But in the end both can have a happy end of some extra buck on the wallet.
Hmmm, that's a good point. I thought no one would ever mention "loot boxes" again after reading some of the replies.
It can be earned. I never thought of that but watching streamers play, yes, I saw they can earn it and some are even gifting these so-called loot boxes. So, someone can also be a beggar and plead to be given especially by streamers who are actually doing it as long as they are subscribers.
I think both are expensive but players who buy loot boxes will come to a point where they will get everything and there's no need to spend money anymore but just to play the game as a superpowered avatar.
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Though, you are missing two important points about loot-boxes:
1. They are mostly cosmetic, it does not matter how many boxes one person has opened already, they will have no meaningful advantage over other players. The value of the objects and the rewards inside of those boxes are purely speculative and comes from artificial scarcity (created by the game designers thenselves). So there are no chances someone with many loot-boxes will have more chances to beat others, it is all about bragging.
2.Content is being created constantly, those who are behind the development of games which have loot boxes make sure there is always more content and rewards to be claimed by their player base, so it becomes almost impossible someone will have all rewards at the same time by opening hundreds or even thousands of loot boxes. The system of gacha games and loot is actually based on the premise there will be always new reasons for players to go through micro transactions and they will never have 100% of the content available for them unless they pay for it and "gamble".
I found an article by Forbes which touches this issue and how children could be introduced to gambling without their parents realizing it.
![](https://ip.bitcointalk.org/?u=https%3A%2F%2Ftalkimg.com%2Fimages%2F2025%2F02%2F09%2Fe7DNN.jpeg&t=670&c=cZz1NyeqZ9bt7w)
https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/