.
hero member
Activity: 2786
Merit: 902
yesssir! 🫡
Personally speaking, I consider loot boxes or any gacha games gambling.

The main reasons are, we still have to pay money to have a GO with them—there is money at stake, essentially— and there is a game of chance. If someone is willing to pay money for a chance, these game items are surely valuable to them.

Money is very much involved, IMO. I mean, gacha games with micro-transactions just hits different from without.

I'd say, loot boxes/gacha game addiction can be as equally damaging in terms of blewing away your money.
hero member
Activity: 798
Merit: 509
Leading Crypto Sports Betting & Casino Platform
For an addict, money will definitely be a stimulating factor because basically that's what they need to gamble, they cant gamble if they don't have the money to gamble,  so the loss of money can actually be regarded as a collateral damage as its the access for which you get the opportunity to gamble on the platform asides which you wouldn't.
hero member
Activity: 798
Merit: 702
I have a guy who is very addicted to COD; if we are to calculate the amount he has spent playing this game aside from the internet subscription, it is above $200, and nothing has been made out of this game. He buys different kinds of weapons and tools just to make him stand out among other enemies; like if he's actively playing this game, nothing can distract him from it; even phone calls are being ignored.

Any form of addiction is bad, be it the one you spend money on or the one you just give too much of your time to; nothing should be overdone.
member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.
I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?

Is the loss of money just collateral damage?

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